Depths Driller by TasakaSama
The main idea is that the player embodies a robot that has crash-landed on an unknown planet. The player must repair his ship to get back on track.
Fortunately, equipped with a scanner, he can probe the ground deep down to find precious metals. But beware, enemies lurk in the depths.
You will need to recover the necessary resources while carefully upgrading your equipment.
HOW TO PLAY:
WSAS to move Space to jump Shift for Scan E for Action Left click to shoot
This game was made by a single person, using Unity. Only the sounds and music were not created by me, so I removed myself from the section.
Music by: brebeats Oneheart X My Head Is Empty Keys-escape-bre Xlian
Shoot sound by: bolkmar SFX Lo-Fi Shoot
Ratings
| Overall | 248th | 3.038⭐ | 28🧑⚖️ |
| Fun | 248th | 2.846⭐ | 28🧑⚖️ |
| Innovation | 260th | 2.692⭐ | 28🧑⚖️ |
| Theme | 253th | 2.942⭐ | 28🧑⚖️ |
| Graphics | 200th | 3.192⭐ | 28🧑⚖️ |
| Humor | 214th | 2.288⭐ | 28🧑⚖️ |
| Mood | 230th | 3.019⭐ | 28🧑⚖️ |
| Given | 27🗳️ | 28🗨️ |
Here are my thoughts on how you could improve it.
* If looks kind of weird how the entire body moves when you move the mouse. I think designing the robot in a way that the upper half moves like a turret and the lower half rotates in the direction the WASD keys move would seem more natural.
* Obviously it's a game jam, so I understand the simplicity, but I think giving actual designs rather than cubes for the enemies would be nice.
* It felt a bit too easy to me, I took one small scratch in the entire playthrough.
*There is a collision bug on the ship. If you try to jump onto it's wing, the collision starts acting funny.
* Having a reward or some kind of resolution at the end would be nice. Even if it's just an animation of the ship flying away to give that sense of accomplishment.
Overall great job!
Thank you for taking the time to play and I admit that I should have thought about the top rotation, it would have been more pleasant. For the rest there was a lack of time available, I would have liked to add energy upgrades, weapons and have different types of enemies but that will be for next time
Could have helped with having a slightly stronger game design.
I think the gameplay was a little familar, and also a tad slow - enemies are similar and pose no threat, I got all the upgrades really fast, and I didn't feel like it would be worth it to stay to the end as it felt the same
(BTW, personally I prefer in game tutorials, needed the site to figure out shift for scanning)
I think this can be a nice idea to expand upon - bring unexpected enemies and challenges while digging deeper
At first I assumed that the cubes going from the drills are resouces:) Could not find the Quarz deposit.
Anyway, solid work—you did great! =)