Miner by basekeet
Miner — A Card-Driven Digging Adventure! 🗺️⛏️
If the game does not work here, then follow the link to itch located below

📝 Description
One day, an ordinary guy stumbles upon an old, mysterious treasure map... 🌟 Curious and dreaming of untold riches, he grabs his pickaxe and sets out on a wild underground adventure. What starts as a small excavation quickly becomes a thrilling test of luck, logic, and survival. Will he strike gold — or dig his own downfall?

🎮 Controls
WASD — Move around
Left Click — Dig with your pickaxe / Interact with cards
Spacebar — Jump
🃏 Gameplay
While digging, you’ll unearth mysterious cards. Each card affects your journey — some give you bonuses, while others create obstacles or hazards. Your goal is to build the most effective card combo to survive as long as possible underground and eventually reach the hidden treasure!
Some rare cards reveal parts of the treasure’s location... 🧭 Use your wits and manage your luck to go deeper and deeper!

Cards Effect Descriptions

Credits
*On Itch page
| itch page | https://basekeet.itch.io/miner |
| Original URL | https://ldjam.com/events/ludum-dare/57/miner |
Ratings
| Overall | 564th | 3.37⭐ | 48🧑⚖️ |
| Fun | 587th | 3.152⭐ | 48🧑⚖️ |
| Innovation | 551th | 3.087⭐ | 48🧑⚖️ |
| Theme | 155th | 4.12⭐ | 48🧑⚖️ |
| Graphics | 638th | 3.207⭐ | 48🧑⚖️ |
| Audio | 434th | 3.178⭐ | 47🧑⚖️ |
| Humor | 466th | 2.722⭐ | 47🧑⚖️ |
| Mood | 755th | 2.944⭐ | 47🧑⚖️ |
| Given | 35🗳️ | 74🗨️ |
There's a lot of potential decks. If there's one nit I could pick, it would be that I'd like to see how each card's effect is changing the various elements like the time and the effectiveness of my pick axe beyond the cards being activated with the magic flame.
Props for having full-drawn scenes for the story, really charming.
There are so much mechanics here that are well done, especially the fact that you have to activate a certain card by mining a certain ore. The different card combinations are also really fun to play around, I've got a run where I have 5 <- -> cards, and that is pretty satisfying. I would like to point out that the clarity of the function of the cards can be much clearer, if there is an UI that shows what the cards are, and what are they doing, I believe the game would be much enjoyable than it is. Another point is that the time ticking down is not so obvious, making it kind of quick to finish, especially when I have finally got such an awesome combination. Apart from those two points that I made, the game is incredibly well made, with them creative game mechanics.
Congrats on finishing the game jam and creating such an innovative game!

I enjoyed the playful "mario-like" mood =)
Here are some suggestions :
* As others have pointed out, it would've been great to have a description of the effects somewhere (a brief message upon pickup, or at least a reference on the game page).
* The timer is really unforgiving. There's no time to build a deck! A pause feature when swapping cards would've been great.
* The compass direction was really unintuitive to me. Maybe use a simple arrow or a compass needle to show the direction?
A big thanks to @510 for the feedback! I’ve already added card descriptions to the page. I hope this helps new players or even gives you a reason to dive back into the game!(@glebsviripa, @justuspan)
Initially, I didn’t want to add too much text with descriptions and wanted to let players figure out the cards themselves, but since many of you requested it, I’ve decided to add them.
Also, @justuspan — when a card is glowing, it means it’s activated. It gets activated when you dig the ore specified on the card. And yes, it can activate multiple times depending on the rarity.
I like the feeling of digging down the mine. Solid gameplay and mechanic.
At first I didnt understand the cards, but then I read about them.
Would like the UI elements to have the same style as the rest of the game.
Great job!
I never read the game description before starting to play, as I believe a game should be able to tell me what I need to do. This game was very hard to play without reading the description/instructions.
The cards were confusing and required a lot of experimentation to figure out, and it was not a given what was happening or what effect the cards had from just the visual elements.
However, I did enjoy the style and this was a very fresh take, so if you just work on presentation in-game and make it obvious for the player what is happening, this could have been a great game.
Thank you for making this for us, I hope I see you in LDJAM 58!
It feels like digging diagonally is the fastest way.
The music creates a nice 8-bit atmosphere, but it gets repetitive quickly.
It's hard to understand how the boost from the cards actually works — it feels like nothing really changed in the gameplay.
I get the cards and the activation process, but the allotted time is really short, and I never found the card that reverse time...
The graphics are really nice though, and it's simple but addictive mechanics. The card combo is interesting.
Super nice game! Keep up the good work! I really liked it a lot! :)
Here's the vod from the stream you joined earlier: https://www.twitch.tv/videos/2428950737?t=0h47m45s
The mix between a building deck and a platformer fits really well !