Amigasa by Nakadashi
You are a virus that emerged from the bowels of the darknet, from its very depths. You have no optimization, but you have hunger. Your goal is to infect as many Internet resources and computers as possible, taking their computing power and gradually moving from ordinary users to large organizations in search of its creator.
!!!HIGHLY RECOMMENDED TO PLAY IN FULLSCREEN, SOME BUTTONS MAY NOT WORK IN THE WINDOWED VERSION"
| Itch.io | https://nakadashi05.itch.io/amigasa |
| Original URL | https://ldjam.com/events/ludum-dare/57/amigasa |
Ratings
| Overall | 793th | 2.907⭐ | 29🧑⚖️ |
| Fun | 820th | 2.537⭐ | 29🧑⚖️ |
| Innovation | 772th | 2.648⭐ | 29🧑⚖️ |
| Theme | 797th | 2.685⭐ | 29🧑⚖️ |
| Graphics | 500th | 3.519⭐ | 29🧑⚖️ |
| Audio | 557th | 2.109⭐ | 25🧑⚖️ |
| Humor | 529th | 2.6⭐ | 27🧑⚖️ |
| Mood | 619th | 3.269⭐ | 28🧑⚖️ |
| Given | 33🗳️ | 32🗨️ |
For the gameplay: it looks really cool! And congrats on making so many levels and bosses. I found the enemies barely visible, so in the end I was just randomly shooting at anything.
I didn't like the controls, it was hard to aim, since the camera keeps turning. IMO the aim should be independent of the camera: the camera should follow the aim, not the other way round.
The drawings for the story are really impressive and well made. Congrats on the entry!
I think you could make a fixed camera, like in hacking from Nier: Automata.
I love the modifiers concept, it is nice that you took the time to use cyber security terms, also the art in general is very well done.
The only thing that I struggled a little bit is that as the character turns with the mouse if you are not a bit intentional on where do you place your mouse it is easy to turn around quite fast. It is a minor thing but it happened when the game launched and I was like... huh?
But yeah a part from that very cool, you are very talented :)
Keep it up!
All of the art was really cool, both the sort of story images and the 3D models - the enemy designs I thought were particularly good. The limited colour palette of the 2D art was great for building the atmosphere of the game as well.