Squirrel swirl by rucksack

Gameplay
Welcome to our IDLE / Tower Defense Game: Squirrel swirl
Explore the depht of the forest to gather ressources and defend yourself against the evil ducklings.
This game is set up in three phases:
Noon phase: Build your path into the woods to collect different ressources. But be mindfull, as the amount of resources increases step by step.
Acorn: Used to build new roads
Meat: increases the productivity of your horde
Crystal: used to upgrade your tower
Dusk phase: Short phase to prepare yourself for the upcoming wave.
- Frost tower: decreases the speed of the enemies
- Damage tower: increases damgage output
- Speed tower: increases the tower attack speed
Night phase: Fight against a wave of enemies (unskippable)
- amount of enemies increases every night
Controls
Interact: left mouse button
move camera: WASD or put your mouse to the edge of the screen skip to next phase: SPACE
Focus camera on the base: Q
Focus camera on the road: E
Pause: ESC
Note
You can either play the browser version or as a download. If you have performance issues we recommend playing the download version.
Known Bugs
In the browser version, keyboard input may not work occasionally. Use the downloadable version instead.
Music
https://www.youtube.com/watch?v=jsLUdXwNxug
Thank you for playing :v:
| Link | https://rucksack.itch.io/squirrel-swirl |
| Link | https://rucksack.itch.io/squirrel-swirl |
| Original URL | https://ldjam.com/events/ludum-dare/57/squirrel-swirl |
Ratings
| Overall | 318th | 3.7⭐ | 47🧑⚖️ |
| Fun | 287th | 3.6⭐ | 47🧑⚖️ |
| Innovation | 485th | 3.167⭐ | 47🧑⚖️ |
| Theme | 781th | 2.767⭐ | 47🧑⚖️ |
| Graphics | 542th | 3.433⭐ | 47🧑⚖️ |
| Audio | 252th | 3.622⭐ | 47🧑⚖️ |
| Humor | 261th | 3.274⭐ | 44🧑⚖️ |
| Mood | 468th | 3.522⭐ | 47🧑⚖️ |
| Given | 75🗳️ | 92🗨️ |
Also the music fits nicely to the game's aesthetic. Maybe some little squirrel noises every now and then would have been great!
I really liked it! Played it for a while, until I lost. I think it's endless, right?
Good job!
The balance between new towers and upgrading towers is not finished. It was just too late for us to balance it correctly, cause I think now it's is better to buy the "cheap" new towers first.
@broco Some squirrel noises is a neat suggestion! Yes you are right, the game is endless. Our "highscore" is the 4096 upgrade like @lisek-gagatek.
Great job with drawing the forest, it looks cool!
I did find myself getting annoyed that I couldn't branch the path. It adds a puzzle element, which had it's own kind of enjoyment, and it forced me to go deeper (appropriate for the theme). I understand the choice. I do wonder if there's a way to mitigate the annoyance, while still maintaining that puzzling/go deeper element. Maybe add an option for branching paths, but they're more expensive? Or they are an upgrade the player works towards (which would make the branches feel super satisfying)? Just spitballing, only you know what the game should look, feel, and play like ;)
It'd also be cool if there was some sign on the ducks to show the effects of the towers. Now, I upgraded the towers haphazardly because I couldn't gauge what they were doing. It would be fun to see the effect of each tower and it could help players understand what their towers are doing (and what effect they maybe are missing).
Had fun on stream with this one :) Still can't get over sleek squirrel animations.
Give me more Cyber Critter spin-offs!
~Xp
I love exploring games about squirrels and nuts,
and this one even mixes idle, minesweeper, and tower defense mechanics.
It’s really satisfying to chill and play.
The only thing—I didn’t quite get the ‘depths’ theme.
@sangheli: Thanks for the kind words. "Depths" is represented by the fact, that you are going in the depths of the forest. You have a fog of war, so you don't know what will expect you there. That's why we only have a long street, so you get deep into the forest.
@oxnh: The distance is not relevant. The squirrels are just a visual indicator, that the ressource is being used. I tried to make it clear by the symbols, what the towers are doing, but I guess it's too small to recognise. Thanks for the feedback.
I'm less into idle games, but didn't found much at fault with this game - I guess more animation and variety wouldn't hurt, but the content for 3 days is very good
Really cute, maybe add a tutorial.
I just want to know why are those ducks so mad, though? :laughing:
Great job!