Dino Rush by pixelstuff

Intro
You, Albertus Barnabus Diplodocus, are an international expert on Dinosaurs, you have an eye to detect where incredible fossils lie within the ground. For your next museum exhibition, you want to enrich your current collection with more specimens.

To your pickaxe, it's time to dig! Fortunately for you, you can find everything below the ground of your museum, but watch out for the lava that can surprise you during your excavations.

How to play:
- Collect as much fossils as you can


- Go back to the surface before the lava countdown turn to zero

Controls
- Move : arrows key (left, right, top, bottom)
- To dig : spacebar


Music by Patrikus Droilius
| Itch.io | https://pixelstuff.itch.io/dino-rush |
| Original URL | https://ldjam.com/events/ludum-dare/57/dino-rush |
Ratings
| Overall | 138th | 3.949⭐ | 41🧑⚖️ |
| Fun | 135th | 3.859⭐ | 41🧑⚖️ |
| Innovation | 250th | 3.566⭐ | 40🧑⚖️ |
| Theme | 191th | 4.077⭐ | 41🧑⚖️ |
| Graphics | 233th | 4.073⭐ | 43🧑⚖️ |
| Humor | 226th | 3.389⭐ | 38🧑⚖️ |
| Mood | 421th | 3.592⭐ | 40🧑⚖️ |
| Given | 13🗳️ | 28🗨️ |
Very fun and well balanced. Also, it's beautiful. Well done!
The perspective is a bit strange, like the guy is floating in mid air.
The UI is self-explanatory and visually clean. I also like the lava effect.
The digging-animation was nice. :)

- I like the simple controls.
- First time I saw the lava alarm, I thought it was an alert that I needed to dig down to attend to it. Then I met the lava, haha.
- I didn't feel like there was much of a penalty to mash space. Though to the game's benefit, the lava regenerates the tiles so it feels like it was designed that way.
- When reaching the bottom of the map, it felt quite tricky, but glad to see that it worked out.
Overall a nice simple game that is quite enjoyable.
but as for me, it's a bit counter-intuitive about digging the earth (to use the left click instead of the spacebar)
the collisions could be a little bit more in favor of the player (smaller hitbox for player), as the visuals would indicate "yeah I can fit there already" when I'm still to far left or right
well done!
My only issue was that the digging mechanic wouldn’t work if the character was standing right on the edge between two tiles. It’s a small thing, but it adds extra panic when the lava is right behind you xDD Overall, a wonderful job. Thank you so much for the game!

Nicely paced game, and great work on the music and art. As others have mentions, a forced 'snap' to nearest grid point would be cool, as the inter-tile snagging issue definitely hindered some runs, especially when trying to speed-dig downwards following the retreating lava to get the maximum digging time.
