Depths of Discovery by CamComDuck
You control a submarine.
Your mission? Reach the bottom of the ocean.
On your way, you will collect a variety of fish. Use these fish to upgrade your submarine.
The deeper you go, the rarer the fish, and the fancier the upgrades.
Controls: - Moving Left/Right: A & D or LEFT/RIGHT Arrow Keys - Collect Fish: SPACE
Tools Used: - Godot 4.3 [GDScript] - Procreate (Art) - Audacity (Sound)
UPDATE: Apr 7, 2025 - 6:35pm EST:
I really wanted to fix some of the minor visual bugs that were present to make the game feel a bit better to play. No gameplay elements were added or changed. (See more details in GitHub commit history)
- Fixed screen resolution not scaling correctly
- Fixed background not moving with player
- Fixed vision upgrade not being clear
- Fixed hitboxes to match sprites closer
- Remove exploit where player could win by never moving
- Fix music not looping
| Link | https://github.com/CamComDuck/DepthsOfDiscovery |
| Link | https://cam-com.itch.io/depths-of-discovery |
| Original URL | https://ldjam.com/events/ludum-dare/57/depths-of-discovery |
Ratings
| Overall | 187th | 3.333⭐ | 29🧑⚖️ |
| Fun | 171th | 3.204⭐ | 29🧑⚖️ |
| Innovation | 186th | 3.111⭐ | 29🧑⚖️ |
| Theme | 78th | 3.857⭐ | 30🧑⚖️ |
| Graphics | 197th | 3.196⭐ | 30🧑⚖️ |
| Audio | 211th | 2.696⭐ | 30🧑⚖️ |
| Humor | 151th | 2.696⭐ | 25🧑⚖️ |
| Mood | 231th | 3⭐ | 26🧑⚖️ |
| Given | 21🗳️ | 21🗨️ |
Nice medium level of challenge, although part of that is sometimes you take damage when the fish is a decent distance away. Not a huge deal
I think some scrolling on the background texture would have been super helpful, I'm not sure whether the texture is tileable, but maybe some bubble particles instead? It needs something to indicate movement since it's hard to tell how fast you're moving left/right, and it would also really show the effectiveness of the speed upgrades.
Overall good stuff!
Had a little trouble with the submarine hitbox, as it seems quite generous toward the fish.
However, the game was fun, and I really love the upgrade available.
You could have add some visual effect to the vision part, I think (Like making it darker the further from the submarine you are, it would have help the immersion).
Talking about the vision, is the upgrade on it working ? I had the impression it wasn't changing anything, but I may be wrong.
Cool and nice game nonetheless ! Keep the good work !
It's not very clear what Vision is responsible for—when I upgraded it, it didn’t seem to change anything. Overall, the upgrades don’t feel very noticeable; I’d like more speed, more fish, especially at depths below medium.
Good job! =)
Good job !
Just one thing : i feel the hitbox to be a little too big.
I also liked your shop UI! the tabs were pretty great for sorting the upgrades.
Some suggestions i have is to add a flash effect when the player gets hit, and slightly darken the areas where the player can't see the fish.
Overall, great job!
Thanks for playing Deep Bat Rage! And congrats on finishing!
Also, maybe some underwater sound effects? But since the music is you playing drums, I’m guessing you’re going for a more fun and quirky vibe rather than full-on immersion.
I liked the progression mechanics. It's cool that there are multiple resources.