Deep Exorcizing: A Poltergeist Cleaning Company by ThomasTournoys

[raw]
made by ThomasTournoys for Ludum Dare 57 (JAM)

Explore an abandoned house and exorcise the poltergeist that calls there its home!

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Deep Exorcizing is a company specialized in exorcizing poltergeists from homes to bring back their former glory! Call now! 666-047-GEIST to schedule an exorcism today!

Control Maria, one of the employees of Deep Exorcising, check the furniture in the house and beat the (un)living hell out of the ghost once you find it!

Some screenshots of the game:

Screenshot 2025-04-08 1.34.08 AM.png

Screenshot 2025-04-08 1.37.21 AM.png

Screenshot 2025-04-08 1.35.36 AM.png

Screenshot 2025-04-08 1.39.46 AM.png

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I completely ran out of time with this game, so there isn't a lot of content in the game yet Lots of programmer art and I didn't get time to write any meaningful text to the game If you like the concept please stay in tune, I'll absolutely continue this project in the future

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Musics form opengameart[dot]org made by:

Yubatake, Clement Panchout

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Updates:

Did some quick hot dixes

Changelog - v0.2 - Hot fixes (08/04/2025)

Fixes

  • Fixed some data issues with the haunted furniture in which room, you will now be able to properly find everyone of them
  • Now upon dying or defeating the poltergeist you will be led back to the main menu
  • Tweaked some text

Remaining known issues

  • The dialog box are still a bit finicky, try not to spam the interact button or walk while the text is showing. This will be fixed on later iterations of the game

Changelog - v0.3 - Extra fixes (25/04/2025)

Fixes

  • Fixed the way the dialog box works, hopefully now you won't be stuck in the same dialog over and over again
  • Disabled mouse interaction for buttons since the intention was for the game to be playable only with a keyboard
  • Added a "Miss" indicator in battle so you have more of an indicator if the attack worked or not

Ratings

Overall 867th 2.417⭐ 26🧑‍⚖️
Fun 855th 2.333⭐ 26🧑‍⚖️
Innovation 867th 2.125⭐ 26🧑‍⚖️
Theme 870th 1.75⭐ 26🧑‍⚖️
Graphics 490th 3.542⭐ 26🧑‍⚖️
Humor 578th 2.438⭐ 26🧑‍⚖️
Mood 772th 2.896⭐ 26🧑‍⚖️
Given 8🗳️ 9🗨️

Feedback

YanVS
08. Apr 2025 · 04:18 UTC
Good for learning english, feels like a dictionary
Notredamstra
08. Apr 2025 · 05:11 UTC
I like the color palette, gives off a really chill vibe. The premise is also really original, love to see a future version that’s more fleshed out!
fragskye
08. Apr 2025 · 05:27 UTC
That poltergeist is SLIPPERY! Barely got a few hits in before it disappeared each time I found it. Really love the art style, good job for a solo project even if you did run out of time
ssiannas
08. Apr 2025 · 07:17 UTC
The game is very pretty. The core mechanic is interesting too.

I think it's also very hard since the poltergeist keeps escaping from me :P. Also the dialog boxes are a bit clunky, sometimes I couldn't get them to stop appearing and stopping my movement.

The vibe is very chill and the repeating audio creates a spooky vibe. Cool submission!
inavtr
08. Apr 2025 · 09:09 UTC
I totally love the color palette and the graphics! It was a bit buggy because I had the same text 3 times in a row, but I'm staying tuned to play the following versions!
C0SMIC
09. Apr 2025 · 14:25 UTC
The art style is brilliant
Keely-Brown
09. Apr 2025 · 14:35 UTC
I really like the art. Everything looks really nice and a solid mood was established.
I had a lot of trouble interacting with things - I had to sort of.. move away while pressing input to not get stuck. The concept is neat. I think the combat could use a bit of work to make it more interesting. Maybe if there was.. a minigame for dealing damage rather than just choosing attack options?
Erilhir
09. Apr 2025 · 14:42 UTC
Good graphic style, simple but effective! The music fits the atmosphere very well, but I think a slightly longer loop would be better.
For the gameplay itself, it's a good idea (even if the ghost is worse than a bar of soap ;) ). Perhaps in future versions, a small hint could be added to the "haunted" piece of furniture? Without it being too obvious, just a tiny change in color or shape, so that people who have been through the room 4 or 5 times can "feel" the ghost as they gain experience (like a "true" ghost hunter ;))

But in any case, well done!
filgreen3
09. Apr 2025 · 14:43 UTC
Cool idea! I found it a little hard to understand where the poltergeist is, but that might be by design. I ran into a bug where the dialog window kept opening every time until I faced the other direction but okay. I think it would be better if movement was on a grid instead of the current version. Since you already have cells in the room design, it would make navigation a bit easier.

I also think combat could be a little deeper -right now, you can just press attack a few times and win but for a jam, it’s okay.

Overall, very cool design and idea!
GreenRadiation
09. Apr 2025 · 14:45 UTC
Very cute graphics, the game is made with really fun vibe! Unfortunately, a bunch of small bugs made it a bit difficult to play. Anyweay, good job!
Gerswick
09. Apr 2025 · 19:22 UTC
I really liked the music and the visuals, they create a really good mood. I also loved the perspective with all the 4 walls on the side of the rooms, that feels so original and cool. Altough I liked the exorcizing concept, I found it quite hard to get into the game. The movement feels kinda stuttery and the main "fighting" mechanic feels a bit shallow and also hard to understand (or maybe I didn't get it right :( ). However, I really liked the concept and the whole looks and feel of it, so that did it for me and I believe in future polishing! Thank you!
Eugenik
14. Apr 2025 · 06:41 UTC
Fantastic!.
OadT
25. Apr 2025 · 18:40 UTC
Really liked these cute graphics and atmosphere of the game! Too bad you didn't had enough time to flesh out the gameplay, but I managed to beat the poltergeis anyways
🎤 ThomasTournoys
25. Apr 2025 · 20:58 UTC
Hey everyone, thank you all so much for playing the game and I'm glad people like the concept as much as I do, I'll absolutely keep working on the game after the jam, hope everyone keeps an eye out for that ^^

And I'm happy to say that I fixed the dialog box that was bugging me (and everyone else), I know it's like last minute, but I actually got caught in another game jam in the last weeks
FrauKauz
25. Apr 2025 · 21:46 UTC
Thanks for this nice little game! I especially like the consistent artstyle and mood, the color palette and the character design. I had the misunderstanding at the beginning that it was several different ghosts and not one that keeps changing its hiding place. It's a great little POC of the core mechanics! Well done!
I scared the ghost away successfully... do I get a raise? :D
Ava Skoog
25. Apr 2025 · 22:13 UTC
Spooky! I think you're underselling your art, I like it! :) Just needed some animations. I see you opted out of audio since it's not your music but it was a good choice.

There was a good, creepy atmosphere. The uncertainty of not knowing where the next encounter might be built up some tension. I think unfortunately it got replaced quickly by weariness from having to keep going back and forth. Sometimes the poltergeist would appear but go away before I even saw the graphic.

I'm not sure but it also seemed to be gaining some health back over time? Might've been a visual bug because suddenly the game said "the poltergeist is gone" and I was able to walk out the last door even tho it was only down to 6/10 HP.

I liked the art that went with all of the encounters. Very Earthbound. I hope I didn't miss any of them, as I never got the bed for example, but maybe that wasn't a possible encounter.

I ran into a bug where the interaction dialogue box wouldn't work. It happened often when I went between doors. Luckily I was able to fix it every time by trying to exit the last door and getting the message about not being allowed to.

The character hitbox seemed a bit big. Sometimes I got stuck because I was too close to something even tho the sprite definitely had enough room to pass. I also kept accidentally entering doors when trying to interact with things near them (trashcan, chair, etc.) so that was very finicky.

You ran out of time but still you managed to put it all together with a start and an end, so it feels complete even if it's short. Pretty cool! :)
digital bacon
25. Apr 2025 · 22:32 UTC
Nice little game. May be programmer art, but I thought the art style was cute. Audio was very atmospheric, really suited the ghost hunt theme. Good foundation for a game here, well done!