Deep Exorcizing: A Poltergeist Cleaning Company by ThomasTournoys
Explore an abandoned house and exorcise the poltergeist that calls there its home!

Deep Exorcizing is a company specialized in exorcizing poltergeists from homes to bring back their former glory! Call now! 666-047-GEIST to schedule an exorcism today!
Control Maria, one of the employees of Deep Exorcising, check the furniture in the house and beat the (un)living hell out of the ghost once you find it!
Some screenshots of the game:




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I completely ran out of time with this game, so there isn't a lot of content in the game yet Lots of programmer art and I didn't get time to write any meaningful text to the game If you like the concept please stay in tune, I'll absolutely continue this project in the future
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Musics form opengameart[dot]org made by:
Yubatake, Clement Panchout
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Updates:
Did some quick hot dixes
Changelog - v0.2 - Hot fixes (08/04/2025)
Fixes
- Fixed some data issues with the haunted furniture in which room, you will now be able to properly find everyone of them
- Now upon dying or defeating the poltergeist you will be led back to the main menu
- Tweaked some text
Remaining known issues
- The dialog box are still a bit finicky, try not to spam the interact button or walk while the text is showing. This will be fixed on later iterations of the game
Changelog - v0.3 - Extra fixes (25/04/2025)
Fixes
- Fixed the way the dialog box works, hopefully now you won't be stuck in the same dialog over and over again
- Disabled mouse interaction for buttons since the intention was for the game to be playable only with a keyboard
- Added a "Miss" indicator in battle so you have more of an indicator if the attack worked or not
| itch.io | https://cosmicfox-games.itch.io/deep-exorcizing |
| Original URL | https://ldjam.com/events/ludum-dare/57/deep-exorcizing-a-poltergeist-cleaning-company |
Ratings
| Overall | 867th | 2.417⭐ | 26🧑⚖️ |
| Fun | 855th | 2.333⭐ | 26🧑⚖️ |
| Innovation | 867th | 2.125⭐ | 26🧑⚖️ |
| Theme | 870th | 1.75⭐ | 26🧑⚖️ |
| Graphics | 490th | 3.542⭐ | 26🧑⚖️ |
| Humor | 578th | 2.438⭐ | 26🧑⚖️ |
| Mood | 772th | 2.896⭐ | 26🧑⚖️ |
| Given | 8🗳️ | 9🗨️ |
I think it's also very hard since the poltergeist keeps escaping from me :P. Also the dialog boxes are a bit clunky, sometimes I couldn't get them to stop appearing and stopping my movement.
The vibe is very chill and the repeating audio creates a spooky vibe. Cool submission!
I had a lot of trouble interacting with things - I had to sort of.. move away while pressing input to not get stuck. The concept is neat. I think the combat could use a bit of work to make it more interesting. Maybe if there was.. a minigame for dealing damage rather than just choosing attack options?
For the gameplay itself, it's a good idea (even if the ghost is worse than a bar of soap ;) ). Perhaps in future versions, a small hint could be added to the "haunted" piece of furniture? Without it being too obvious, just a tiny change in color or shape, so that people who have been through the room 4 or 5 times can "feel" the ghost as they gain experience (like a "true" ghost hunter ;))
But in any case, well done!
I also think combat could be a little deeper -right now, you can just press attack a few times and win but for a jam, it’s okay.
Overall, very cool design and idea!
And I'm happy to say that I fixed the dialog box that was bugging me (and everyone else), I know it's like last minute, but I actually got caught in another game jam in the last weeks
I scared the ghost away successfully... do I get a raise? :D
There was a good, creepy atmosphere. The uncertainty of not knowing where the next encounter might be built up some tension. I think unfortunately it got replaced quickly by weariness from having to keep going back and forth. Sometimes the poltergeist would appear but go away before I even saw the graphic.
I'm not sure but it also seemed to be gaining some health back over time? Might've been a visual bug because suddenly the game said "the poltergeist is gone" and I was able to walk out the last door even tho it was only down to 6/10 HP.
I liked the art that went with all of the encounters. Very Earthbound. I hope I didn't miss any of them, as I never got the bed for example, but maybe that wasn't a possible encounter.
I ran into a bug where the interaction dialogue box wouldn't work. It happened often when I went between doors. Luckily I was able to fix it every time by trying to exit the last door and getting the message about not being allowed to.
The character hitbox seemed a bit big. Sometimes I got stuck because I was too close to something even tho the sprite definitely had enough room to pass. I also kept accidentally entering doors when trying to interact with things near them (trashcan, chair, etc.) so that was very finicky.
You ran out of time but still you managed to put it all together with a start and an end, so it feels complete even if it's short. Pretty cool! :)