27°59′17″N 86°55′30″E by Akinat0

Travel through mountains, navigating heights and depths. Visit all locations within a limited time and points. Choose your path and aim to finish faster with fewer points. You need to visit all locations before 00:00.

How to Play:
-LMB to place a point.
-LMB on a point to remove it.
-RMB to navigate.
-Press "Start" to begin moving.
-Press "Clear" to remove all points.
-Press "Restart" to start over.
-Press "Help" for assistance.
-Press "Hide UI" to hide the interface.
Engine: Unity
All sounds from Freesound.org
| Link | https://ln404.itch.io/275917n-865530e |
| Original URL | https://ldjam.com/events/ludum-dare/57/275917n-865530e |
Ratings
| Overall | 575th | 3.357⭐ | 51🧑⚖️ |
| Fun | 798th | 2.643⭐ | 51🧑⚖️ |
| Innovation | 191th | 3.694⭐ | 51🧑⚖️ |
| Theme | 686th | 3.153⭐ | 51🧑⚖️ |
| Graphics | 156th | 4.224⭐ | 51🧑⚖️ |
| Mood | 457th | 3.531⭐ | 51🧑⚖️ |
| Given | 55🗳️ | 79🗨️ |
Thanks for sharing your game!
Ну и нет, не сосал.
Nice work!
On the other hand, I really love the design of the interface. It really gives off that retro computer systems style.
Thanks for playing and feedback!
In that case, I can imagine how it was supposed to work (finding shortest routes that don't cross the mountains too much etc., like in real life you'd plan a route), and I think you did a great job. It's really difficult to get the balance right in such a short time so it's understandable. The gameplay clearly is there, the lines have different colors for the steepiness of the slope I assume, so I can see what you were going for.
Ребят, очень классная графика и прикольный интерфейс. Я, правда, так и не очень понял, в чём суть, просто тыкал в места разные и в итоге победил xD
Но, на самом деле, отличная заготовка, прям цельно сделана. Отсюда уже можно плясать куда угодно и делать полноценную игру. Молодцы ^_^
Or should I purely just go point to point in e.g. a clockwise pattern?
I didn't win but there appears to be a bug whereby on your last travel, if you lose and wait a little bit, you see the 'You win' screen :D
I also found it non-obvious that you could drag the map with RMB — I actually did read the instructions too, but don't seem to be mentioned there?
The visual design is simple yet excellent — I especially like the dotty pattern of the graphics — and even the click sound really fits :)
Jokes aside, this could be a great learning gamified experiences for people to understand topography all the while having fun if I say so, possibly with real maps!
Also, there is a minor bug where the game will give you a "You Lose" message if you run out of time, but then switch to "You Won" if you were on course to the final destination (presumably the sub's movement is still being processed in the background).
Once I figured out it was my own fault it was a pretty chill experience, very much like how it looked well done.