Cyber Descent : 999 Depths by dongfangliu

[raw]
made by dongfangliu for Ludum Dare 57 (JAM)

🎮 Game Overview

Primary Objective: Survive at All Costs!
In a perilous cyberpunk factory, you must: - Ride elevators to new depths before countdown ends - Adapt to unique "Rules" governing each level - Employ versatile combat tactics to endure

Elevating Combat

Game Genre: - Survival challenge × Lite Rogue-like - Permadeath mechanics

đŸ•šī¸ Control Scheme

| Action | Key | |-----------------|------------| | Movement | WASD | | Fireball | LMB | | Heavy Slash | Q | | Rapid Shot | E | | Phantom Dash| C |

💡 Pro Tip :

  • Get adpat to depth "Rule" help survives!
  • Master melee/ranged switching for victory!

Ratings

Overall 457th 3.528⭐ 20đŸ§‘â€âš–ī¸
Fun 479th 3.324⭐ 19đŸ§‘â€âš–ī¸
Innovation 471th 3.194⭐ 20đŸ§‘â€âš–ī¸
Theme 434th 3.694⭐ 20đŸ§‘â€âš–ī¸
Humor 594th 2.353⭐ 19đŸ§‘â€âš–ī¸
Mood 695th 3.111⭐ 20đŸ§‘â€âš–ī¸
Given 6đŸ—ŗī¸ 12đŸ—¨ī¸

Feedback

D_omino
07. Apr 2025 ¡ 15:42 UTC
Really enjoyed gameplay, feels like "brotato" game, cause of amount of enemies. Really would like to try a full game after the Jam. Also would like to mention arcade 2d graphics of environment (actually can't believe that grapics it was made in 72 hours, really admirable).
🎤 dongfangliu
07. Apr 2025 ¡ 16:28 UTC
@d-omino Thank you for your kind words! We indeed want to build the immersive elevating feelings and make each round intense and hurry, fight, fight, run. I feel really encouraged and excited for your appreciation.
Potatobrain
08. Apr 2025 ¡ 09:53 UTC
great idea with the elevator and its time till it keeps going!
🎤 dongfangliu
08. Apr 2025 ¡ 11:27 UTC
@potatobrain Thank you for your appreciation
mremmele
08. Apr 2025 ¡ 12:22 UTC
Great atmosphere — the feeling of a falling elevator was captured perfectly! I found it hard to force myself to stop and read the advice on each floor because I just wanted to rush into the fight!
Ilya Damyan
08. Apr 2025 ¡ 12:24 UTC
Interesting idea and good visuals!

Cons:
- it's inconvenient to run with the WASD buttons and attack with the Q,E,C buttons at the same time + click the mouse
- I would like a jump mechanic to jump over enemies, maybe there is a jump in the game, but it didn't work for me
- I got a soft lock in the third room, where the "Got it" button wouldn't press and I couldn't start the fight

In any case, a very good entry
yopox
09. Apr 2025 ¡ 09:29 UTC
Solid entry! It would be great if there was a hint that we can spend ability points in the menu, I discovered the feature late. Do enemies get stronger over time? I got soft locked by the Got It button after a dozen of levels :(
🎤 dongfangliu
09. Apr 2025 ¡ 13:03 UTC
@ilya-damyan Thanks for your kind words, also, the feedbacks. The issues mentioned have also get realized by me but have no time to polish it, i will try to make it better.
🎤 dongfangliu
09. Apr 2025 ¡ 13:04 UTC
@yopox yeah, good point, will consider to add your suggestion to the task lists. By design, i mean, on paper, enemies shall get stronger over time and depths, but no time to make numeric designs which is part of the pity.
LDJam user 399564
09. Apr 2025 ¡ 13:06 UTC
the graphic is amazing!the game mechanics are great — it reminded me of Hidden Deep, but even like an upgraded version
eloraju
09. Apr 2025 ¡ 13:13 UTC
I was a bit baffled by the amount of stuff in the game already. It already felt quite polished and mature, but you could see that not all of the ideas made it in the time for the jam :smile:
All and all an extremely good entry! Hope you continue with this post-jam!
bartholomheow
09. Apr 2025 ¡ 13:13 UTC
Pretty fun gimmick. If I had to say something the death for when you lose the elevator should be different, it was pretty strange dying randomly while still having health. Also i don't know if it's a bug but at some point it said I had 999 health. A bit of a nitpick but at first i didn't understand i had to use the mouse and tought i could attack only in a direction lol.
resty
09. Apr 2025 ¡ 13:18 UTC
I got stuck after some levels too.
It's quite good to add so many stuff in a jam game.
Maoshengzi
10. Apr 2025 ¡ 05:20 UTC
Thank you for playing our game! This is my first experience enrolling in a gamejam. I will surely do it better next time!
poboy
11. Apr 2025 ¡ 08:41 UTC
Solid concept, the floor number scrambling and the whole elevator system is really cool! I couldn't find any way to spend the gold and the enemies didn't ever seem to level up, and eventually they just get one-shot. It's really really hard to balance games during LD though so very understandable. You have a lot of different systems and it's really cool that they all came together.
sayomgwtf
13. Apr 2025 ¡ 18:24 UTC
That was a lot of fun! Pretty straight forward design, kill 'em skellies - loved it!

Played and voted â™Ĩ
Eugenik
14. Apr 2025 ¡ 06:55 UTC
pollishhedddd.
Neon
23. Apr 2025 ¡ 15:33 UTC
Nice, solid gameplay loop for a jam game! The randomized challenges were fun, though I noticed that the bow seemed to fit almost all challenges a bit too well. That said, I do think being on the easier side is good for a jam game, it's much more annoying to repeatedly fail :sweat_smile: But yeah, nice concept, attack variety, and a good set of varying challenges for mixing it up.