When the Stars are Right by LTyrosine
In the depths it awaits... when the stars are right.
[How to play]
Drag the mouse with left button over the monster parts to move.
Click on the mouth to use it (uses energy)
Destroy things with your claws and fangs, eat humans to gain levels and return to the stars
[FAQ and hints]
Q: I am a giant monster and can barely hold a small boat. Why?
A: Yes. You've been sleeping for thousands of years. You need energy.
Q: How can I replenish my energy?
A: You need to eat divers. Sometimes they come alone but most of them are inside vehicles, just break it and they will go out. Catch as many as you can with your enclosing arms in direction of the fatal bite. You can also eat containers from cargo ships.
Q: What is energy for?
A: Each bite cost 2 points of energy. Beside that, when you fill your energy bar you gain a level.
Q: How to destroy vehicles?
A: With bites and punches. Punches damage is tied to punch speed.
Q: What are the changes on each level?
A: +resistance +agility +strength +bite power +stars. Punches do more damage because you move faster. On later levels you will be pulling battleships with a single claw.
Q: Is this game have an end / What are those black stars in sky?
A: They are not stars and they are not black, but this is all that your human eye will see =). You win the game reaching level 11 (filling sky with stars)
Q: Is this game was made entirely in 72 hours?
A: Of course. We are in a ludumdare.
Q: Has the monster another power beside the bite?
A: It should have short range laser and telekinesis. Actually, they are implemented in code with a few more lines to work in full... but not in time.
Q: Are there any plans for a post compo version? / I would like to see these powers
A: It depends on community feedback.
Thank you and see you in LD34 =)
[How to play]
Drag the mouse with left button over the monster parts to move.
Click on the mouth to use it (uses energy)
Destroy things with your claws and fangs, eat humans to gain levels and return to the stars
[FAQ and hints]
Q: I am a giant monster and can barely hold a small boat. Why?
A: Yes. You've been sleeping for thousands of years. You need energy.
Q: How can I replenish my energy?
A: You need to eat divers. Sometimes they come alone but most of them are inside vehicles, just break it and they will go out. Catch as many as you can with your enclosing arms in direction of the fatal bite. You can also eat containers from cargo ships.
Q: What is energy for?
A: Each bite cost 2 points of energy. Beside that, when you fill your energy bar you gain a level.
Q: How to destroy vehicles?
A: With bites and punches. Punches damage is tied to punch speed.
Q: What are the changes on each level?
A: +resistance +agility +strength +bite power +stars. Punches do more damage because you move faster. On later levels you will be pulling battleships with a single claw.
Q: Is this game have an end / What are those black stars in sky?
A: They are not stars and they are not black, but this is all that your human eye will see =). You win the game reaching level 11 (filling sky with stars)
Q: Is this game was made entirely in 72 hours?
A: Of course. We are in a ludumdare.
Q: Has the monster another power beside the bite?
A: It should have short range laser and telekinesis. Actually, they are implemented in code with a few more lines to work in full... but not in time.
Q: Are there any plans for a post compo version? / I would like to see these powers
A: It depends on community feedback.
Thank you and see you in LD34 =)
| Web (Unity) | http://www.arcadiumplayware.com/WhenTheStarsAreRight.html |
| Web (WebGL) | http://www.arcadiumplayware.com/WhenTheStarsAreRight/index.html |
| Full length gameplay video | https://www.youtube.com/watch?v=9AAhNs7XBp8&feature=youtu.be |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=6633 |
Ratings
| Coolness | 76% | 2 |
| Overall(Jam) | 3.60 | 223 |
| Audio(Jam) | 3.05 | 413 |
| Fun(Jam) | 3.52 | 207 |
| Graphics(Jam) | 4.00 | 222 |
| Humor(Jam) | 2.75 | 542 |
| Innovation(Jam) | 3.69 | 109 |
| Mood(Jam) | 3.42 | 302 |
| Theme(Jam) | 4.19 | 46 |
I liked the detail put into the eye movement, as well as the ripples on the ocean's surface. What surprised me most though was the variety in enemies, I wanted to play more just to see what else was in the game.
Because the game is completely mouse controlled, quite often I ended up using the jaws instead of dragging the body. Perhaps binding the jaws to Space and using the mouse for movement only would have worked slightly better.
I made it to 30%, yay :)
The movement was visually interesting and just made intuitive sense. The graphics also look very good. Nice job all around.
Really well made but the potential was a bit misplaced, wish the monster was more powerful.
Annoyed that I can't smite the puny human divers and destroying subs and ships feels like punching in your dreams.
I want to get to the later levels :(
Guess I try again.
Very polished beautiful game, just draws me in drives me mad.
Nice done!
This could be super fun on a tablet with touch controls.
The game felt... too slow. Perhaps it would be better on a touch device, and if everything move a little bit faster...
The idea is pretty cool, though!
- good use of theme
- movement was a bit slow, but pretty fun to control
- a bit difficult but i managed to bring some stars closer
Music would have been nice. Could have started with slightly more mobility. Still thought it was a spectacular game!