When the Stars are Right by LTyrosine

[raw]
made by LTyrosine for LD33 (JAM)
In the depths it awaits... when the stars are right.

[How to play]

Drag the mouse with left button over the monster parts to move.
Click on the mouth to use it (uses energy)
Destroy things with your claws and fangs, eat humans to gain levels and return to the stars

[FAQ and hints]

Q: I am a giant monster and can barely hold a small boat. Why?
A: Yes. You've been sleeping for thousands of years. You need energy.

Q: How can I replenish my energy?
A: You need to eat divers. Sometimes they come alone but most of them are inside vehicles, just break it and they will go out. Catch as many as you can with your enclosing arms in direction of the fatal bite. You can also eat containers from cargo ships.

Q: What is energy for?
A: Each bite cost 2 points of energy. Beside that, when you fill your energy bar you gain a level.

Q: How to destroy vehicles?
A: With bites and punches. Punches damage is tied to punch speed.

Q: What are the changes on each level?
A: +resistance +agility +strength +bite power +stars. Punches do more damage because you move faster. On later levels you will be pulling battleships with a single claw.

Q: Is this game have an end / What are those black stars in sky?
A: They are not stars and they are not black, but this is all that your human eye will see =). You win the game reaching level 11 (filling sky with stars)

Q: Is this game was made entirely in 72 hours?
A: Of course. We are in a ludumdare.

Q: Has the monster another power beside the bite?
A: It should have short range laser and telekinesis. Actually, they are implemented in code with a few more lines to work in full... but not in time.

Q: Are there any plans for a post compo version? / I would like to see these powers
A: It depends on community feedback.


Thank you and see you in LD34 =)

Ratings

Coolness 76% 2
Overall(Jam) 3.60 223
Audio(Jam) 3.05 413
Fun(Jam) 3.52 207
Graphics(Jam) 4.00 222
Humor(Jam) 2.75 542
Innovation(Jam) 3.69 109
Mood(Jam) 3.42 302
Theme(Jam) 4.19 46

Feedback

ekajjake
25. Aug 2015 · 06:21 UTC
Omnomnomnom.
DAT.NOT.MY.GAME!
27. Aug 2015 · 15:10 UTC
Nice concept!
carlmartus
28. Aug 2015 · 21:26 UTC
Cool. Played on my laptop but does it work with multitouch?
FistBumpGames
28. Aug 2015 · 21:27 UTC
I like the idea and how the movement works. The eye is also really great (:
HotBoxGames
28. Aug 2015 · 21:36 UTC
Spent quite a while on this, good fun, but never managed to finish :( got to 40%! Nice concept and the art looks cooool!
dregamr
28. Aug 2015 · 21:47 UTC
Unexpected and well made, but difficult to play.
garvon
28. Aug 2015 · 21:59 UTC
great idea, great execution. I had a lot of fun. Controls felt great
r8berto
28. Aug 2015 · 22:06 UTC
Oh man, I love sea monsters
Hippomancer
28. Aug 2015 · 22:18 UTC
I loved everything about this game.
Grahhhhh
28. Aug 2015 · 22:23 UTC
I found the controls to be a little hard to use, but God is this beautiful. One of prettiest games I've seen yet.
flokitall
28. Aug 2015 · 22:25 UTC
Fun concept and surprisingly difficult, well done!

I liked the detail put into the eye movement, as well as the ripples on the ocean's surface. What surprised me most though was the variety in enemies, I wanted to play more just to see what else was in the game.

Because the game is completely mouse controlled, quite often I ended up using the jaws instead of dragging the body. Perhaps binding the jaws to Space and using the mouse for movement only would have worked slightly better.

I made it to 30%, yay :)
Infernal
28. Aug 2015 · 22:54 UTC
great game! mechanics were solid, but a little slow. there has to be a better way to destroy the black subs than smacking them but I wasn't having much luck. Tried having them hit mines and barrels but they are hard to mannouver and keep pelting me with weapons from all sides
Chadivision
28. Aug 2015 · 23:13 UTC
Great game! This is one of my favorites.

The movement was visually interesting and just made intuitive sense. The graphics also look very good. Nice job all around.
peecestudios
29. Aug 2015 · 00:17 UTC
So much polish, mmmmmmm. Polished good looking ludum dare games make me so happy
Fanatrick
29. Aug 2015 · 01:13 UTC
The physics are amazing, even though it's just unity physics I loved how you put it together. Wish the monster had more power to be destructive, whole game I could only eat the divers which was kind of annoying.
Really well made but the potential was a bit misplaced, wish the monster was more powerful.
shawn42
29. Aug 2015 · 02:49 UTC
very fun. maybe speed up movement just a touch. nice work!
Empyrealhell
29. Aug 2015 · 03:36 UTC
Great concept, but the movement is too slow in the beginning. It's a real struggle to get past that point, but the game is otherwise outstanding. The graphics especially are really nice, lots of subtle detail that make them really stand out.
stahlmanDesign
29. Aug 2015 · 03:37 UTC
Crazy scary monster. Nice touch to have the eye follow the cursor. The 3D is beautiful and it's fun to control the monster. Great sounds too. Fun to play for a long time. Wow, really great! One of the best-looking, with innovative controls.
spindizzyMR
29. Aug 2015 · 14:22 UTC
Spent a lot of time playing this one, but it's hard.

Annoyed that I can't smite the puny human divers and destroying subs and ships feels like punching in your dreams.

I want to get to the later levels :(

Guess I try again.
spindizzyMR
29. Aug 2015 · 14:59 UTC
Yep tried again, I found in particular trying to get containers off cargoships incredibly frustrating, I failed over and over. So I stopped before I punched my monitor.

Very polished beautiful game, just draws me in drives me mad.
fullmontis
29. Aug 2015 · 15:35 UTC
This is very fun even thouhg it is very simple. i like it. The sound effects add quite a lot of atmosphere too.
chuckeles
29. Aug 2015 · 16:16 UTC
Awesome game! I also like the silence (=sound design :P). It's a lot of fun.
zenmumbler
29. Aug 2015 · 16:34 UTC
Clearly quite a bit of work went into the models, animations and presentation and it shows. I like the mechanic of grabbing and eating but it does get a bit tiresome after a couple of minutes (esp. when my gains are removed by depth charges again, nullifying my effort) The movements feel good, the slowness in the water, just if I hit a tiny sub with one of my claws it should still get quite a bit of momentum. Intriguing and nice.
PowerSpark
29. Aug 2015 · 17:10 UTC
So satisfying.
AdayMC
29. Aug 2015 · 17:24 UTC
Really good work, nice mechanics and final result.

Nice done!
jcwelgemoed
31. Aug 2015 · 20:24 UTC
Quite challenging. Super fun eating those divers though :)
This could be super fun on a tablet with touch controls.
GFM
01. Sep 2015 · 22:24 UTC
I really dig those graphics! It reminds me of DKC, when it used pre-rendered graphics on the SNES.

The game felt... too slow. Perhaps it would be better on a touch device, and if everything move a little bit faster...
The idea is pretty cool, though!
KilledByAPixel
04. Sep 2015 · 21:32 UTC
- looks fantastic
- good use of theme
- movement was a bit slow, but pretty fun to control
- a bit difficult but i managed to bring some stars closer
Drauthius
04. Sep 2015 · 23:36 UTC
Very nice game. Moving the arms/body was a bit annoying at times, but quite fun nonetheless.
wallmasterr
10. Sep 2015 · 21:36 UTC
looks nice and has realy funny physics
Omiya Games
11. Sep 2015 · 02:09 UTC
Had a lot of fun with the game. I liked that as I progressed, it became easier to control the monster. At the same time, a lot of new elements are introduced to make the game more fast-paced. Had a very good difficulty curve, too. Thought I wouldn't make it.

Music would have been nice. Could have started with slightly more mobility. Still thought it was a spectacular game!
Jupiter_Hadley
19. Oct 2015 · 16:30 UTC
Fun game! I included it in my Ludum Dare 33 Compilation video series, if you would like to take a look :) https://youtu.be/sWM7EbBXpJg