Falling by ayuv
Note - Fixed the bug messing up the size of UI buttons.
You awaken mid-plunge, spiraling endlessly into an otherworldly abyss — with nothing but a mirror in your hand.
Dodge massive boulders, weave through crumbling mud rocks, and uncover haunting illusions — all while falling through a void that seems to twist reality itself. Each second is faster, each reflection stranger.
How deep can you fall before the abyss stares back?
Completed my very first game jam, felt like giving up many times but I'm really glad and proud of myself for not quitting. Hope you all enjoy my first ever game jam submission!
| Play it on itch.io! | https://ayuvp.itch.io/falling |
| Original URL | https://ldjam.com/events/ludum-dare/57/falling |
Ratings
| Overall | 514th | 3.448⭐ | 31🧑⚖️ |
| Fun | 618th | 3.103⭐ | 31🧑⚖️ |
| Innovation | 37th | 4.207⭐ | 31🧑⚖️ |
| Theme | 192th | 4.069⭐ | 31🧑⚖️ |
| Graphics | 601th | 3.293⭐ | 31🧑⚖️ |
| Humor | 248th | 3.304⭐ | 30🧑⚖️ |
| Mood | 636th | 3.232⭐ | 30🧑⚖️ |
| Given | 19🗳️ | 43🗨️ |
Super unique idea and I could see this flushed out more, it feels like you could borrow a lot of learnings from the Temple Run-style games (aka I'm interested in how a discretized grid for your XY position would work compared to continuous).
I’ll definitely explore how that could blend with the mirror-based mechanics. Appreciate you taking the time to play and drop thoughtful feedback! 💙
The idea is so interesting that use mirror to show the way, and falling catch the theme "Depths". You should be proud of your first work!
If there's any suggestions I can give you, it would be the moving scale of the mirror. I think it is too large, although the exaggerated motion can show the moving directions clearly, but maybe seek for a balance between the visual experience and feedback mechanisms would be better!!!
Overall, I'm sure that you can make better and better games after days!!!
I’m really glad the concept resonated with you.
Totally hear you on the mirror movement — that’s such a good point. Especially when the player is moving, I feel like the mirror moves a bit too much. I think I could have spent more time trying to find that sweet spot between clarity and control.
Appreciate the kind words and the thoughtful feedback — really motivates me to keep building!
I had a blast brainstorming weird mechanics around the theme, and it’s super rewarding to hear that the layered interaction came across well.
Maybe objects coming to you could be improved in order to have a better felling of movement
And yeah, the gameplay probably feels a bit off because of the large motion scale of the mirror. Maybe I should’ve limited its movement while the player was moving.
Really appreciate the feedback — thanks again!
I actually planned on adding illusions as well, like reflections in the mirror that weren’t real obstacles. But given the tight deadline, I dropped the idea. Maybe post-jam I’ll try that, along with inverted controls to make it more challenging.
I definitely agree that the mirror moves a bit much when moving the character around. It feels like you were going for a gameplay balance there, which I like from a design pov, but from a vision pov it's somewhat disorienting
To regen stamina, you just need to collect the capsules/pills — just run into them!
However, I don't fully understand why I die - I was avoiding obstacles! It would be interesting to see how you would develop the gameplay. I immediately imagined something falling from top to bottom too. At first, I occasionally glanced there.
Almost forgot - the wall friction is magnificent!
As for the sudden deaths, you’re probably running out of stamina without realizing it. The player has limited stamina while falling, and once it runs out, it results in a crash — even if you’re dodging obstacles. You can refill it by collecting the capsules floating around.
Visually it looks really cool too, but I found the controlls to be abit difficult to get into.
I was more focused to use the navigation than the mirror itself.
But perhaps this is yet another skill issue xD
Still a cool entry tho
My only issue was that with the hud being linked to the mirror it's hard to keep track of your stats as you move around, would find it easier if HUD was more static.