Mariana's Secret by Tirtstan
Dive in the depths of the ocean in this fearful exploration adventure! WASD to move, F to toggle light. Made with love.




| Itch | https://tirttirt.itch.io/marianas-secret |
| Original URL | https://ldjam.com/events/ludum-dare/57/marianas-secret |
Ratings
| Overall | 649th | 3.237⭐ | 40🧑⚖️ |
| Fun | 632th | 3.081⭐ | 39🧑⚖️ |
| Innovation | 694th | 2.824⭐ | 39🧑⚖️ |
| Theme | 51th | 4.329⭐ | 40🧑⚖️ |
| Graphics | 89th | 4.397⭐ | 41🧑⚖️ |
| Humor | 489th | 2.677⭐ | 33🧑⚖️ |
| Mood | 408th | 3.608⭐ | 39🧑⚖️ |
| Given | 39🗳️ | 55🗨️ |
Cool little game though! I really enjoyed the artwork and exploring the maze to find the next way down.
Really good job. I wonder own you manage to not step on the toes of others in a team during a short game jam, but it seems like you are well organized.
Nice work!
we plan on finalizing the game in the future.
But why is there no sounds and music in the game?
The pixel art is gorgeous for the enemies and environment both; as others have said, adding in some sound would really elevate the experience, but it's a fun little exploration game as it is!
I wasn't sure how to defeat the demon in the deep (my gun didn't seem to do anything) so it just sorta chased me around for a while. Hope to one day be able to make some kalamari out of him
I don't understand the point of the game. I went down to the very bottom and there was ... nothing. I also don't understand the point of the spheres that I picked up. I understood that the green ones restore health, but what did the others do? The lamp was of no use to me throughout the entire game. The game allows you to shoot, but the shells fly through the opponents, so why do I even hit them? I also did not receive damage from the opponents. Okay, I'm not even sure if the terrifying inhabitants of the depths are opponents? They just swam towards the submarine and seemed to be stacked inside me.
The lower I went, the more clearly the collisions shone through, perhaps this is some feature of the Unity permissions.
There was a nice feeling of exploration in trying to dive deeper, weaving through the terrain to see what was hidden in the unknown. I collected a few orbs and dodged some sea monsters… though I’m not even sure I had to, since some didn’t seem to damage me. Maybe I missed something important.
Still, the vibe is strong. I’d love to see this fleshed out more.
The art is pretty good. Level design is also good.
I wish that submarine had a proper 'lose' animations, as well as some text given ('You've been defeated')
A gun could be more useful, since you've made it and added means of control. Without a gun, having so much enemies to run from is not fun.
As some people have mentioned, there are a few things missing, but they would be great to develop for a "post-jam" version!
- Have music
- Have sounds played
- Have feedback when firing or when the submarine is hit
- Level design: some sections are a bit too narrow, and I admit I had to grit my teeth to get through them ;)
But well done, the map is beautiful AND, above all, it makes you want to continue and explore further. Which is a great achievement!
I agree with all the others about the lack of sound design, which could contribute a lot for this aesthetics. Like creepy sounds of the ocean. All that said, I really think you should be a lot proud of all you accomplished here, and is actually quite creepy already when you really go deep down and the light is scarce (to me that struggle with talassophobia it was really quite a thing XD).
I really liked it, thank you for the game! :) I'll keep on watch for the post jam version.
Will echo the feedback that sound will be great, with that I can really see myself getting lost for a long time in the world you craft; looking forward to see how you develop this further :)
Is it intentional that the bubbles appear in front of the submarine instead of behind it when it is moving :thinking: ?
Awesome art btw.