Depth to Horizon by YibiRabbit007
Moving, colliding... just like a frog at the bottom of a well.
📍Please play on Itch, thank you!📍
📖 https://yb-rabbit.itch.io/depth-to-horzion 🌹

| Link | https://github.com/Yb-rabbit/Depths-to-Horizon |
| WebPlay(itch) | https://yb-rabbit.itch.io/depth-to-horzion |
| Original URL | https://ldjam.com/events/ludum-dare/57/depth-to-horizon |
Ratings
| Overall | 874th | 2.284⭐ | 39🧑⚖️ |
| Fun | 868th | 2.149⭐ | 39🧑⚖️ |
| Innovation | 694th | 2.824⭐ | 39🧑⚖️ |
| Theme | 835th | 2.432⭐ | 39🧑⚖️ |
| Graphics | 789th | 1.958⭐ | 38🧑⚖️ |
| Audio | 503th | 2.882⭐ | 36🧑⚖️ |
| Humor | 547th | 2.543⭐ | 37🧑⚖️ |
| Mood | 826th | 2.639⭐ | 38🧑⚖️ |
| Given | 33🗳️ | 52🗨️ |
Guys, if you have any questions, please leave a message on the itch page, and I will answer them!
Need some help to learn how reply yours messages(sorry again)...
I feel the game really needs some text or indicator explaining what you are supposed to do. I found it pretty hard given that it gets pretty chaotic at times. I liked the liminal vibes though!
that was awesome
(You were mentioned because I was trying to reply)
@cure
@resty
@yangtuofeel
You can cleverly use the timer to reset objects in the level through challenges, but on the other hand, I might have set the difficulty a bit too high, sorry!
Maybe I should submit a lower difficulty version again, thanks for your comments!
What if an alien frog told it what was going on outside? Or maybe this frog out there has come underground with some kind of mission! Thank you!
整个游戏就是在解释这个成语的概念啦!
The music had me moving my head to the beat with an expression of confusion XD, I managed to make it to the level where the cubes keep falling and got overwhelmed. I think you did good for your first jam entry, definitely a memorable experience.
Here is my feedback:
1. Set a tutorial level.
2. Make it visually more intuitive. You can use simple animations and sounds to convey a warning or prize.
3. Put the goal and controls on the screen at all time as part of the UI.

Foi difícil compreender algumas coisas relacionadas ao objetivo final do jogo. Mas deu para entender que objetiva-se permanecer em cima da plataforma (só não tive muito feedback sobre ser melhor ficar lá por um determinado tempo específico ou se faria sentido derrubar adversários).
No geral é um jogo experimental, que acaba trabalhando com diversas variações de comportamentos de objetos tridimensionais, então foi uma experiência geométrica interessante.
Não me diverti tanto, mas foi um desafio quem me entreteve por um tempo ficar tentando não cair e tentar derrubar.
Não entendi muito sobre o uso do tema, para além de o ponto de derrota ser no fundo do estágio. Creio que faça sentido para o jogo experimental, então de certa forma alcança o uso temático.
Gostei da trilha sonora e achei a dublagem um pouco deslocada do estilo da trilha, creio que deixar como opcional em um menu seria um próximo passo interessante para quem estiver buscando jogar experimentando mais a imersão. A dublagem foi criada em um leitor de texto? Fiquei curioso.
Não creio que a ênfase seja no humor.
Não creio que a ênfase seja no clima psicológico ou imersão subjetiva.
Minha sugestão é: faça um trabalho de maior clareza de objetivos dentro do jogo (sem precisar ler de fora) para publicar para smartphones e ter uma experiência de mercado (caso já não tenha).
Novamente, meus parabéns por encarar o desafio de criar o jogo. :)

It was difficult to understand some aspects related to the final objective of the game. But I was able to gather that the goal is to stay on top of the platform (I just didn't get much feedback about whether it’s better to stay there for a specific amount of time or if it makes sense to try to knock opponents off).
Overall, it’s an experimental game that plays with various behaviors of three-dimensional objects, so it was an interesting geometric experience.
I didn’t have that much fun, but it was a challenge that kept me entertained for a while as I tried not to fall and attempted to knock others down.
I didn’t fully grasp the use of the theme, apart from the idea that defeat happens when falling to the bottom of the stage. I think it makes sense for an experimental game, so in a way it still achieves thematic use.
I liked the soundtrack, but I found the voice-over a bit disconnected from the style of the music. I believe making it optional in a menu would be an interesting next step for players who want to experience more immersion. Was the voice-over created using a text-to-speech tool? I got curious.
I don't believe the emphasis is on humor.
I don't believe the emphasis is on psychological atmosphere or subjective immersion.
My suggestion is: work on clearer in-game objectives (without needing external reading) and consider publishing for smartphones to gain some market experience (if you haven’t already).
Once again, congratulations on taking on the challenge of creating the game. :)
You mentioned that the game is aimless, and I'm sorry, but the game is mostly used to explain the abstract meaning of the game in a Chinese idiom that I understand (to avoid being obsessed with a certain stereotype).
I didn't have enough time to really live up to expectations, I'm a 3D noob...... Orz
Next time, maybe I should cut back on unnecessary moving space, but thank you for your review!