DEEPLINE by designernap

[raw]
made by designernap for Ludum Dare 57 (COMPO)

DeeplineLogo.png

Explore the depths of an abandoned underground facility Use your pulse device to ping old equipment and activate things but watch out! you may also alert long dormant security drones, who may attack you!

Gamepad and Keyboard Supported

Standard WASD and Game pad FPS controls

Right Trigger / Left Mouse to trigger Pulse A/ SPACE to Jump

Y on gamepad toggles look invert for pad

Download windows zip file, extract to play!

DEEPLINE1.png

DEEPLINE2.png

DEEPLINE3.png

EDIT UPDATE: 13:00 - 07-April 25 - Bug fixed the audio issues with the drones and player, level select now works! Invert Y was resetting levels in some areas, this has been fixed.

EDIT UPDATE: 19:29 - 07-April 25 - Bug fixed with escape key alternating quitting and nothing correct texture now on the hand device bug in level blocking progress in lost silo falling damage fixed

TRAILER

https://www.youtube.com/watch?v=tpr2nfkjirI

Ratings

Overall 64th 3.756⭐ 45🧑‍⚖️
Fun 167th 3.209⭐ 45🧑‍⚖️
Innovation 106th 3.512⭐ 45🧑‍⚖️
Theme 126th 3.686⭐ 45🧑‍⚖️
Graphics 41th 4.148⭐ 46🧑‍⚖️
Audio 55th 3.756⭐ 45🧑‍⚖️
Mood 72th 3.791⭐ 45🧑‍⚖️
Given 63🗳️ 73🗨️

Feedback

JavaSaurus
07. Apr 2025 · 07:12 UTC
How people make this quality of assets for a jam, it keeps surprising me. Well done ! The game just has hit that goldilock's zone of horror and curiosity !
psychomonster
07. Apr 2025 · 07:44 UTC
Best looking game so far. Played to the second level. Nice mechanics to activate doors and drones. Very good. I laughed a lot with the sound of opening doors.
Very good.
thisyc
07. Apr 2025 · 08:57 UTC
Best looking game... Amazing visuals and really immersive. I like the indirect controls.
croze
07. Apr 2025 · 16:25 UTC
Really pretty game, satisfying audio too! I found myself getting lost quite frequently, but I think that's kind of the point :D Gives strong portal vibes, those sentry noises are terrifying.
Some small bugs: I figure it was meant to be played with an XBox controller, because the menu says 'Press A to select' but I had to use arrow keys + enter; also had some trouble with my 'escape' key seeming to either exit to main menu, or full-quit the application.
Opening doors is a little funny, I figure there are/were plans to include more of a 'challenge' while waiting for the cooldown to ping it 4 times, would love to see this behave like an alert to the drones and each door lock sends another drone after you.
🎤 designernap
07. Apr 2025 · 18:25 UTC
Woah! thanks all! Once I have slept I will swing by to check out your entries!

@javasaurus I have been practicing speed building stuff in Blender and managed to churn out a lot for usable assets that let me build this world. I recommend this guy for inspiration!

https://youtu.be/IVXuPJuAMJ4?si=kCWeTIEbl6303L7b

and thank you for playing and for the kind words.

@psychomonster wow thanks! high praise indeed! :D I had some fun learning shader tech to get the pulse working etc. Glad it has impressed :)

@thisyc gosh thank you! I am quite happy with how this one turned out. A LOT went into it!

@croze these are excellent finds! Thank you. Yes the escape one is a sticky one that I JUST fixed with a small update. Two buttons callign the same function. 1am blueprint spaghetti! and the main menu needs the dpad, you are correct. I couldn't get the sticks working and don't want to add functionality post-compo as that breaks the rules. and YES YES YES! I DID have that exact thing! But what I learned was it was impossible to balance with the spaces I had and the time left, so ended up leaving it to the player to kit the enemies away. Thanks for the feedback and for playing!
wisstopher
08. Apr 2025 · 20:53 UTC
This is your best game yet, a really great experience filled with tension, discovery and fear. The more you use blender the more I want to try it, so I think I'll have to learn it properly before the next Jam but don't hold me to that. Apart from a couple of bits that you saw on stream, I felt the level design was intuitive and I could explore and find where I needed to go.
The only thing I wish I could have had was some more charges, but that's the only thing functionally I could nitpick at.
🎤 designernap
08. Apr 2025 · 21:29 UTC
Thanks @wisstopher ! I toyed with the idea of devices you could ping that would explode and kill the drones, but alas... time!
GreenRadiation
09. Apr 2025 · 11:48 UTC
Cool mechanics and animation of using this thing. True, my computer is overheating a lot from this game, although the graphics look quite low-poly. But the idea of ​​the game is quite original, great job!
🎤 designernap
09. Apr 2025 · 11:53 UTC
@greenradiation thank you! And yeah... Optimisation is NOT my strong suit! :D I barely managed to throw it all together and make it work in time
zowell
10. Apr 2025 · 11:26 UTC
Very cool effects and sounds
gamescodedogs
11. Apr 2025 · 06:33 UTC
3D project in 48 hours? Great job!
🎤 designernap
11. Apr 2025 · 06:55 UTC
@zowell thanks! It means a lot

@gamwscodedogs yeah! Most of my entries are. I got very fast at blender and blueprints and l recently started learning shader stuff :)
Volkolak
12. Apr 2025 · 07:46 UTC
Good game! The last level made me sweat. The sounds are very cool. Perhaps it would be good to reduce the reload time of the hand device a little
Eugenik
14. Apr 2025 · 07:28 UTC
Love the sounds and the animations: Great entry!.
Langotriel
14. Apr 2025 · 20:22 UTC
I am blown away by the production quality, seeing as you did this all alone in 2 days. That is wild. Well done, my guy! You should try doing this professionally some time :P
🎤 designernap
15. Apr 2025 · 12:53 UTC
wow! Just back from a short holiday and catching up on comments.

@volkolak thank you! and yes, I desperately wanted to balance both the speed, range and recharge rate, but just ran out of time. Next time or maybe a post jam version...

@eugenik thank you! :D audio came it late and hot

@langotriel Thanks! I do give it my all with minimal sleep. I will look into making games professionally... sounds fun!! ;)
Langotriel
15. Apr 2025 · 13:18 UTC
@designernap Same. 18 hour days, with no days off. I don't manage to make what you make, but I'm still getting learning basic stuff. So far I have programmed 4 little jam projects and each introduces new (to me) mechanics and systems. Give it another 2-3 jams and I will make something massive ;) No one will be safe (from fun).
Amolker
16. Apr 2025 · 12:56 UTC
Although I couldn't complete it because dark horror is not my genre, I see that this is a great project, especially for the compo category. Excellent visuals and sounds.

As part of the criticism, I can note that the glowing lamps do not illuminate anything and do not help much in orientation. On the third level, it was quite difficult to understand how and where I should go, especially with a bunch of drones on the level.

But in general, as a concept, the game works, i did not find any bugs, and I got some fun NGL. Great job!
LDJam user 280624
16. Apr 2025 · 16:04 UTC
I loved how such a simple concept turned into such an engaging game. Perfect fit for the theme!
A.Bond
16. Apr 2025 · 17:20 UTC
time to first crate = 0
LDJam user 372150
16. Apr 2025 · 21:16 UTC
Extremely impressive for a compo submission! The mood really is on point, and I enjoyed navigating your levels. Though, it felt like the lights just about weren't effective enough to be more useful than the scan effect.
Missfire
16. Apr 2025 · 23:21 UTC
A very atmospheric game that creates tension. The mechanics with the pulse-locator are very interesting! Also, the graphics with atmospheric lighting are simply amazing, you did a great job in such a short time!

Unfortunately, I got stuck on the second level, as I think. It was dark and unclear where to go, and when the area was illuminated by the pulse, drones were killing me :')
In any case, I see from the comments that many went further, so perhaps this is because of my inadvertence.

Thank you very much for the work done and your game!
🎤 designernap
17. Apr 2025 · 08:45 UTC
@amolker thanks for the feedback! I noticed post release that the scaffolding does not receive the light which dampens everything :(

@torte478 Thankyou! Means a lot

@vegeo yeah, same as the above comments, I need to work out why it isn't having the effect it had in editor!

@missfire thanks for the kind words! and yeah, I think I needed to make the layouts way simpler as people seem to get stuck on them.

Thanks everyone for playing!
DevilXrom
17. Apr 2025 · 14:28 UTC
Really atmospheric — the visuals and audio hit just right. I especially liked the scanner idea, it adds a lot of tension and mystery!
MoonDweller
19. Apr 2025 · 16:20 UTC
An incredible job done for a COMPO!
![DeepLine_win.jpg](///raw/f37/04/z/6c54a.jpg)

The main menu and intro are so good that I've got a feeling that I'm playing a game published on Steam.
Scanning VFX is visually pleasing, and the audio adds a lot to that experience.
I was surprised when I realized that by scanning objects, I could interact with them.

And here are some of my thoughts on further improvements I'd like to see:

1 - Sometimes I find the fall damage distance a little too punishing. I died several times thinking that I could land somewhere safely. Just like there:
![DeepLine.gif](///raw/f37/04/z/6c54c.gif)

2 - Also, if I'm not mistaken, movement control in the air is totally absent. That sometimes scared me when I was trying to get off the edge of the platform carefully, and suddenly got a huge horizontal speed up (what I guess is caused by the nature of capsule collider), which I couldn't compensate in the air.

3 - It's a pity that the scanner falls back to a kind of torchlight with a noticeable cooldown when you are doing exploration. I suppose if the scanner had more than a single battery segment, I could progress through the level a lot smoother.

By the way, it's a very interesting entry! I hope to see a bigger version of it :)
commanderstitch
19. Apr 2025 · 19:52 UTC
amazing entry. Great idea having the source of your power also be the source of interaction and danger. Scared me to no end. Those drones kept wrangling me like crazy. Evn mood, and crazyiness to the max yo. great stuff
🎤 designernap
19. Apr 2025 · 20:05 UTC
wow! Thanks everyone!

@devilxrom - Thank you! so glad it landed well for you

@moondweller - aaaah thank you! this level of feedback is great. I absolutely agree with every point you have made too and can only answer with the old - "Ran out of time" excuse! I should probably have done one level less and more polish but I really try to push myself to get as much in as possible. Really wish I had left more detailed feedback for you on Spear Bird now as I really enjoyed it. It was reminiscent of "Luftrausers" but original in it's own way. It stuck out to me!

@commanderstitch - thanks for the kind word and glad you enjoyed it. I wanted to balance for more situations where you need to use the device but have enemies near... maybe one day!
Geckoo1337
19. Apr 2025 · 20:29 UTC
Amazing game with an unusual gameplay. Immediately, playing your entry, I said to myself, "*this guy has a solid experience as a games developer*". After my test, I took a look at your work - very impressive. The aesthetic is very good and the mood too. The controls work well as expected. The core reminds me of mine which I used for my own entry, but yours is better... Of course, you are not using ripples in order to see surfaces, but the core is more or less similar. Neat. I thank you for your kind words testing my project. I really appreciated them. I wish you the best ++
MoonDweller
19. Apr 2025 · 21:03 UTC
@designernap thanks for your kind words!
It's very pleasant to hear you remember our game :heart:
And, of course, I understand the problem if “Runnin out of time”. You have already done a very impressive amount of work! I really enjoyed the game.

We get into this time-management trap every jam :D
Even this time when our team encounters 5 people!
But we overscoped once again :upside_down:
Yorsh
19. Apr 2025 · 21:52 UTC
Interesting mechanic with the pulse! It both looks great and can lead to cool gameplay ideas. Graphics are really really good, especially for a compo. The security drones are a bit weird, cause it makes us not want to use the pulsar, which leads to some weird moments or wandering around in pitch black trying to find a path. Audio is overall great but some stuff is a little bit off like the doors opening (maybe a bug).

Impressive work!
🎤 designernap
20. Apr 2025 · 06:46 UTC
@geckoo1337 Hah! that is great to hear, and yes! I have been working in games since 2001! Thrilled that you can see it in my work :D

@yorsh Thank you for the awesome feedback! I wanted to try to balance it so that using the pulse was a risk but one players would take, but some of the levels and situations just mean that players don't use it, as you describe! :D and yeah... audio came in WAY late and the doors seem to fire the sound multiple times and the sound itself doesn't fit at all!

@moondweller yeah, we didn't get into games to manage time!! :D see you next jam!
GuitarBro
23. Apr 2025 · 01:53 UTC
Really dig the vibe here, the audio really serves to enhance the feeling of desolation here. The "ping" mechanic was well done how it tied into both to the navigation and the interaction with the drones/doors. While the lighting was very well done, I do think that the texturing (or lack thereof) was probably the biggest detractor from the mood. On the plus side, it did give me Outer Wilds vibes, but on the flip side, even that game managed to make abandoned structs feel a bit less... "sanitary" even though they also had minimal texturing. The lighting is doing most of the work here so I can't knock the graphics too much, but if I had to point out the area that would give you the most bang for your buck to improve on here, that would be it (in my opinion). The models were nice though, good variety there.

Gameplay-wise, it was pretty straightforward, but that was perfect since the focus is on the player building suspense in the unknown (hey kinda like our game lol). My only complaint there was the downwards platforming really needed some more air control or ledge friction to prevent you from slipping off. I had to restart the last level way too many times because those little ledges you have to drop down made me go juuuuust a bit too far and fall and die. But I did end up completing it regardless, nice to see you had time for a bit of an ending sequence as well.

Overall though, really nicely done.
🎤 designernap
23. Apr 2025 · 16:29 UTC
aaah thank you @guitarbro ! Mutual appreciation here for your entry! :) I am not the best at textures and shading but am trying to learn. Spot on feedback!
koalabear
23. Apr 2025 · 16:45 UTC
So much in so little time ! Very good game