Within by Andrew Deem
Short game where you control yourself and your "other" self.
First time doing Ludum Dare. Also first time completing a game! :D I apologize for how short the game is. I'm currently couch surfing so I didn't have a lot of time to dedicate to a game. Wanted to submit this to the Compo but I couldn't finish it in time.
The audio is very quiet. Sorry about that. Remember to turn down your volume when you are done!
Use Arrow keys to move. Tab to switch selves. Space is action button. Press up when next to an open door to progress. M = Mute. F = Full screen. R = Restart a level. Esc = Quit.
Made with Game Maker, Reason 7, Audacity, GIMP.
First time doing Ludum Dare. Also first time completing a game! :D I apologize for how short the game is. I'm currently couch surfing so I didn't have a lot of time to dedicate to a game. Wanted to submit this to the Compo but I couldn't finish it in time.
The audio is very quiet. Sorry about that. Remember to turn down your volume when you are done!
Use Arrow keys to move. Tab to switch selves. Space is action button. Press up when next to an open door to progress. M = Mute. F = Full screen. R = Restart a level. Esc = Quit.
Made with Game Maker, Reason 7, Audacity, GIMP.
| Windows | http://andrew-deem.itch.io/within |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=25356 |
Ratings
| Coolness | 70% | 3 |
| Overall(Jam) | 3.06 | 652 |
| Audio(Jam) | 3.15 | 370 |
| Fun(Jam) | 2.74 | 754 |
| Graphics(Jam) | 2.56 | 884 |
| Innovation(Jam) | 2.83 | 661 |
| Mood(Jam) | 3.28 | 416 |
| Theme(Jam) | 3.03 | 821 |
The gameplay was interesting, although I was a bit confused by swapping screens so often. I didn't really understand whether I had a choice in which character to progress with, and whether it mattered.
Maybe I should have read into it more, but perhaps a simpler starting room, could make it easier to grasp the importance of the multiple switches, multiple choice and story text.
Also I feel the puzzles could have been a little bit harder.
Great Job!
I felt the theme/text to be somewhate disconnected from the gameplay, but the concept was interesting and appealing.
Thanks for all the responses guys. The feedback is incredibly helpful.
Anyway, love the way the puzzles and story/analogy are tied together. Games that nail that are my favourite.
Some criticisms: The buttons were a bit cryptic, and I often resorted to using R to restart a lot to get the desired ending. I think the game could benefit from added sound effects, too! Still, I do think this is a huge accomplishment, both from getting the first game done, and for providing an engaging narrative. Awesome job!
@Omiya Games: I like those criticisms! Looking back, I should have added multiple endings and worked the buttons to be less random. I intended to have sound effects added in, but I ran short on time (even though I still submitted to the Jam). Thank you so much!