Depths of Hell by GabrielGameDev
Try to escape the depths of hell while being attacked by all kinds of dangers. Climb to unlock skills!!! Beat the Satan and conquer the world!
HOW TO PLAY its a classic Tower Platform challenge Climb to unlock abilities like dash, double jump and wall jump
Controls AD to move, SPACE TO JUMP AND CLICK TO DASH or enjoy the experience with any controller you want for dualshock, X to jump and square to dash
Made using Unity 6 and Blender
Play on Itch: https://batthecatgames.itch.io/depths-of-hell
https://youtu.be/GbQwYeBxd2A

| Link | https://batthecatgames.itch.io/depths-of-hell |
| Link | https://batthecatgames.itch.io/depths-of-hell |
| Original URL | https://ldjam.com/events/ludum-dare/57/depths-of-hell-3 |
Ratings
| Overall | 287th | 3.734⭐ | 79🧑⚖️ |
| Fun | 283th | 3.607⭐ | 77🧑⚖️ |
| Innovation | 774th | 2.633⭐ | 77🧑⚖️ |
| Theme | 425th | 3.704⭐ | 78🧑⚖️ |
| Graphics | 345th | 3.86⭐ | 77🧑⚖️ |
| Audio | 65th | 4.088⭐ | 76🧑⚖️ |
| Humor | 141th | 3.645⭐ | 78🧑⚖️ |
| Mood | 409th | 3.607⭐ | 77🧑⚖️ |
| Given | 144🗳️ | 228🗨️ |
Will be back for some more :smile:
Gameplay is great too. The core formula may be simple and common but it's well executed and the high amount of different mechanics you managed to squeeze in continuously modify the gameplay so it never feels stale. Also, good decision to not have all hazards be an insta kill.
Minor nitpicks on the "meta" side of things: For a game like this it takes a little too long to get back in the game after dying, especially since all the "delays" in navigating the menu don't really to the experience. Also, even more minor of a nitpick, the dash being listed alongside other controls that are available right from the start left me a little confused as to why click didn't do anything, initially making me think it was an input issue on my end. But maybe that's just me since no one else mentioned it :D
The voice acting is nice
Those are really minor gripes, though. Overall you did a fantastic job here!
@juutis @matthewdrake
I feel like the game overall is at a high standard. It got gfx, sounds, lots of mechanics, progression - and feedback, soo much feedback :heart_eyes:
I think the start was a bit rough however. I understand that you probably just forgot - but leaving the dash in the first controls pop up made me die like 4 times before I decided that I probably couldn't dash. And I think the death felt too punishing. I really think it would have been nice with a retry/menu before leaving the scene when falling in the lava. Two clicks in menu, transition, and controls popup felt like to big of a hurdle to try again.
I think it's great that you introduce mechanics in succession, and have a stage specific to teach that mechanic, but the game felt so much better after you got the double jump and dash. Maybe you could have split the game into two phases. First one with shorter, mechanic specific floors, with no lava. And once enough mechanics are online for the platforming to feel slick - then add the lava. Basically make the first 7 or so floors a third of the length and add lava on the 8th. I died around floor 10 and I'd easily have given it another go if I had had the mechanics when restarting, or a short climb to get there.
This is a small thing, but longer invincibility after taken damage would also been great, I got a bit stun locked by a fireball :sweat_smile: maybe they could explode on impact and just be destroyed
Obviously time is always the issue, and playtesting is so damn hard to squeeze in at the end, so I totally understand why then start wasn't tuned perfect. And just in the first half that I saw, there already were so much content!
Anyways really good job :smile:
Yet, I must admit, the controls feel a bit clunky. A bit like on ice. Also when jumping on the platforms from the side, it seems there is a bit of a collision sometimes. It sometimes felt like I was getting stuck? Maybe it was just me tho.
Also I like the amount of mechanics!
Also why the deman-hero is sliding? For me it was very inconvinient :(
Music is awesome! Pls, publish it somewhere, I wanna listen it)
Such a bummer I had to die so close to the end. :cry: Maybe I'll try another go at it at some point to see those endings!
Adding the elements incrementally was a very good idea as well. But then adding all at once was a little overwhelming. Maybe it could be better to combine to or three at first.
Overall a very polished and fun game.
The game overall seems like a complete package, with a lot of polish, congrats!
I really liked the gameplay develops over time, keeps things fresh.
I died due to a fireball I didn't see, and I wish I can just continue from the same step and lose some score or something - because I did weant to see the end, but it's too nerve wrecking to try again until I succeed
Very solid icy tower like game
Thanks for posting the link on my stream, sorry I couldn't get to it right away.
Seriously, good job, this whole game is a vibe!