Magnético by Yoav Kagan

[raw]
made by Yoav Kagan for Ludum Dare 57 (JAM)

Magnético

A game about treasure, magnets, and very pressing debts.

In Magnético, you play as a down-on-his-luck magnet fisherman trying to pay off a hefty debt to the cartel. With only 3 days to scavenge $500 from the murky rivers of Mexico, you’ll need luck, precision, and a sharp eye for detail.

Toss your magnet into the water in search of ancient Aztec treasures—but beware! Some finds are authentic artifacts, others are cheap souvenirs, or worse—convincing fakes. You’ll have to carefully inspect each item before deciding to cash it in…

📖Use the Guidebook

Not everything that shines is gold—check your Guidebook to spot fakes.
Compare symbols and details to decide what’s real.

Can you survive the week, or will the cartel come collecting?

Play in browser!

⚠️ Note

  • Web build had some issues, for a better fishing experience we recommend playing the Windows build — sorry!
  • Also… we had to rush the ending for the deadline, so there's no quit button 😅
    (Alt+F4 works great though.)
  • Game doesn't work properly on wide screen.

✅ Post-Jam Fixes

  • Added a Quit button (finally!)
  • Made transitions faster and smoother
  • Fixed losing music (was incorrectly playing winning music before)

magneticoFishing.gif

gifMagnetico.gif


🎨🎵 Original Art & Music

All of the art and music in Magnético were created by us for the jam.
It was all made with love (and some panic) during the jam.


🎮 Gameplay

  • Fish for hidden relics with your trusty magnet
  • Inspect items for clues of authenticity
  • Decide what’s real and what’s junk
  • Sell treasures to build your fortune… or fall short
  • You have 3 days. No second chances.

🕹 Controls

  • Mouse only
  • Hold left click to throw the magnet and fish

👥 Credits

Programming: Yoav Kagan

Art: Ori Yerushalmi

Music & Sound: Shachar Dahari


Ratings

Overall 358th 3.654⭐ 28🧑‍⚖️
Fun 494th 3.308⭐ 28🧑‍⚖️
Innovation 369th 3.346⭐ 28🧑‍⚖️
Theme 604th 3.385⭐ 28🧑‍⚖️
Graphics 27th 4.62⭐ 27🧑‍⚖️
Audio 39th 4.18⭐ 27🧑‍⚖️
Humor 201th 3.462⭐ 28🧑‍⚖️
Mood 281th 3.827⭐ 28🧑‍⚖️
Given 18🗳️ 25🗨️

Feedback

Enad96
08. Apr 2025 · 10:32 UTC
I got a trident on day 3 fishing catfish, so lucky!, but then I gifted one of the catfish to Penny by accident so I had to start a new farm.


Oh yea and the game is fun! Awesome music/art
mgear
08. Apr 2025 · 10:33 UTC
nice full game, i had some trouble understanding why i didn't get any money or items initially (but then found out they are only shown after the day is finished), could definitely be full game after some polishing.
MorePixels
08. Apr 2025 · 10:34 UTC
This was a pretty cool idea! I love the graphics and audio looked and sounded amazing! and was quite fun to play!
levi kingma
08. Apr 2025 · 10:35 UTC
I'm surprised I'm the first one here, insanely well done!
Nef1k
08. Apr 2025 · 10:38 UTC
This game is something. The graphics and overall aesthetic are definity there from the very first seconds.
I can't believe how much work could be done in such a small time frame.
Guess the price mechanic is nice though.
Idk if it is a bug or the behaviour is intended but in the after-fishing screen you can assign prices
indefinitly for all items one by one in a loop.
Transaction reports could be somewhat quickier. Also price is just randomly chosen so I see no point
investing so much time spent into guessing. (I could be mistaken)
This game feels polished as hell, no bugs found, the graphics and sounds are top notch. Great job!

UPD: shit, I only figured out transaction reports now after publishing this comment. This is awesome actually!
Nazgulx
08. Apr 2025 · 10:42 UTC
Had much fun playing this game, the magnet mechanic reminded me a lot of fishing in Stardew Valley and this says a lot because that is where I spent most of my time when playing that game. The guessing mechanic also added a good flare to it and the vibes of the game are immaculate. Although I would like that there where more strategy when guessing what is real or what is not. (If there is sorry if I missed it).
But overall a great game that deserves being expanded.
Soul Grinder
08. Apr 2025 · 10:45 UTC
Nice game, the graphics and audio were great. Took a few magnet throws to get the hang of it but was fun. I kept guessing too greedy for the loot so ended up poor and got called a magnet boy lol
mshrmgirl
08. Apr 2025 · 10:48 UTC
Really amazing art and music! I loved only mouse gameplay, it's the best!
You did amazing, thank you for your hard work.
stmatn
08. Apr 2025 · 11:07 UTC
The game is super nice! I was expecting to also pull out some dangerous old munitions like in those videos on Youtube :D

The graphics look awesome. They hae a realy nice tone and pallet and the animations are great. The overall gameplay loop is great. I liked the combination of collecting treasure with the mechanic from Stardew Valley and then inspecting them Papers Please style! Some random ideas for improvements: I wasn't sure what impact throwing strength had, if any at all. Are the larger treasures farther out? Also I was not sure when a treasure counted as caught. Did I have to stay in the red/green zone for some time or be there at a certain point in time? Switching back and forth between the view of the treasures and the drawing was a bit annoying, but it still felt like an important mechanic. It might work to make the indicators for fakes even more subtle and show the drawing besides them. If the indicators are subtle enough, you might even get rid of the time limit and derive the excitement completely out of the uncertainty of the player. Maybe even give them information that is partly unreliable or distributed (stained drawing + verbal statements from experts).

In any case, the game is a really solid LD entry. I would like to see a follow-up version :) Great work!
🎤 Yoav Kagan
08. Apr 2025 · 11:19 UTC
@stmatn
Thanks so much for playing and for the thoughtful feedback!
The further you throw, the higher your chances of finding better treasures. We had plans to visualize this in the UI, but ran out of time—same goes for the fishing mini-game visuals. Hopefully we can polish those up in a future post-jam version!
stmatn
08. Apr 2025 · 11:27 UTC
@yoav-kagan thank you for clarifying! Keep up the good work :)
SvenErik
08. Apr 2025 · 16:47 UTC
Marvelous graphics and aesthetics overall! The mechanics are simple, but they kept me engaged — I just found myself wishing there was something more to round out the experience, though I can’t quite put my finger on what. Still, for the time frame, it’s an impressive piece of work! Sorry for showing the ultra-wide screen ways haha.
Kseon
08. Apr 2025 · 18:49 UTC
The visuals are nice, there's even a feeling that the game could become a full-fledged release.
detectiveLosos
08. Apr 2025 · 19:16 UTC
The game is simple, but the aesthetics and all the effort and polish you put into it made me feel like a gourmet tasting a marvelously crafted meal. Not much feedback to give here, it's perfect the way it is, although I wish there was some extra game mechanic added each day, like for example the need to uncover hidden parts of the treasure from mud in order to tell if it's fake or not.
Thanks for making it!
foolishfool
08. Apr 2025 · 22:34 UTC
Cool game. I liked the part of selling the items. After a while i got the hang of it to seperate trash from treasure. Thank you for the short trip to the jungle.
zerocomms
09. Apr 2025 · 03:40 UTC
Fun little game, im terrible at the fishing
xWilQ
09. Apr 2025 · 18:23 UTC
Ooh, I really like the aspect of trying to figure out if a treasure is real or fake, and the art and music are 👌 so good! Fantastic job! :smile:
Hempuli
09. Apr 2025 · 22:43 UTC
This was interesting; some of the fakes were really hard to spot. Ended up being a couple dozen bucks short due to some expensive oversights.
finntastico
11. Apr 2025 · 12:02 UTC
Very beautiful art style and vibe in general. Love how you stuck to a theme and used it throughout the game including the jokes :)
Euler Moises
12. Apr 2025 · 13:47 UTC
yeah... I think I died... XX

Beautiful art and beautiful music (very Mexican indeed)
The colors were very well chosen. The story, although terrifying, was well chosen. Let us know when the game is finished.

Congratulations!