Cave Escape: Featuring Steve! by Isaac Hisey
Cave Escape: Featuring Steve!
Escape the cave as fast as you can.
Watch your stamina and don't fall!
Using swinging and clinging to climb your way out!
WASD, Arrows, Dpad, or Left stick to move
Space or South face button to jump / activate
Left Bumper / shift / left mouse button for hook / swing
Right bumper / ctrl / right mouse button for cling / grab
WASD and Jump to control the main menu.
Take a look at "How To" for useful information!
Ratings
| Overall | 679th | 3.196β | 30π§ββοΈ |
| Fun | 648th | 3.054β | 30π§ββοΈ |
| Innovation | 499th | 3.143β | 30π§ββοΈ |
| Theme | 600th | 3.393β | 30π§ββοΈ |
| Graphics | 653th | 3.161β | 30π§ββοΈ |
| Audio | 415th | 3.241β | 29π§ββοΈ |
| Humor | 492th | 2.667β | 29π§ββοΈ |
| Mood | 659th | 3.179β | 30π§ββοΈ |
| Given | 26π³οΈ | 40π¨οΈ |
The music is great as well, well done.
Click on hold left button to attach to a hook point (the lanterns) to swing. Hold to stay attached and release to let go and get a little boost. Then click and hold again to re-attach to the same or next hook point.
Likewise to cling press and hold left mouse and jump towards the side of a platform. Your character will cling or "stick" to it. Then while holding cling you can jump in various ways.
A mixture of clinging and swinging will see you make it to the top. Its a bit tough to learn but very satisfying once you get the hang of it.
I fully recommend a controller if available. Mouse and keyboard are okay and its completely beatable but controller feels much better.
At first I played the game in the browser, and everything was fine, but then I accidentally clicked outside of the game window, pressed jump and, following the browser page, fell right to the bottom π«
The PC version, it feels, runs a bit smoother than the browser one, and I also discovered that the layout was randomized! That was quite a welcome surprise, considering the whole starting from the bottom part :)
Overall a pretty fun experience, thank you for making it!
Couple things I've taken away:
1. Some controls should have been placed on the start menu for navigation. Just a little message/gfx to say use the left and right button to move the menu selector and jump to select.
2. Coyote time, I should have put a bit in. Especially for the web build which runs at a slightly lower FPS for whatever reason.
3. A way to get back to the menu / check help mid playthrough
4. Options for sound volume control, which was a consideration I just didn't feel I had the time
5. It seems like my control choices where in general not great for web. Using ctrl + space opens stuff in Opera GX, clicking outside the window and pressing space seems to plummet the page to the bottom. I think I relied to much on the presence of a controller and didn't give the pc controls enough thought. I just thought what would feel natural from a WASD and Mouse perspective and neglected how they layout would interact with the webpage.
That said overall I'm really proud of this entry and it feels the most complete of all my game jams thus far! Any additional feedback is welcome and thank you everyone who has and who has yet to play the game!
The art is very charming, though I found it a little difficult to get the hang of. I wish the game had coyote time or one-way platforms to smooth out the flow.
Great entry, the art is nice, and respect for Steve!