A Sinking Feeling by mortusnegati

Explore the depths of the ocean in your submarine, controlled by a rubber duck?.
Interact with the duck and try to keep your sub working long enough to reach the depths!

Play at Itch.io
(https://mortusnegati.itch.io/ld57-a-sinking-feeling)
The Windows or Linux version will absolutely run better than in web.
Controls
Mouse/touch only LMB to Interact with some objects
LMB+Hold/Drag to interact with other objects
RMB to zoom in
Credits
There are TWO things in this scene our talented 3d artist did not make. The IBM5100 and the Old Radio. These are both labelled as NOA in game, so you know which I'm talking about.
IBM 5100 model made by Daniel Kuzmischeb under the CC Attribution License (https://sketchfab.com/3d-models/computer-ibm-5100-e2767c9c3fb549ccbd82b25555244dd6) unmodified
Vintage Radio model by jimgunzel under CC Attribution License (https://sketchfab.com/3d-models/vintage-radio-0fa243f32b1746509c26793defe36726) unmodified
http://creativecommons.org/licenses/by/4.0/
| Link | https://mortusnegati.itch.io/ld57-a-sinking-feeling |
| Original URL | https://ldjam.com/events/ludum-dare/57/a-sinking-feeling |
Ratings
| Overall | 487th | 3.481⭐ | 28🧑⚖️ |
| Fun | 596th | 3.135⭐ | 28🧑⚖️ |
| Innovation | 494th | 3.154⭐ | 28🧑⚖️ |
| Theme | 366th | 3.808⭐ | 28🧑⚖️ |
| Graphics | 210th | 4.115⭐ | 28🧑⚖️ |
| Humor | 134th | 3.68⭐ | 27🧑⚖️ |
| Mood | 273th | 3.84⭐ | 27🧑⚖️ |
| Given | 46🗳️ | 28🗨️ |
But I cannot see how the duck clicking gameplay is tied with the theme! 😅
It'd have been great if you had to do something input related to keep the submarine alive, other than just clicking ducks 😅
Other than that I think it looks and sounds great!
The mood is so good I really assumed I was doing something wrong with the number of rubber ducks there were.
Very impressive graphics obviously. Though every now in then things would freeze as a shader or something loaded in (like when turning on the flashlight).
I'll be honest i have no problems with a game that just dumps me into a giant pile of what.
A Sinking Feeling put me in a very false sense of security, I thought this was going to be a straight-forward clicker style game. Turns out, it's a descent into madness and I am absolutely here for it!
Nails a rare balance between humor and mood for me!
I'm the main programmer guy, and I'm sad I didn't get more done (as always). But, I'm happy with how this turned out anyway.
It is UNBELIEVABLY hard to get all the web loading stutter out of a Jam game. I think I need a strategy for this that starts with the first asset loaded. I will conquer that issue in future jams, maybe.
It was an incremental game in my mind, but we only got to those 4 "games". I spent a lot of time on the sound effects, and the phone dialing logic, that I didn't leave time for more mini games.
Thanks for playing.
- The red duck can die with 8 clicks before the timer runs out. If you're too slow, you lose health and eventually die. Sorry if the timer is too short.
- The power can and should be turned back on.
- You can hang up on the first phone call, it doesn't matter.
The game has a few SECRETS:
- You can dial 911 and it will ring forever.
- There is a secret duck that appears on the 13th second of every minute.
I used an "expected time played" variable throughout the development. All things scale to that variable and an associated timer. Originally I set it to 10 minutes, but based on how much content we had I brought it down to 3 and a half minutes. Unless you die early, that's the time you'll hit the bottom every time.