Save the Queen by SinGer

[raw]
made by SinGer for Ludum Dare 57 (COMPO)

Our anthill is in danger...

The food is running out, and our queen is barely holding on...

We must dig deep into the earth, search every corner we can reach, to find sustenance...

But hurry — time is slipping away, and despair is creeping in... Снимок экрана 2025-04-07 041947.jpgСнимок экрана 2025-04-07 041714.jpgСнимок экрана 2025-04-07 041848.jpg

Tools:

-Unity for programming

-Photoshop for art

-Virtual piano for sounds

Have fun!

Ratings

Overall 174th 3.375⭐ 26🧑‍⚖️
Fun 168th 3.208⭐ 26🧑‍⚖️
Innovation 83th 3.625⭐ 26🧑‍⚖️
Theme 84th 3.833⭐ 26🧑‍⚖️
Graphics 226th 3.063⭐ 26🧑‍⚖️
Audio 161th 3.174⭐ 25🧑‍⚖️
Humor 122th 2.905⭐ 23🧑‍⚖️
Mood 180th 3.25⭐ 24🧑‍⚖️
Given 20🗳️ 4🗨️

Feedback

LDJam user 5243
07. Apr 2025 · 06:58 UTC
I do believe that a couple of simpler changes could have made this game a bit easier to play. Don't de-select workers after issuing a command and let the path selection be on as soon as you have a selection instead of making it a two-click command. Nice entry though! Keep it up!
🎤 SinGer
07. Apr 2025 · 07:19 UTC
Thanks for your opinion! I'll work on it ☺️
grid96
07. Apr 2025 · 12:50 UTC
Are also struggled a bit with the controls but I guess the slow movement makes you use multiple ants in parallel. I really liked that there are two different types with varying stats. Good entry!
busisen
07. Apr 2025 · 14:22 UTC
took a min to understand the controls, but I like the strategic pathing aspect of it. controls could be streamlined a little like @daandruff mentioned, but overall I enjoyed it. nice submission!
Artel
08. Apr 2025 · 15:30 UTC
The game lacks a proper tutorial and is quite difficult for a jam entry. I hope this feedback helps in future projects.
NinjaCatz
08. Apr 2025 · 18:52 UTC
![ld1.png](///raw/453/e1/z/6b7e6.png)
Чтобы пройти игру, использовал стратегию, где муравей-сенсор ходит по уже прорытым путям и мониторит клубнику, а работяга (джун xd) делает всю грязную работу. Не знаю, также у настоящий муравьев или нет, но игра получилась неплохая (учитывая, что это первый LD и компо). На будущее, можно поглядеть A*-алгоритм поиска путей, чтоб муравьи выстраивали пути уже по прорытым ходам автоматически
mr_mesmer
08. Apr 2025 · 23:37 UTC
good simple game about pathfinding. For me was problem with slow movement, because I already see around 10 turns forward, but can make 1 by 1 with delay. But strategy component was good.
sangheli
09. Apr 2025 · 07:18 UTC
It’s a pleasant little game to play — the game jam theme is well represented.

The piano adds to the atmosphere, though it feels a bit monotonous.

At first, I didn’t quite get how to control the units.

I also initially thought there were separate sensor units and separate digging units.

When you collect all the berries, the victory screen is really heartwarming.
mgear
10. Apr 2025 · 19:22 UTC
cool idea, bit difficult to know what to click or do (so with some polishing, could be nice!)
Jim jagers
10. Apr 2025 · 19:39 UTC
Really cool idea for a game but could use polish in a lot of areas, mostly the music looping properly and making moving your units feel good
alpacalypse
11. Apr 2025 · 23:35 UTC
I enjoyed working out how to efficiently move my ants around each other and the map, but UX on selection and movement would be the thing I'd say to focus on if you had more time. It should be crisp and reliable to select and command an ant.
oeueGHa
18. Apr 2025 · 08:16 UTC
Like the idea, but it'd be better if u can built route not only from up tile.