Candy Creeper by KhaoTom

[raw]
made by KhaoTom for LD33 (JAM)
CANDY CREEPER

Created by
* Edwin DeNicholas (@edenicholas)
* Patrick Webster (@tapretsbew)

Synopsis:
* Take candy from babies.

Controls:
* Move = WASD/Arrow Keys, Left Stick
* Jump = Tap Spacebar, Left Mouse Button, A Button
* Walk = Hold Left shift, Right Mouse Button, R1 button or R2 button

Exit Game:
* Alt-F4

Credits:
* Edwin DeNicholas: Programming, Audio, Supporting Art
* Patrick Webster: Main Art

Ratings

Coolness 69% 3
Overall(Jam) 3.41 359
Audio(Jam) 3.31 295
Fun(Jam) 2.92 627
Graphics(Jam) 4.03 211
Humor(Jam) 2.97 424
Innovation(Jam) 3.08 462
Mood(Jam) 3.34 359
Theme(Jam) 3.83 218

Feedback

thx4nothing
24. Aug 2015 · 08:12 UTC
I love the setting and art of this game <3
Is there a way to die without going too far away?
celisoft
24. Aug 2015 · 08:14 UTC
Funny game !

A "real time" candy counter would have been great.
Insality
24. Aug 2015 · 08:21 UTC
oh, the graphics is so sweety, as the candies that i stealing :D
There is no goal, right?
Elenesski
24. Aug 2015 · 16:51 UTC
Fun game. Reminded me of younger days.
dickpoelen
24. Aug 2015 · 21:56 UTC
Great style/atmosphere. Reminds of of old childrens cartoons. The walking is a bit weird though. Too floaty or something
theholychicken
25. Aug 2015 · 05:29 UTC
Reminds me of pokemon Gengar haha.
The billboard 3d style with shadows look great!
One thing I suggest is give all the 2d art the same outline thickness so the brain picks up a logical, uniform style when it views the scene.
DruhinM
25. Aug 2015 · 06:41 UTC
Love the idea
Jani Nykänen
25. Aug 2015 · 06:43 UTC
Hilarious game. I love the graphics!
conradte3
25. Aug 2015 · 07:42 UTC
Awesome graphics and kind of fun for a bit but it's lacking in challenge.
JayProg
26. Aug 2015 · 04:53 UTC
Cool game! I really liked the look of the game. The 3D/2D billboard effect with the shadows is awesome. I also really liked the idea of the game as well.
rotpar
26. Aug 2015 · 04:53 UTC
Nice setting and cute art.
synchingfeeling
26. Aug 2015 · 04:56 UTC
Looks incredible, animated well, felt a little like DeathSpank. Cave is full of sweets.
dpisarcik
29. Aug 2015 · 06:48 UTC
Very fun, good graphics, sound effects. Wish there was some kind of challenge element to stir it up a little bit!
tripleVisionGames
29. Aug 2015 · 07:58 UTC
I LOVE the 2D on 3D art style! I wish more games would do that. Good concept too and I reckon worth expanding on after the jam if you get the chance!
Teesquared
29. Aug 2015 · 08:09 UTC
Great graphics and sounds. Halloween is fun even for the monsters. Maybe requiring a cave visit with min candy amount and a time limit could add more challenge. Impressive visuals for the Jam.
Drunkteam
29. Aug 2015 · 14:21 UTC
Relaxing and funny game! I like the idea ;)
JackDegree
29. Aug 2015 · 16:47 UTC
Idea is amazing! Would be really cool to see it developed more – love the art too!
TackoramaLtd
29. Aug 2015 · 17:42 UTC
Loved the graphics, animations, sound and concept. Would have liked more of a threat to the monster and some feedback as to what the score is or number of kids frightened.
Ramiel
29. Aug 2015 · 18:03 UTC
Great game. Awesome visuals. Some of the best I have seen this jam so far. However some kind of winning/losing condition would improve the gameplay.
Pierrec
30. Aug 2015 · 06:56 UTC
lacks a candy counter, but overall a fun little game
eddynardo
31. Aug 2015 · 08:40 UTC
Really nice graphics/animations and sound fx.I would love it if it had enemies or it was a little harder.
crucknuk
31. Aug 2015 · 08:41 UTC
Good job! However, you should add a candy counter and a loosing condition (I believe going too far away is the only condition right now)
Biruts
01. Sep 2015 · 22:51 UTC
Very nice project guys, i really love it, please check our game too and if you liked it give us a vote. Look for Road to hell and enjoy.
Wertle
06. Sep 2015 · 16:40 UTC
Super cute concept, I think there is a seed here to try a lot of really interesting things. I love the flat-but-with-shadows art style. I'd be curious to see where you take the mechanic, seems like a lot you could do mainly with the question "why should I bother returning to the cave frequently?" If you continue work on this, I feel like that would be the best thing to start experimenting with next. The acceleration on the movement seemed to feel out of control pretty quickly, there's not really a consequence for this at the moment but could be another thing to play with (maybe if you bumped into a parent, game over, or something) basically a reason to want to walk instead of just run everywhere. Overall, fun concept, good job!
shawn42
08. Sep 2015 · 03:37 UTC
I like the graphics and the feel for the game. The distance via light mechanic is pretty awesome. I got to the point where I wanted a challenge, so I started going as far as I could to tempt death... then died. :( Great art, good start, but the game needs a little more challenge.