Candy Creeper by KhaoTom
CANDY CREEPER
Created by
* Edwin DeNicholas (@edenicholas)
* Patrick Webster (@tapretsbew)
Synopsis:
* Take candy from babies.
Controls:
* Move = WASD/Arrow Keys, Left Stick
* Jump = Tap Spacebar, Left Mouse Button, A Button
* Walk = Hold Left shift, Right Mouse Button, R1 button or R2 button
Exit Game:
* Alt-F4
Credits:
* Edwin DeNicholas: Programming, Audio, Supporting Art
* Patrick Webster: Main Art
Created by
* Edwin DeNicholas (@edenicholas)
* Patrick Webster (@tapretsbew)
Synopsis:
* Take candy from babies.
Controls:
* Move = WASD/Arrow Keys, Left Stick
* Jump = Tap Spacebar, Left Mouse Button, A Button
* Walk = Hold Left shift, Right Mouse Button, R1 button or R2 button
Exit Game:
* Alt-F4
Credits:
* Edwin DeNicholas: Programming, Audio, Supporting Art
* Patrick Webster: Main Art
| GameJolt | http://gamejolt.com/games/candy-creeper/88256 |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=7425 |
Ratings
| Coolness | 69% | 3 |
| Overall(Jam) | 3.41 | 359 |
| Audio(Jam) | 3.31 | 295 |
| Fun(Jam) | 2.92 | 627 |
| Graphics(Jam) | 4.03 | 211 |
| Humor(Jam) | 2.97 | 424 |
| Innovation(Jam) | 3.08 | 462 |
| Mood(Jam) | 3.34 | 359 |
| Theme(Jam) | 3.83 | 218 |
Is there a way to die without going too far away?
A "real time" candy counter would have been great.
There is no goal, right?
The billboard 3d style with shadows look great!
One thing I suggest is give all the 2d art the same outline thickness so the brain picks up a logical, uniform style when it views the scene.