Search The Depths by KielanT
Launch Submarine, Search The Depths
https://www.youtube.com/watch?v=h7oPNnmbbQY
| Github Repo | https://github.com/ccameron2/TeamFrogLDDepths |
| Link | https://ccameron2.itch.io/search-the-depths |
| Original URL | https://ldjam.com/events/ludum-dare/57/search-the-depths |
Ratings
| Overall | 719th | 3.105⭐ | 21🧑⚖️ |
| Fun | 694th | 2.947⭐ | 21🧑⚖️ |
| Innovation | 800th | 2.526⭐ | 21🧑⚖️ |
| Theme | 442th | 3.684⭐ | 21🧑⚖️ |
| Humor | 442th | 2.778⭐ | 20🧑⚖️ |
| Mood | 702th | 3.079⭐ | 21🧑⚖️ |
| Given | 20🗳️ | 6🗨️ |
I felt that the optimal strategy for picking up items was just to repeatedly hold left, then right, zig-zagging rapidly through the water. I wonder if there's something that could be done to prevent that flow (either giving the player more sight below to react to oncoming items, or making the turn have acceleration to it)
Nice work!
Idk, that's one of many possible solutions but the general idea is just to introduce some progression into how quickly your sub can move. Regardless, I ended up really enjoying the speedy movements, so I think it's in a great place either way :D
It would be nice if the game explained the difference between the different submarine release powers better
Also, there was a lack of explanation of where to move underwater and where I am at the moment, sometimes collectibles stopped appearing
Adding obstacles to the submarine's operation underwater and upgrades that affect the bypass of these obstacles and the behavior of the submarine would greatly improve the game, a good idea would be to implement the use of constantly accumulating fish and cargo for these upgrades
It would not hurt to add victory conditions to the game, at some point the game turns into an endless descent down
Also, it would be nice to get a greater variety of upgrades, though to warrant these tweaking the game elements might need to be done first; at the moment, aside from collectibles magnets and maybe improved horizontal and descent speed I can't think of something that would improve the loop as-is. Though getting these upgrades would be nice too. Also, I'd prefer if there was some shared currency, or maybe varied prices for varied upgrades; currently, fuel is the rarest collectible by far, and getting 5 units of fuel was consistently the blocker here. Though I acknowledge time constraints might have gotten in a way.
I might have eventually reached the bottom? Or at least, around what seemed like 10k kilometers, I got to a brighter background without any text and my "return to ship" button got disabled? Does it mean I win? I did try leaving the submarine on freefall to see what happens when I reach Mariana Trench depth, so I guess that's what happens?
There is nice little base here but the entry could use some design bits from launcher games. ^^'