Tiefbauamt by Norb

[raw]
made by Norb for Ludum Dare 57 (JAM)

Tiefbauamt is a little puzzle game where you help a worm dig tunnels to reach his delicious goal — a red apple! 🍎

The title comes from the German word Tief, meaning deep, and Bauamt, meaning building authority. So, welcome to the Department of Deep Digging!


How to Play

  • You control the worm by selecting it and dragging a path through the map.
  • The worm can only dig a limited number of tiles before he starves and dies.
  • To keep him going, guide him through special dirt tiles that regenerate his strength.
  • You can only continue digging from the red square — not just anywhere on the map.
  • You improve your score if you pass more of the numbered tiles
  • To start hit the button on the top of the screen

This was one of my first times developing a game and also my first time using Godot, so the game isn't fully complete.

Ratings

Overall 758th 3⭐ 21🧑‍⚖️
Fun 503th 3.289⭐ 21🧑‍⚖️
Innovation 357th 3.368⭐ 21🧑‍⚖️
Theme 551th 3.474⭐ 21🧑‍⚖️
Graphics 749th 2.711⭐ 21🧑‍⚖️
Audio 493th 2.947⭐ 21🧑‍⚖️
Humor 247th 3.316⭐ 21🧑‍⚖️
Mood 711th 3.053⭐ 21🧑‍⚖️
Given 8🗳️ 16🗨️

Feedback

dithom
08. Apr 2025 · 05:28 UTC
Great game! The worm died one tile before finish 😅
DeadCode
08. Apr 2025 · 05:47 UTC
Enjoyes the simple game! Feel like this could be further expanded into a very fun mobile game! Great job!
peppersalt07
08. Apr 2025 · 06:25 UTC
that was really fun! Though i did find a bug: if you click on the final tile, the worm can directly go to it without needing a path
SmelJey
08. Apr 2025 · 06:39 UTC
The concept is nice and unique, but I wish I could speed up the worm a little :)
Ammonit
08. Apr 2025 · 08:30 UTC
So Nice)))
jester1454
08. Apr 2025 · 15:20 UTC
very funny sound effects! not a bad concept about math and pathfinding, really want a x4 button (or better yet, x10) to check the correctness faster
LDJam user 282870
08. Apr 2025 · 18:26 UTC
You should make more levels and paths. Try to generate them procedurally and have an infinite number of levels
Jhonny111
08. Apr 2025 · 18:27 UTC
Simple game, but lots of room to optimize the path. I liked it.
Jacobloon
08. Apr 2025 · 18:33 UTC
Straightforward and fun puzzle, would love to have more levels or randomizer for the locations of the numbered tiles.

I was also able to cheese the system a bit by being able to travel directly to the +11 😎
![worms.png](///raw/389/06/z/6b7d8.png)
angry_fridge
08. Apr 2025 · 18:33 UTC
I am not sure how the controls work, I select the worm and I drag a path through the tiles but nothing happens. Am I doing something wrong?
LDJam user 282870
08. Apr 2025 · 19:00 UTC
@angry-fridge There is a button at the top to start. I only know that because it took me forever to figure out what to do after I made the path.

You are not alone brother
Coda Highland
11. Apr 2025 · 03:47 UTC
Not a bad concept! Could use more content than a single level because it's over so quickly, but this is the seed of what could be a decent puzzle game.
mdsalomon
12. Apr 2025 · 20:22 UTC
Really cute puzzle game. Could use a quick restart if you messed up, or a way to take back your last move, but other than that all you need is to add extra levels and you've got something really fun on your hands
braktheman
12. Apr 2025 · 20:55 UTC
Seems like a fine first project! I liked replaying it a few times to see what the best amount of worm steps left I could get. A random level generator or a handful of stages that get harder as you go could be really neat.

Reminds me of some of the edutainment games of the 90s.

Great job and keep making things!
Skyeward
12. Apr 2025 · 21:45 UTC
Cute little game! Would be good to see some progression like levels or random generation of the bonuses, and even adding in obstacles could be fun :)
HexStart
18. Apr 2025 · 20:10 UTC
It's simple and has potential, it could definitely have more levels. I broke the path at the start somehow by clicking on a tile instead of dragging from the worm. Managed to finish with 80 steps left.