Dead & Buried by Frogravity
Congratulations! As of today, you are the new owner of a brand-new cemetery!
Don't know how to run a cemetery? No worries, John Jones here will help you!
It's simple, really - just make sure to place family members together to gain high scores!

Tools
- Godot 4 (.NET)
- Aseprite
- BeepBox
- Audacity
- Fonts: BetterPixels, Born2bSportyV2, TomAndJerry, HelvetiPixel, VCR Font
- Palette: Aged Terracotta 16
Ratings
| Overall | 44th | 3.944⭐ | 20🧑⚖️ |
| Fun | 46th | 3.75⭐ | 20🧑⚖️ |
| Innovation | 53th | 3.806⭐ | 20🧑⚖️ |
| Theme | 115th | 3.722⭐ | 20🧑⚖️ |
| Graphics | 20th | 4.333⭐ | 20🧑⚖️ |
| Audio | 46th | 3.833⭐ | 20🧑⚖️ |
| Humor | 5th | 4.361⭐ | 20🧑⚖️ |
| Mood | 38th | 4⭐ | 20🧑⚖️ |
| Given | 13🗳️ | 16🗨️ |
@dnp - Thank you! Yeah, that's a great idea! I originally wanted to do something like that, but ran out of time unfortunately...
@zirrrus - Thanks! The audio was a bit rushed, so happy to hear you liked it!
@busisen - Thank you! It's a very cool palette indeed :)
I think if you planned to expand upon it at all or polish it, I think adding some sort of time limit or penalty could be interesting, and provide some really great challenge. Right now the game starts to get repetitive a bit (The use of new things introduced each day though was great, and the humor won me over!), but maybe zombies start to appear and attack the existing graves or something, and you have to click on them to attack them and defend. Or maybe it's kind of like those party games where you get orders over time, and there's a time limit per day. That way it feels more frantic, and there's more skill involved with what the player can do.
Very well polished short experience, and great for the scope of the jam!
Hilarious game from start to finish! The interactions with Jones, the texts on the coffins (guy who died of not drinking during a game jam, rip) and the overall escalation of getting rid of the zombies all culminating in the hilarious ending. Wonderful from start to finish, I laughed out loud multiple times!
I think the game also really nailed the horror mood, when you see the day text pop up with the ominous ambience, you know something is going to happen, there is a feeling of approaching dread as Jones becomes more peculiar. Art has a nice cartoony quality that goes well with the humorous vibes of the game (Jones in particular is, again, incredibly charming). Gameplay was very fun as well, it threw a couple of loops with the disappearing coffins and the day where you have to remember where everyone is while you go to the underground screen. Plus the element of planning to maximize the family bonuses. I didn't play perfectly optimally, but I still think I managed to get an okay score, I had families together for nearly every coffin:

Very well done game, great job! Had a great time playing it!
@thomas-bringer - Thanks a bunch, and that's a great score! I was worried about screen space, but turns out it could totally work with the small font - good idea!
@milq - Thank you! Glad you liked it, especially the theme! Good to hear the family mechanic wasn't too confusing.
@captaindreamcast - Thank you so much! Super happy you enjoyed so many part of it, especially the horror/comedy mix!
Innovative gameplay, but I think I would have had more fun if there were more layers on top. "next to family members" for points is good, I'd like to see it scale up from there, maybe that becomes mandatory once the big hole opens up, and we keep adding more placement restrictions or opportunities for bonus points (say placing coffins of the same color adjacent, or one family needing to be away from another, etc). Plenty of room to add to something like this, could even be randomly generated. Lots of potential here if you wanted to develop further.
It is a very nice idea and approach to a theme. I would love to play cemetery management simulator. :D