into the forest depths by Fliegen
You are a postman, but important addressees live in the wilderness, get to them and deliver all the parcels, but be careful, the deeper the forest, the more dangerous it is!
Combat Tutorial. How to fight?
1. "Attack"
First select body part to hit, then press "Attack" button. Exactly in this order!
Each body part has stats: Armor - reduces incoming damage. Miss chance - probability to miss.
Hitting same body part repeatedly can sever it: severed legs = easier to hit, severed arms = enemy can barely attack.
2. "Try to escape"
Success = enemy disappears forever. Failure = skip turn and take damage

This is a small turn-based semi-RPG game created for Ludum Dare 57. Move across the map, meet strange characters, kill ghouls and deliver packages deeper and deeper into the forest. Thanks for playing and enjoy your journey into the darkness!
| Link | https://fliegen.itch.io/intorheforestdepths |
| Link | https://github.com/FliegenCore/DepthsForest |
| Original URL | https://ldjam.com/events/ludum-dare/57/into-the-forest-depths |
Ratings
| Overall | 455th | 3.532⭐ | 81🧑⚖️ |
| Fun | 583th | 3.16⭐ | 80🧑⚖️ |
| Innovation | 658th | 2.91⭐ | 80🧑⚖️ |
| Theme | 648th | 3.269⭐ | 80🧑⚖️ |
| Graphics | 96th | 4.383⭐ | 79🧑⚖️ |
| Humor | 293th | 3.199⭐ | 75🧑⚖️ |
| Mood | 455th | 3.532⭐ | 80🧑⚖️ |
| Given | 22🗳️ | 23🗨️ |
I'd like to be able see the escape chance since I tried to do a peacful playthrough ahah. Combat was a bit punishing in my case (maybe I was just unlucky) because I kept dealing 2 damage and being dealt 10 every single round :P
I also think music would take this to the next level!
Cool submission!
What could be improved within a single jam:
1) I would change the poses. Neutrals are good for dialogue, but they don't mix well with battles.
2) Consistency
Would have loved this with some audio i feel like it would have elevated the whole thing.
Art looked beautiful, love all the creature designs. Really good job.
Minor bug on the last dialog, I think the deliveree should be saying these lines ?
I always wanted to see more games use this fighting style, and now there is, hehe
So if you ever plan on making this into a full game, I'm buying!
It’s great that character dialogue choices influence the path. The combat system is interesting (though I still have no idea how that armless gnome was attacking).
Unfortunately, I couldn’t finish it – the second old lady ate me :с
And just adding a background track would add a lot to the package as a whole.
cheers
"I will kill you, but first, I will teach you how to fight" -- that is very considerate of you, thank you
Bravo for including an in-game tutorial.
The humor really adds to the experience. The music is a bit lacking, but you can't always do everything. Congratulations and thank you for the game.
А в целом - отличная заготовка, допилить немного и будет хорошая игра ^_^
I also like the Fear and Hunger limb severing mechanic, it's an element that offers enough depth to the combat to where it feels satisfying to go back and try different starts
It would be even better if it had some music or a more fleshed out story to help me be more invested in the world

The body part system is pretty interesting. I liked the way all the parts became more transparent the more damage you did. One thing I'd add is some better way of knowing what the effect will be of destroying a specific body part. Like cutting off arms made some enemies unable to attack, but others just got damage reduction. And I'd expect cutting off enemies' legs would make escaping easier, but when fighting this guy:

I tried escaping to see how it works and I got away successfully only after 7 attempts.
The monks on the road were pretty helpful, but I think it might have been better to get some other (or just more abundant) method of healing after combat. Maybe something that would make you choose between healing and getting better equipment? I liked how you could talk yourself out of some combat situations, but still I only managed to reach the Mutated Gnome once, and I barely sliced his legs off before he finished me.
Bonus points for the dialogues, they added some pretty humorous element to the game. :)
Overall, it's a really nice jam entry. Well done!
You’re right about the combat imbalance — we intentionally made the postman an unskilled fighter, and planning for him to gain control as he ventures deeper into the forest.
We considered UI combat transparency (damage previews/body part effects) but kept it hidden for the jam.
Severing legs increases only hit chance against enemies. But your ‘escape boost’ idea is very cool — stealing this for the post-jam patch!
Somewhat reminds me of following wallpaper
[](https://matthew.wagerfield.com/parallax/)
Nice Game!
An inventory system would be a nice addition. Having healing potions, armor parts and stuff like this would add depth to the gameplay, which felt a little bit repetetive. I would also prefer faster turns. Having little sound effects would add a lot to the polish of the game.
The character design was overall nice. I really like the movement of the character on the map screen, which is a nice part of the game. It's neat that you could choose different lanes in some occasions and that you have some dialogue options which have an effect. Congrats for finishing this game. :)
Now, the only actual complaint would be that it doesn't feel too different progressing on. But again, if you build up on the existing base, towards more *diverse feeling*.. I guess this could become a killer : ))
Good luck and thank you for the game!