Bat outta Hell by hunttis
You're a bat. And you're sick of hell. Make your way up the nine circles and defeat the bosses of hell!
Arrows to control, space to shoot. Upgrades will tell you their controls.



Game programming by Creatan, LoHii, eloraju, Hunttis. Using Godot editor and VSCode Graphics drawn by Hunttis and Kneiva using Pixen (computer) and Pixaki (iPad) Sounds and musics by Wadoral
We used the Bitbrain godot gamejam template as a starting point. https://github.com/bitbrain/godot-gamejam Tileset was drawn by Hunttis and finished with Tilesetter.
There are a couple of "cheat" buttons that we used for debugging mostly, but you can try them out. Y and U do things. Not all are good things :laughing:
I hope you enjoy what we made!
| Link | https://github.com/hunttis/ld-57 |
| Link | https://hunttis.itch.io/ludum-dare-57 |
| Original URL | https://ldjam.com/events/ludum-dare/57/bat-outta-hell |
Ratings
| Overall | 365th | 3.643⭐ | 23🧑⚖️ |
| Fun | 94th | 3.976⭐ | 23🧑⚖️ |
| Innovation | 596th | 3.024⭐ | 23🧑⚖️ |
| Theme | 643th | 3.286⭐ | 23🧑⚖️ |
| Graphics | 636th | 3.214⭐ | 23🧑⚖️ |
| Audio | 205th | 3.725⭐ | 22🧑⚖️ |
| Humor | 492th | 2.667⭐ | 20🧑⚖️ |
| Mood | 662th | 3.175⭐ | 22🧑⚖️ |
| Given | 53🗳️ | 16🗨️ |
I think you should add a link to this page on your itch.io page by the way. It took me a while to find this submission because it wasn't linked anywhere.
I'll add the link right now. Thanks for playing!
- I could not figure out how to aim up and down, so the level after 'greed' I could not finish
- The teleporting often did not tigger, I think there was some secret countdown which should be disclosed to the player
- The music is awesome! I felt hyped up when a boss was comming for instance
- Speaking of bosses: Bosses?! In an LD game? Have not seen a lot of those since I first joined. Great stuff!
However you should've made it so that when you start shooting you cannot change the direction you're facing.
You had time to do 9 levels AND bosses ? That's impressive.
First graphics were decent but particle effects added really much to it!
But then I see you've spend a good time on boss design!
I really liked gameplay. It's like a platformer without platforms when it comes to the teleport skill.
It was a bit inconsistent and it didn't teleport me sometimes when distance was not right, I guess? I still don't know the certain teleport radius because of different wall thickness. It felt like it depends on a bat speed. Also because of shooting only horizontally and bat was only animated flying right or left I thought I can't teleport vertically. Maybe there you can add more readability so every skill will be more intuitive :thinking:
There was a impossibility of killing an eye enemy with triple shot when he was hidden in a vertical corridor and I had not enough distance for shot to split it to three.
At first I evaded enemies and flied to a level end but then I realized that I need to kill everyone in the level, it doesn't quite look like the bat wants to run away, but rather like it wants to kill everyone in hell, like doomguy :D
I loved your boss design! You have small mechanics but you were able to manage to adapt a boss to it so you need to use them right, really smart! Not only that, their mechanics and their look are really awesome! Shooting teeth, shooting through barriers, shooting even 🤘, that's fun :D