Miner TD by OldDog
1 collect ore to upgrade
2 fighting monsters to survive
3 explore world and unlock new technology




| Link | https://bananadog1218.itch.io/miner-td |
| Original URL | https://ldjam.com/events/ludum-dare/57/miner-td |
Ratings
| Overall | 83th | 3.673⭐ | 57🧑⚖️ |
| Fun | 42th | 3.782⭐ | 57🧑⚖️ |
| Innovation | 145th | 3.336⭐ | 57🧑⚖️ |
| Theme | 207th | 3.264⭐ | 57🧑⚖️ |
| Graphics | 250th | 2.882⭐ | 57🧑⚖️ |
| Audio | 122th | 3.377⭐ | 55🧑⚖️ |
| Humor | 194th | 2.449⭐ | 51🧑⚖️ |
| Mood | 152th | 3.375⭐ | 54🧑⚖️ |
| Given | 28🗳️ | 27🗨️ |
I'd say the shooting sound gets overwhelming when you max out, and that the concept would do great with time to balance it, but a great product out of a jam, good work!
I like how there's a balance between having to upgrade your claw vs your defences. But I dislike the persistent progression system, because if you invest a few points into the money generator then the game's difficulty curve becomes rather easy.
Anyway, I enjoyed my playthroughs. Good fun, great job :D
(I just checked, the progress are saved, that's cool if I want to play again :) )
I really enjoyed playing, congratulations for your entry.
Unfortunately for me in level 2 no new gold spawned :( Not sure if I overlooked something, or there was a problem
I'd like to see how many waves I can hold but my robot just dig up the arrows for me.
In the end with few gold from the start I go full speed and depth for the hook and updating minimum of gun for first waves until it require some firepower (most powerfull thing to levelup there was probably fire rate) then things speed up , same hook strategy, flamethrower, missile, bimbam boum, then hook so speeded up and deep i can almost reach a lot of gold clicking randomly and things speeds up....
Very good job creating some followup between retries with purple gems, and implementing all the upgrades. So many good ideas... The gameplay and idea of a 2 phases game is great, the wave attacks gives intensity to the mining before it become itself crazy (i thought at very first the hook was slow and it was going to be boring... i was quickly proven wrong!).
Music was nice, UI was nice, gameloop and controls were nice and smart, the only thing i could find that can be a cheap improvment could be adding some "juice" and feedback ie when taking damage, buying or collecting stuff... But it's only decoration, and eye candy is easy and optional with an already existing solid game loop like here, not the contrary :)
Well done, it deserves to be in top compos IMO!
