ABSEIL by baknik
Spelunk down into a cave, placing new anchors and swinging yourself to go deeper.
Try to reach the bottom while hitting as few walls as possible!
If the embedded version above isn't loading, click here to play on itch.io. Play ABSEIL
NOTE! If you're wondering why you can't place an anchor, it's probably because you are either too close to another anchor, or moving too quickly. Also, holding A and D do not swing you, only pressing those buttons while the swing is off cooldown will give you a boost.
Strategy I'd recommend only placing anchors when you have to. It's easier to reposition yourself horizontally while swinging on a longer rope. Placing an anchor is permanent (in this version of the game). Don't get stuck!


Controls: - Space to place an anchor - A and D to swing (this is on a cooldown) - W and S to ascend and descend the rope
NOTE! If you're wondering why you can't place an anchor, it's probably because you are either too close to another anchor, or moving too quickly. Also, holding A and D do not swing you, only pressing those buttons while the swing is off cooldown will give you a boost.
Strategy I'd recommend only placing anchors when you have to. It's easier to reposition yourself horizontally while swinging on a longer rope. Placing an anchor is permanent (in this version of the game). Don't get stuck!
Made with Unity and Inkscape
| GitHub Repository | https://github.com/Baknik/LudumDare57-Depths |
| Itch.io | https://richard-stack.itch.io/abseil-ludum-dare-57-theme-depths |
| Original URL | https://ldjam.com/events/ludum-dare/57/abseil |
Ratings
| Overall | 231th | 3.13⭐ | 25🧑⚖️ |
| Fun | 158th | 3.261⭐ | 25🧑⚖️ |
| Innovation | 149th | 3.304⭐ | 25🧑⚖️ |
| Theme | 108th | 3.739⭐ | 25🧑⚖️ |
| Graphics | 204th | 3.174⭐ | 25🧑⚖️ |
| Humor | 173th | 2.568⭐ | 24🧑⚖️ |
| Mood | 281th | 2.477⭐ | 24🧑⚖️ |
| Given | 21🗳️ | 22🗨️ |
The gameplay loop is pretty cool, and I like the sort of interesting challenge that goes with it. Works well with the randomness of the levels which is a solid feat on its own!
I wish there was a bit more feedback with the controls. It's hard to tell how much you're getting out of holding the direction vs tapping it. And I feel like it's a bit easy to lose all your momentum by accident. A small indicator of "Perfect", "Nice", "Ok", and "Bad" as feedback would help responsiveness a ton.
There are also situations where you find yourself wondering if you're soft locked or not, and the only way out is to either clutch it or bang yourself into a rock repeatedly to restart.
A quick "Give Up" button would be great for this. But also, maybe the ability to remove your last anchor 1-2 times per run would add a lot.
Overall I like this one! Solid stuff, a well put together gameplay loop. The gameplay is just missing some feedback that would help for the player improving.
Something felt a little off with the swinging controls. I understood them but still wanted to press the other direction too early.
I think I saw the rope tighten around a corner, that's neat -- but didn't have much use for it. Would be nice to have some puzzles crafted that make use of it somehow.
The depth indicator/target really helped encourage me to keep going.
Nice work!
Well done!
A few sound effects when hitting stuff would be handy, and it wasn't exactly clear why I couldn't place a new anchor. However, trying to traverse sideways when in a bind was a really interesting movement puzzle, and I think the swing being on a timeout was a really clever choice. Bravo!
I like the game concept and it's very thematic. Reminds me a little of Jusant in the opposite direction ;)
Good game!
P.S. Forgot to mention... Bungee!!!