The Apple of my Aperture by niterich
By Jove, you've done it! Your telescopic camera lens will surely make you the talk of the town! Now, to go out and test it out!


Fiddlesticks! This lens's depth of field is so low, you have to stand in near the exact spot for it to focus correctly! What's more, these narrow, twisting London streets offer no clear sight lines! Oh, cruel fate!

But lo! what's this? If you position yourself just right, you can get a picture clear as day!

I overscoped on this one, so think of it more as a work in progress or proof of concept.
Depth of field shader sourced from: https://godotshaders.com/shader/dynamic-depth-of-field/
Sepia tone shader sourced from: https://www.youtube.com/watch?v=JGuIT11lcNA
Ratings
| Overall | 226th | 3.167⭐ | 20🧑⚖️ |
| Fun | 252th | 2.833⭐ | 20🧑⚖️ |
| Innovation | 38th | 3.925⭐ | 22🧑⚖️ |
| Theme | 18th | 4.306⭐ | 20🧑⚖️ |
| Audio | 120th | 3.389⭐ | 20🧑⚖️ |
| Humor | 69th | 3.324⭐ | 19🧑⚖️ |
| Mood | 117th | 3.556⭐ | 20🧑⚖️ |
| Given | 17🗳️ | 5🗨️ |
I did have an issue with the web version where the cursor was stuck spinning, I pressed Escape to try to fix it and it escaped the game area and didn't lock again, so I couldn't aim properly.
The cursor of the web version is a little buggy but the potential of the game is clear enough.
The music and the graphics work perfectly together.
Good job !
I found it hard to know if I was in the near or far field of blurryness... maybe the text could say no it's too blurry, we are too damn close/far
Really nice idea anyway!
In chrome pressing space didn't work until I fiddled with window focus a bit, but it still only rendered to a small sub-section of the screen. probably an issue with display scaling.
Neat idea to play with! I wish there was an indicator to know how many apples were left. Felt like the DoF was working in reverse at first, as the apple came more into focus when I got super close, leading me to think I needed to get on the table for an even closer shot, as moving further away clearly made it blurrier until you hit the "zone".
Might have been fun to have some more camera settings to play with, or more movement mechanics to get the "perfect" shot, but still a cool implementation for the time given.
Nice work!
Very original idea!
I have to admit I only managed to solve the first apple. The other three I found seemed to have obvious solutions to me (looking through that hole in the wall, for example) but I couldn't figure out anywhere to position my character to accomplish them. I did find some spots that made the apples *look* in focus, but the game didn't count it. It might help if the game gave you some more detailed feedback after a failed shot (too far away, too close, etc.), because the depth-of-field effect itself is pretty hard to judge visually.
Overall, a fun little puzzler!
I found that sepia filter makes it hard to judge if you are in focus or not, and i wish game had more player feedback.
Glad there are photography focused games in this jam and it's my honor to push this entry past 20 ratings.