Deep Blue Descent by pabloa31

Deep Blue Descent is an exploration game with mysterious depths of the ocean! Welcome abord in your cute little submarine and embark on a thrilling underwater adventure. Mine resources from the sea to upgrade your submarine. The deeper you go, the darker it gets. The pressure isn't the only thing that increases as you descend into the unknown depths.
Web Version: https://pabloalexandre.itch.io/deep-blue-descent
Commands
- WASD: Move
- E: Upgrade your Submarine
- Space: Mine
Team
- Igor Silva - github.com/igorsilva19
- Pablo Nascimento github.com/pabloAlexandre
Source on Github.
Screenshots

| Link | https://github.com/PabloAlexandre/ld57 |
| Web Version | https://pabloalexandre.itch.io/deep-blue-descent |
| Original URL | https://ldjam.com/events/ludum-dare/57/deep-blue-descent |
Ratings
| Overall | 563th | 3.371⭐ | 33🧑⚖️ |
| Fun | 644th | 3.065⭐ | 33🧑⚖️ |
| Innovation | 743th | 2.726⭐ | 33🧑⚖️ |
| Theme | 151th | 4.129⭐ | 33🧑⚖️ |
| Graphics | 406th | 3.726⭐ | 33🧑⚖️ |
| Humor | 602th | 2.333⭐ | 26🧑⚖️ |
| Mood | 275th | 3.833⭐ | 32🧑⚖️ |
| Given | 26🗳️ | 41🗨️ |
Like how even fishes interact with submarine
The graphics can be improved, optimized (it was a bit slow for me), add effects and details to the level.
Thanks for this game!
Minor nitpicks/notes: The drill sfx could use some filters to make it sound less sharp and more "underwater-y", feels a little out of place, especially because of how well the rest of the audio captures the setting.
Also, is the upgrade menu screen missing some shaders/post processing? The water is white and super bright. Doesn't even look all that bad, just looks kind of unintentional, especially since it seems to be the same scene as the main menu where the colors look normal.
I was expecting mr. Dagon or Cthulhu to appear - I even collapsed through the gap between level's textures ones to check if they were hiding from me! - but it looks like not this time. In general I liked how lighting worked for the atmosphere and fish that follows the ship a bit. Wish to had more these kind of companions on different levels of depth.
Good execution on the theme!
Great job!
The camera was a bit wonky in places and I saw the backside of a wall or something once, but otherwise it was pretty smooth!