No Bottom by Manuel Cabrerizo

[raw]
made by Manuel Cabrerizo for Ludum Dare 57 (JAM)

You're a flying squirrel with an outrageous mission: reach the center of the Earth. Dodge danger, defy gravity, and burrow deeper than any rodent has ever dared. Will you make it?

Controls:

W – Move foward

A – Move left

S – Move back

D – Move right

Esc – Exit the game

Ratings

Overall 498th 3.474⭐ 21🧑‍⚖️
Fun 221th 3.7⭐ 22🧑‍⚖️
Innovation 723th 2.75⭐ 22🧑‍⚖️
Theme 287th 3.925⭐ 22🧑‍⚖️
Humor 106th 3.789⭐ 21🧑‍⚖️
Mood 732th 3⭐ 21🧑‍⚖️
Given 23🗳️ 14🗨️

Feedback

Michael Parrish
07. Apr 2025 · 02:13 UTC
This game controls really well! That coupled with the great flying squirrel model makes this a super fun one to play. Great entry!
LightningST
07. Apr 2025 · 02:17 UTC
Took me awhile, but I was able to get to a depth of 20. I do think a drop shadow on the squirrel would go a long way making the perspective less confusing. Great use of randomness to mix up the tunnel each time!
whateverdat
07. Apr 2025 · 02:42 UTC
When you miss the hole on the initial fall, it keeps going... Might be a bug? I aimed bottom right-ish.

![bug.png](///raw/a85/46/z/6a012.png)
🎤 Manuel Cabrerizo
07. Apr 2025 · 12:09 UTC
good catch, fixed it
BangKerpow
08. Apr 2025 · 00:14 UTC
I really like the music. It's very difficult to thread the needle between catchy and annoying with a 5 second loop. The animation on with the squirrel was funny and gave me enough feedback to know my input was received. Also, the squirrel does not appear to have a bottom, so good job on the naming.

Here's my gameplay so you can see how bad I am! (Also I'm bad at cropping OBS correctly)

https://youtu.be/jr0f6d7dmYg
🎤 Manuel Cabrerizo
08. Apr 2025 · 00:42 UTC
Thank you so much for playing and giving me feedback, and your gameplay is amazing.
marudziik
08. Apr 2025 · 06:19 UTC
What an awesome entry, loving the idea. Somebody mentioned earlier - some sort of indicator where I am aiming (shadow, etc) would be very helpful. I in particular seem to be not-as-fast-as-I-used-to-be, so a minimal boost to speed would make making the rotating wheels a little bit easier (very little room for mistake). A way to slow down temporarily (with limited uses?) could resolve this as well. Great work, thank you!
Scott R Howell
08. Apr 2025 · 18:24 UTC
HAH! I really suck at this, but the concept got an immediate chuckle out of me, and I love the squirrel, good work!
itsBarrex
08. Apr 2025 · 18:51 UTC
aaaaaa - it's an addiction! Love it, well done =)
Gaverion
09. Apr 2025 · 00:00 UTC
The perspective is a bit tough but I love the idea! I was thinking about making a dropper but changed my idea, I think this is a better execution of what I was thinking about!
RyuSoHyeong
09. Apr 2025 · 09:22 UTC
Good game! There is a slight feeling of being lost in space due to the lack of shadows and the small size of the squirrel on the screen. It would be great if you moved the squirrel closer to the camera and moved the camera with the squirrel, so that the player could navigate a little easier. And so cool idea!:)
alec
11. Apr 2025 · 02:56 UTC
I saw the flying squirrel and knew I had to give this game a try. In my opinion the initial fall through the forest is a bit long, but other than that I really had fun. Humorous take on the theme as well!
Sam Minh
13. Apr 2025 · 13:09 UTC
Its a very funny game but very difficult to control. Mostly because I have no idea where my squirrel is in relation to the environment. Maybe some different camera settings and shadows could help with this. And some tighter controls would probably be better.
Eugenik
14. Apr 2025 · 09:07 UTC
This game is perfect :smile:.
rbbhn
15. Apr 2025 · 16:07 UTC
This is a really interesting take on the theme, and well executed - overall, well done! The gameplay loop is easy to understand at a glance, and the controls feel intuitive and easy to pick up. The art, while simple, I think lends itself well to the idea of the game - overly floral or wild graphics could pull the focus away from the game loop and make it harder to judge how to maneuver around the obstacles. If I had to provide some bits of advice, I'd say that the two things I would change with this game is to make the flying squirrel somewhat transparent and to add a direct-down drop shadow. The perspective of the game can often lead to scenarios where it's either hard to see obstacles behind the squirrel (hence, a transparency mode might be nice) or it becomes hard to judge where you are in space due to the perspective of the camera (hence, a shadow dropped straight down to telegraph the squirrel's exact position in the obstacle-tube might be nice). Regardless, I think this game was very solidly composed, and overall a great entry, especially for a solo-effort! Congrats.
Tetrergeru
15. Apr 2025 · 16:30 UTC
It's a very funny game! I love the 3d model of the Squirrel. Audio design is good (I had to tune down the volume a little, but it was not a problem). Randomisation of obstacles caught me off-guard after the first restart (I somehow expected them to be the same on each run :laughing:)
ScrivenerOfLight
15. Apr 2025 · 23:20 UTC
![Screenshot 2025-04-15 171757.png](///raw/5a4/e5/z/6c3c6.png)

Fun idea and well implemented overall. The art, music, and sound effects are great, and the gameplay is fun, if unforgiving. I would have liked the control of the squirrel a touch more responsive, but that's just me. You created a simple, effective, on theme, and, most importantly, fun game. Great work!