Wishing Evil by andruid

[raw]
made by andruid for Ludum Dare 57 (COMPO)

Be careful ~~what~~ where you wish for something.

In this whack-a-mole-like you toss a coin into this abandoned and suspicious well waking a horde of evil spirits. Shoot them with your gun to banish them and try to save your life.

Kills regen HP. The higher the score, the faster spirits spawn.

Controls: Aim with the mouse and shoot with L/R mouse button.

-Engine: GDevelop 5

-Graphics: Aseprite

-Music and SFX: Guitar pro 7


The team decided to try the compo this time. This is my first try doing it all in 48h.

First day I was totally lost and almost gave up but I managed to make something in time. :smile: I hope you have some fun!

P.S.: Thanks to the feedback given by many of you, specially @cammin, I was able to sort some of the bugs you guys mentioned: enemies weren't being shrunk back to initial size and spawn point weren't returning to the pool.

Since the fixes I implemented were for things that were breaking the game, I followed a suggestion by @henk and left it as the only version.

I hope this is ok and you actually have more fun with it!

Fixes:

10th Apr, 2025

  • Shooting is no longer fully automatic. But ok... You can use Konami code on the menu screen if you still want to cheese the game :P

  • Enemies now don't stop spawning in some areas.

  • Now there's a half second invulnerability window when the player is hit. The HP bar will flash when this happens.

12th Apr, 2025

  • Cursor now properly shows on menu screens.

15th Apr, 2025

  • Changed the fullscreen red to a human tolerable subtler red glow around the screen.

  • Fixed a minor bug in the difficulty increase which was causing some spirits to stick onto the screen at their maximum size.

thumb.png

alS4snJZMT.png

Ratings

Overall 235th 3.109⭐ 25🧑‍⚖️
Fun 199th 3.087⭐ 25🧑‍⚖️
Innovation 298th 2.182⭐ 24🧑‍⚖️
Theme 198th 3.326⭐ 25🧑‍⚖️
Graphics 130th 3.543⭐ 25🧑‍⚖️
Audio 150th 3.239⭐ 25🧑‍⚖️
Humor 154th 2.684⭐ 21🧑‍⚖️
Mood 183th 3.239⭐ 25🧑‍⚖️
Given 16🗳️ 20🗨️

Feedback

oxnh
07. Apr 2025 · 08:17 UTC
I got up to 106. I think its fun, but it should have a sensitivity slider given it's an aim game.
busisen
07. Apr 2025 · 08:26 UTC
had to check it out because the game title made me laugh. thought I'd be at a disadvantage because I'm using a trackpad, but figured out how to cheese it: you can hold down the shoot key and it fires rapidly - doing this you can move the mouse around quickly and stay alive forever pretty much. got to 355 then they stopped spawning. they also mainly appeared in the bottom right after 150 or so, which made it easier. regardless, awesome job on a first submission!!

![image.png](///raw/80c/94/z/6a106.png)
ThatSommeS
07. Apr 2025 · 08:35 UTC
Almsot feels like I'm doing aim training for CS XD
It was a fun experience non the less
🎤 andruid
07. Apr 2025 · 12:25 UTC
Thx guys for playing and giving feedback.

@oxnh tru thing. Missed that.

@busisen nice catch! I guess I should've trigger shots on button release. I don't know what's going on with the spawning stop tho (or bottom right spawning preference for that matter). Consider yourself winning the game. 😂
HolySparks
07. Apr 2025 · 17:49 UTC
So proud you went and finished it! The art is great and moody :)
lindote
07. Apr 2025 · 21:26 UTC
Very proud of you, dear @andruid. [tears rolling down]
congrats for your success of having finished this compo on time. Just we (your friends) know how time/life was not in favor of you. The game and art work is great. Authough it is very haaaaaaaaaard! The ghosts appearance is getting too fast... hahahaha
🎤 andruid
07. Apr 2025 · 21:30 UTC
@holysparks @lindote :heart:
Yvanor
09. Apr 2025 · 12:52 UTC
Fun game !

I wasn't expecting a aiming game, so I only managed to banish 87 with my office mouse, which is not that bad :laughing:

The art is nice and the gameplay is intense, so well done !
🎤 andruid
09. Apr 2025 · 19:10 UTC
Not bad at all! Thx for playing, @yvanor !
Sevatoxin
09. Apr 2025 · 20:04 UTC
Awesome game, loving highscore games and seeing a similar vibe to mine! Had fun with it and I liked the sounds, however the game broke at one point. At like 180 banished I took damage to nearly die. After that no evil spirits spawned anymore. Anyway the graphis are awesome, great game you made here in 48 hours!
LDJam user 385997
09. Apr 2025 · 20:21 UTC
Cool game! I love the music and the theming. I did run into an issue around score 200 where only three spawn positions were active, which made it pretty easy to keep going indefinitely. When I eventually decided to die around 700, nothing was spawning anymore, so it didn’t work. Overall, it's a fun experience!
OddballDave
09. Apr 2025 · 20:28 UTC
I really like the graphics on this one. They are just the kind of stuff I like. The gameplay loop was fun enough if a little basic. This is a solid entry. Good stuff :8ball:
🎤 andruid
10. Apr 2025 · 00:02 UTC
TY @sevatoxin @liquid and @oddballdave for playing. Very kind words on the graphics ans music. I'm mainly an artist, so that makes my day!

Yeah, I know it got kinda buggy but I almost lost the deadline. I'm glad you could have some fun with it tho. Cheers!
Cammin
10. Apr 2025 · 05:47 UTC
Neat simple experience.
Since it's a mouse precision game, having a build that can have a high framerate would be extra helpful here; I think the game only ran at 30 fps.
After I took a bunch of damage during the high between 50~150 points, I only had to balance about 4 enemies at a time. After I got my score to 420, then I let them get me. But once an enemy escapes, it never approaches again, so I got softlocked. But at least it ends at a nice number, haha.
🎤 andruid
10. Apr 2025 · 14:32 UTC
@cammin very good feeback there! I noticed I forgot to add the spawn points back and shrink the sprites when the enemy hits you. That kinda sorted most of the bugs other people mentioned before.

I won't update the submission 'cause it would be unfair but will do it to the icth version by the end of the jam.

TYVM!
Óscar Boix
11. Apr 2025 · 07:42 UTC
I liked it, the visuals reminded me of a classic Commodore game. I would’ve liked to see a different approach to difficulty progression instead of just spawning more enemies, but overall, it’s fun to play! Congrats
🎤 andruid
11. Apr 2025 · 13:23 UTC
Thx for playing @oscar-boix ! Yeah, me too. It was the best I got within the deadline.
henk
12. Apr 2025 · 19:27 UTC
I love the art! I could imagine something like this being used to train people how to
use a mouse :P. I managed to score 86!

> I won’t update the submission ‘cause it would be unfair...

You might already know this, but in case you didn't: the rules explicitly allow
you to fix game-breaking bugs after the deadline as long as you document the fix.

> Certain Bug Fixes are allowed. You can’t add new features, but if something broke
> or didn’t work correctly as you were finishing up, you can fix this after the
> deadline. You are asked to highlight the changes you make in your submission
> (a short change log). You probably wont get a 2nd chance with some players,
> but at least it wont be a problem for future players.
🎤 andruid
12. Apr 2025 · 20:27 UTC
@henk I actually wasn't sure how much I could change, but I'll take on that suggestion.
TYVM for bringing it up!
JovialKnoll
13. Apr 2025 · 01:45 UTC
Visuals are quite good for this style of game, and you have the right sort of sound effects and music in place too. Starts very simple but I'm glad it doesn't take too long to ramp up to an interesting (frantic) pacing. If you wanted to pad this out into something with more to chew on, maybe adding occasinoal sprites to click for health up, or shields, etc, would be fun. This is fine for this length though.
🎤 andruid
13. Apr 2025 · 12:10 UTC
@jovialknoll TY! These are some very good ideas. I'll certainly try them if I decide to improve it later.
Texugo
13. Apr 2025 · 19:03 UTC
I really like jam games that have simple mechanics well executed. This is fun and hard! Really nice game and good art
ScoobySnacks
13. Apr 2025 · 19:13 UTC
Nice way to train your aim. It felt easy at first but later i start really sweating lol.
Get damage effect was a bit intense for me. SEIZURE WARNING
Game-mon
13. Apr 2025 · 19:15 UTC
Cool one, love the link with the theme! I did love the design of the monsters, too. I got 86 on my first try. The artstyle of the well in the menu looks stunning and i'd love to see more of it in-game too (perhaps drawing the inside of the well could be cool, although i understand that leaving the inside black is more mysterious). Great entry!
🎤 andruid
14. Apr 2025 · 21:39 UTC
@scoobysnacks A friend told me the same yesterday. I'm gonna fix that ASAP. So sorry! Didn't think about it. Thx for playing and rating.

@thomas-bringer Oh, I remember that cute snail! Loved that game, man! Thx for playing mine and for the nice words.

@texugo First compo! Can't mess with the scope. Almost got doomed as it is. hahaha Thx for playing and leaving a comment.
grid96
16. Apr 2025 · 18:06 UTC
This is the perfect game to play with I tracking! :D
Roroto Sic
21. Apr 2025 · 13:36 UTC
Very great Visual and Music (Spooky but not to much).

Simple but fun gameplay :)

Unfortunatly i encounter a bug because music stop playing but no death screen and bullet can still be shooted! (Sadly i was making my best score :/)

it was a fun playing time ! thanks :)

![Capture d’écran 2025-04-21 153237.png](///raw/d93/94/z/6c5fd.png)
🎤 andruid
25. Apr 2025 · 00:16 UTC
@roroto-sic Amazing work of art you made there! Hahaha
Thx for playing! I have to go back to this game and try to fix this.