The Clockwork Heart by Adam Gallina
Trapped in the Catacombs Beneath, you must find and retrieve the Clockwork Heart to earn your freedom
Made in Godot, web build available on Itch.io (see below) (edit: apparently Godot 4.4 builds work in the ld page now! :o )
How to play
- Make your way through the catacombs, solving puzzles to retrieve the Clockwork Heart
- Basic puzzle hints available, press P to open the menu to toggle hints
Controls
- WASD to move
- Mouse to look around (Press P to change sensitivity)
- Left click to interact
Tools
- Made in Godot 4.4
- Sprites created in Krita
- 3D models created in Blender
- Audio made with jfxr
Post-compo changes
v2: Fixed chest code so it is possible to open again, removed interaction cursor from non-interactive elements
| Github Repo | https://github.com/Adam-Gallina/ldj57/tree/ldj57-submission |
| Itch.io page | https://gallinagames.itch.io/ldj57 |
| Original URL | https://ldjam.com/events/ludum-dare/57/the-clockwork-heart |
Ratings
| Overall | 84th | 3.667⭐ | 29🧑⚖️ |
| Fun | 139th | 3.37⭐ | 29🧑⚖️ |
| Innovation | 181th | 3.148⭐ | 29🧑⚖️ |
| Theme | 265th | 2.759⭐ | 29🧑⚖️ |
| Graphics | 132th | 3.537⭐ | 29🧑⚖️ |
| Audio | 203th | 2.796⭐ | 29🧑⚖️ |
| Humor | 228th | 2.125⭐ | 26🧑⚖️ |
| Mood | 69th | 3.808⭐ | 28🧑⚖️ |
| Given | 27🗳️ | 31🗨️ |
I also lost a gear.)
The puzzle is interesting to poke at different places.
but I would like more responsiveness from the world around and convenient control.
well done
I noticed that there were some parts of the level where you have some meshes fighting sorting (basically weird artifacting with two meshes directly on top of each other) which usually you can fix by taking one of those meshes and slightly offsetting it. I think main places were on the wall to the right of the clockwork heart cage, and on the floor right inside the clockwork heart cage.
Moments like finding all the statues and discovering the chest felt great! I think maybe you could lean into those moments by having something visual or audio happen when those things are discovered (I'm thinking like in the newer open world Zelda games when you discover new dungeons how a little jingle plays and a text thing appears when you discover them)
I got to the very end of the game I think, and I struggled to find the solution. I also ended up softlocking myself I think by accidentally placing two statues on the same area and then not being able to pick up the others.
Overall great job! I hope I can loop back around to try it again to find the final solution!
@tugaryn Did you try changing the camera sensitivity at all? It might have helped with the jerkiness, not sure
@straightupgruntled Thanks for the feedback! I enjoyed making the game and will probably touch it up a bit post jam to add the stuff I had to cut, so that's all really helpful - I'll have to experiment with the statues a bit, I never ended up in a situation with 2 on one pedestal so didn't catch that bug lol. Glad you liked it!
Thanks for sharing your game!
Edit: it's only actually broken on firefox on linux. Firefox on windows works fine.
The atmosphere is well done, and the puzzle solving feels great, I had to think a bit but I never got really stuck. (My favorite is the statue one).
Thank you and good work !
I'm no musician but it isn't too hard to slap down a few things and play around til you get something that is pretty okay. Obviously if you just ran out of time that is entirely understandable too haha! This may be my favorite compo game I've played thus far! Great Job!
@phlip45 thanks! I haven't gone too deeply into music creation, but I might have to take a look at that tool for the next jam, that track sounds awesome!
@nimbushead Do you remember which objects were disappearing by chance/where you put them?
@jver422 Yeah, I realized right at the end that the interaction raycast wasn't blocked by walls and didn't have time to fix it, you can probably sequence break the game pretty badly with it lol
something crazy was going to happen when I grabbed the heart,
but the game just ended :P
I noticed three bugs:
1. Some of the walls have z-fighting issues (pointed out by others)
2. The shelves in one of the rooms had no collision on
them, so I could walk straight inside them
3. Somehow by the end I ended up with extra copies of two of the
statues. I was in the secret bookshelf hallway when I apparently
reached through the wall just behind the bookshelf door to
pick them up
I didn't notice any issues with the camera, even though I'm also using firefox on linux (and intel integrated graphics). I played via the itch.io link.