Spirit Lock by Brian Russell
Solo developed puzzle platformer!
Display Issue: The game will still work fine, but if it isn't displaying according to size, please Fullscreen. I apologize, I did not account for camera scaling on different devices or zoom lengths of browsers.
Traverse spirit realms with interchangeable tile maps, experience overcoming engaging but relaxing obstacles, and ascend from the spirit realm!
Made with Unity, Aseprite, and Adobe Audition.
All assets are mine except pre-licensed music and sound effects.

A story about a lost spirit in need of help.

Ascend from darkness by solving platforming puzzles.

Changelog 4/8/25 - Exit UI still had active restart button when not showing, causing some players to click the screen when refocusing the browser causing a restart even when UI was not showing.
| Link | https://github.com/BrianDriscollCode/LudumDare57EntryV2 |
| Link | https://brianrussell.itch.io/spiritlock |
| Original URL | https://ldjam.com/events/ludum-dare/57/spirit-lock |
Ratings
| Overall | 180th | 3.882⭐ | 36🧑⚖️ |
| Fun | 209th | 3.721⭐ | 36🧑⚖️ |
| Innovation | 113th | 3.897⭐ | 36🧑⚖️ |
| Theme | 580th | 3.426⭐ | 36🧑⚖️ |
| Graphics | 431th | 3.662⭐ | 36🧑⚖️ |
| Mood | 189th | 3.971⭐ | 36🧑⚖️ |
| Given | 29🗳️ | 50🗨️ |
If you do continue making this game, please incorporate puzzles like this!
I think it might use better jump controls, but I like it overall
I think there could be some potential with changing realms while in the middle of jumping, but I think the controls would need to be adjusted to accommodate that first, as it's currently a little awkward to move with WASD, jump with spacebar, and switch realms with the number line all at the same time, but thankfully this simultaneous movmement wasn't necessary to solve the puzzles.
I also went back to prior rooms with new realms unlocked so I think that could be a great spot for a secret or easter egg.
I liked the motion blur from switching between stages. That's a nice polish. I also thought it was smart to have the lights represent an area that's in all layers.
There was some strange bug where, maybe in fullscreen, I would click away to write notes and if I clicked back after some time the whole game reset me to the start. Meant I had to play the game twice to see the ending.
My only complain is that the controls a bit stiff and a coyote timer is missing
There is definitely something here, you should make this into a full game, the concept is amazing!
played it on stream for a bit: https://www.twitch.tv/videos/2428950737?t=0h8m34s
@soul-grinder Thanks, I think I am taking it to the next level. At least a polished demo. Never thought I'd work on a puzzle platformer, lol.
@kuboi I already started doing the art for the main character haha, I think there is something here. We will see, I'll at least make a thorough demo. thanks for playing!
@bene-labs yeah, you caught me! Def got to add to coyote time and work on the character controller.
My only little thing is that i found quite difficult have to walk, jump and change dimensions all with the same hand, not very troublesome, since the game didn't required precise control of the platformer traits, but yet I would find more confortable mapping some of the keys to the other hand, or having a second option to move using the arrows. But I completely understand thats a matter of preference too :)
Overall a super solid and clever entry! I really liked it! Thank you for the game!