DeepMine by Nazgulx
🪓 DIG DEEP. BUILD SMART. GET RICH. 💰 Welcome to the underground mining game where strategy, physics, and chaos collide.
🔧 I repeat this is a Drill! 🎯 Every block matters. Every ore has value. How deep can you go before the mine swallows you whole?
🎮 HOW TO PLAY: 🕹️ Controls
W / S – Move the camera up and down
Left Click – Use your current tool (mine blocks)
Spacebar – Instantly return the camera to the surface
🏆 Objective Collect as many ores as possible while disturbing as little terrain as you can. 💥 If an ore collapses instead of being mined, you won’t get credit for it — so plan smart, place supports, and dig with care.
| Link | https://github.com/Eduardo79Silva/LD57 |
| Link | https://eduardo79silva.itch.io/deepmine |
| Original URL | https://ldjam.com/events/ludum-dare/57/deepmine |
Ratings
| Overall | 862th | 2.474⭐ | 21🧑⚖️ |
| Fun | 837th | 2.474⭐ | 21🧑⚖️ |
| Innovation | 821th | 2.447⭐ | 21🧑⚖️ |
| Theme | 581th | 3.421⭐ | 21🧑⚖️ |
| Graphics | 738th | 2.789⭐ | 21🧑⚖️ |
| Humor | 690th | 1.9⭐ | 17🧑⚖️ |
| Mood | 855th | 2.294⭐ | 19🧑⚖️ |
| Given | 14🗳️ | 16🗨️ |
I happened to mine a full row and then I saw how the collapsing goes. But maybe it's missing a lose condition.
Perhaps having a "height marker" and if your mountain gets smaller than that, then you lose? Maybe that was the idea all along, but we all know how time constraints can affect our games! 😅
I would've loved to mine many blocks by holding the mouse click, that would make it more easy for things to collapse as well.