The Depths of Science by LegacyLight

[raw]
made by LegacyLight for Ludum Dare 57 (JAM)

The Depths of Science After a war between humans and machines, the world has fallen under the control of robots. Only a few humans have survived. You are the chosen one - the last hope to end the reign of the machines. It is said that the self-destruction button lies deep within their heavily guarded laboratory. Now, you have the chance to free humanity. All you need to do is go deep enough to find what you seek.

In this game your only goal is to get the furthest down. But be careful: The robots wait!

Controls: WASD - move Mouse - look around and shoot

Ratings

Given 7🗳️ 3🗨️

Feedback

LDJam user 282870
08. Apr 2025 · 12:03 UTC
Very nice job. Did you use the 3D Grid Map? There is an excellent series of videos that show how to use that.


https://youtu.be/CI-cVKuSD1s?si=BLBbAd-6N8BKEPGV


Thanks for the play it was fun.
mineiwik
08. Apr 2025 · 12:05 UTC
The music is quite sci-fi, and the game idea is pretty neat.
enmarimo
08. Apr 2025 · 12:12 UTC
Nice game! The music and not knowing if there will be a robot on the next corner made me feel constantly in tension, it was fun.
gifarre
08. Apr 2025 · 12:15 UTC
Pressed Play, got in the mood, am anxious admiring the sounds, found room with no walls, jumped of the map, laughed out loud while accumulating infinite score. 10/10 would recommend.
Pfannkuchen
08. Apr 2025 · 14:22 UTC
Nice concept and theme take! But I wish there was a bit more graphics and mechanics. Also the mouse cursor was a bit too sensitive IMHO
GreenRadiation
09. Apr 2025 · 10:50 UTC
I reached the edge of the map in the first minute and fell down - while falling, I was gaining score :)
Overall, shooting at robots is fun, although it would be great if they spawned outside the player's camera. Good job!
Slyz
09. Apr 2025 · 14:00 UTC
Hey! it seems like you spent a lot of time on the level generation! It would have maybe been better to spend a bit more time on the controls, and the gameplay in general, in order to test the eventual issues like the one with falling from the map and not being able to respawn, or like being able to climb on the generated levels because the spawn doesn't have any walls.
poboy
10. Apr 2025 · 01:52 UTC
The maze generation is cool and I like that there's directionality (i.e. "go down") to guide you. Fun small game, is there an actual end?

I had a few bugs where the level would stop spawning and create holes you could fall out of the map from. But it kind of added to the game, looking up and seeing the map from a new perspective.

Great job!