Gobbo Steals a Drillship by Providence
You're a goblin who found himself in a weird machine. Figure out how to operate this machine and make huge profits! At some point the coal will run out and you'll be stranded though..
https://trueprovidence.itch.io/gobbo-steals-a-drillship
Share a screenshot of your hoard!

As of this submission the game sadly does not have any sound. That's scope creep for ya Breaking the lamp in the web version will cause lag. Oops
Controls: - WASD Movement - S/Space for Charged Jump - E to Interact - Q to throw (Hold to charge) - Shift to dash - Mystery button for easter egg
| Link | https://trueprovidence.itch.io/gobbo-steals-a-drillship |
| Original URL | https://ldjam.com/events/ludum-dare/57/gobbo-steals-a-drillship |
Ratings
| Overall | 714th | 3.118⭐ | 36🧑⚖️ |
| Fun | 661th | 3.029⭐ | 36🧑⚖️ |
| Innovation | 375th | 3.333⭐ | 35🧑⚖️ |
| Theme | 748th | 2.912⭐ | 36🧑⚖️ |
| Graphics | 340th | 3.868⭐ | 36🧑⚖️ |
| Humor | 375th | 2.971⭐ | 36🧑⚖️ |
| Mood | 692th | 3.118⭐ | 36🧑⚖️ |
| Given | 25🗳️ | 50🗨️ |
Thank you for you feedback!
Thanks for the play.
Did I win the game now? :joy:
I'm indeed looking into ways of making a more understandable tutorial without giving too much away. Something like a thought bubble instead of the exclamation mark and a hmmm sounds from the gobbo
The levers on the ovens didn't seem to work for me as most of the time (even with coal in hand) interacting with them who do anything except for making me unable to move for pretty long time
I enjoyed the moment when everything clicked in my mind about being able to activate the furnaces and feed them with coal. Cute game, good effort for your first ludum dare!
I've found the character controller a little clunky - I went half insane trying to throw coal into the top engine.
To me, the game also lacked feedback & juice, especially for this kind of experience (which lives and dies by its character controller). For instance, a little dotted line giving a preview of the path of the ball before throwing it, which would also help communicate that holding the button charges the throw; some very simple particle effects like a little dust on the ground when the character jumps or land; some very simple SFXs, a tiny bit of screenshake... It would all have improved the game feel of the character by a lot, I think. But you are probably already aware of this, and I know it's hard to do in that short timespan!
The delineation between the rooms was also very unclear to me, once they were revealed, because of the floor and ceilings having no specific delineation. This makes (to my eye) the space as a whole feel pretty confusing and "melded together."
The effect of revealing the room progressively even while the character is already moving inside of the room was a little jarring for me as well, but that could also be an aesthetic choice and might be less strange with better feedbacks?
Anyways, good job, keep it up!
I spammed all my keys to find a mysterious key but no luck :(
Oh well. Good visuals! shame about the audio. I know all too well how hard it is to get audio in (cause I always put so much of it in :P) You'll manage next time!
Audio is indeed the first thing in line on my roadmap (which imma post the first draft of in a bit)
Shame about the little bug where you get locked to a control if you're picking up the coal or ball, that slowed me down at the start. Good luck with audio, it's always been the last thing I do but it adds so much to a game. Thanks for making!