Chronicles of Victor by NAKS

[raw]
made by NAKS for Ludum Dare 57 (JAM)

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WASD - To move

Victor is just a regular security guard, but when the world shattered and hellish creatures emerged, he lost his glasses. Now, he must battle through hordes of demons to descend into the depths of hell and reclaim them.

Ratings

Overall 467th 3.5⭐ 20🧑‍⚖️
Fun 314th 3.556⭐ 20🧑‍⚖️
Innovation 746th 2.722⭐ 20🧑‍⚖️
Theme 533th 3.5⭐ 20🧑‍⚖️
Graphics 428th 3.667⭐ 20🧑‍⚖️
Humor 452th 2.765⭐ 19🧑‍⚖️
Mood 516th 3.444⭐ 20🧑‍⚖️
Given 16🗳️ 9🗨️

Feedback

Poshaus
08. Apr 2025 · 02:20 UTC
Hi there says 404 when I click the link!
🎤 NAKS
08. Apr 2025 · 03:08 UTC
@poshaus Thanks, fixed it!
ssiannas
08. Apr 2025 · 09:53 UTC
Nice game! We also had the concept of going down to hell but different execution.

It felt the difficulty ramped up super quickly and I got a horde of 15 demons destroying me at some point haha.

Nice game, the epic music is also neat. Imagine what this guy would do if he had his glasses.
zichemerr
08. Apr 2025 · 11:06 UTC
Strange, but funny game! :-)
Ivan Shpakouski
08. Apr 2025 · 19:04 UTC
@zichemerr That's it! ))
GARYglhf
09. Apr 2025 · 13:11 UTC
Класс, эпично)
ToKto
09. Apr 2025 · 14:51 UTC
It was a cool game, but there was a problem with a general understanding of the final goal of the game, and it would also be nice if there was more consistency.
Silas Reinagel
09. Apr 2025 · 16:21 UTC
Fun Vampire-Survivors inspired game! You've got the basic of it down. I wish this was a little more finished. I like the powers you have (swords rocks)... I wish there were more power-ups.

I would definitely play this if it came to Steam as a full game!
Indiealesha
09. Apr 2025 · 17:30 UTC
Cool concept! I don’t think I’ve seen vampires like these before. Though the shadows under enemies confused me—it breaks the illusion of them flying.
Ryrumeli
11. Apr 2025 · 05:55 UTC
Darn, if Victor manages this level of destruction without his glasses, just imagine if he ever found them!


I love the art style, the enemies do highlight cons and pros of each of the powers, and it does take to be constantly moving around to defeat enemies. I think the premise rocks of the "Bullet Heaven" game here. Oh and it would be helpful if the track did loop after it ends. It is cool and matches the vibe, but after the track ends it feels less epic and more silent with all that slaying going!
ScoobySnacks
11. Apr 2025 · 09:52 UTC
very cool spin on survivors type game, gameplay felt balanced.
Also i liked the bug that inverting you hp bar with you character sprite)
Jag
14. Apr 2025 · 04:43 UTC
It's super impressive that you were able to create Vampire Survivors in just 3 days! It functioned exactly like one would expect, with no bugs. I think the best thing about the game was the pixel art, I think the monster designs were amazing, and the weapons and the effects were super cool. The music was very epic too. I love Vampire Survivors so I just had to finish this game!

![Untitled.png](///raw/b01/43/z/6c2d0.png)

I think my issue with this entry is that it didn't do anything that's different from VampSurvivors game design-wise.
🎤 NAKS
14. Apr 2025 · 09:06 UTC
@jag Yes, unfortunately, I didn't manage to do a lot of things. I spent too much time on development and didn't have time to add unique mechanics.
Eugenik
14. Apr 2025 · 09:46 UTC
Nice art, sounds and idea, good job!.
Momotiktik
19. Apr 2025 · 08:03 UTC
![photo_2025-04-19_10-01-44.jpg](///raw/25f/95/z/6c52e.jpg)
I liked it! Although I reeeeally wished there was a speed upgrade, at least after getting all the other upgrades. I liked the upgrades we have though, like maxing blades felt pretty cool :) good one!
someone
19. Apr 2025 · 17:21 UTC
The game looks pretty, but not all that fun.
The movement feels annoyingly slow, which would be ok if it was upgradable but it is not.
The go-deeper mechanic seems to conflict with the green dots you have to pick up. There doesn't seem to be any reason to move downwards and doing so means you will be leaving the points behind. It feels a tacked on afterthought.
I tried just following the arrow, reached the glasses easily and was still level 0. I'm guessing that was supposed to be a goal, but it feels like it just kills you as the end card is the same.