d6 pool by Uzpykes
Roll the dice and hit the balls! Earn points for knocking the balls off from the die. Roll deeper into more challenging levels. Collect all 7 balls to win the game.

How to play - Game starts by rolling a die. One face will contain one black pip and 0 to 5 balls that you can knock off from the surface to earn points. - Knocking off all balls from the current face will reward you with a number of points and an extra die re-roll, which can be used at any time by pressing [space] - Rolling the white ball into the black pip will transition game one level deeper, where a fresh die will be rolled - Higher value balls will only appear in deeper levels - You can return to the previous level by rolling the white ball off of the surface of the current die. Note that rolling the white ball off of the top (starting) level die will instantly lose the game.
Goal: Knock each type of ball from the surface at least once
Ratings
| Overall | 122th | 3.547⭐ | 34🧑⚖️ |
| Fun | 62th | 3.656⭐ | 34🧑⚖️ |
| Innovation | 26th | 4.047⭐ | 34🧑⚖️ |
| Theme | 200th | 3.297⭐ | 34🧑⚖️ |
| Graphics | 181th | 3.281⭐ | 34🧑⚖️ |
| Audio | 236th | 2.3⭐ | 32🧑⚖️ |
| Humor | 226th | 2.143⭐ | 30🧑⚖️ |
| Mood | 226th | 3.033⭐ | 32🧑⚖️ |
| Given | 27🗳️ | 19🗨️ |
I enjoyed it, though! Good stuff :D
A couple of really small pieces of feedback, also because I genuinely think this game could be insanely good with just a teeny bit of polish (which I'm glad you spent so much of the time on the mechanics and working it all out because they are very simple, engaging, and fun). These are really for if you decide to keep working on the project at all:
-I would love to have a bit more sfx and some music. I know that's something that is hard to find time for in a jam this short, but for post jam, I think it could be really cool to see the music slightly shift each depth in.
-Would love some visual feedback when balls hit the edge or fall off, and seeing the score counter go up in some way. Something as simple as a counter pulsing in size and color when it changes could help a lot for the player to connect together what results in what going up. I ended up figuring it all out in the end, but visual pulsing and indicating would make that even faster to figure out and make the game feel super intuitive.
-I think it could be really cool to see how the environment around the dice could change as you go depths in. Maybe the surface of the dice could even change a bit as well.
-Click and drag could have been an approach for the pool shot mechanic, but I actually really liked the simple click, as it prevented my hands from otherwise cramping up from holding left click so much.
I really hope you work on this after the jam or consider it, because it's really fun and interesting!
EDIT: I got two bugs. One of them I rerolled to a new side and the charge arrow was rotated in a weird way. The other one I moved a depth in to a new dice, and the dice didn't recenter to the middle to let me progress and I got softlocked
It requires concentration and precision. The look is good and it's an original way to interpret the theme.
Good job !
My favorite part was the transition between levels zooming into the hole in the die. Combined with the black background and giant die as a pool table, it added to a somewhat trippy and surreal vibe. Great work!
It did feel a bit like the arrow indicator was backwards from what I expected when taking my first shot, but once I figured out how it worked that went fine.
I wonder if there's more that could be done with the fact that the playing field is a dice.
I liked the concept, found it all very innovative and well polished, especially for a compo game, though as others have said, it lacked some oomph to make me want to progress or play again after the bug and reach the end. In terms of core gameplay loop it's quite good, though.
Only thing for me is I struggled to tell the color difference between the 3 and 7 balls. Maybe that doesn't really matter too much with the way the game progresses with depths, but on one occasion I did knock off a ball thinking it was one and it ended up being the other.
Very cool game. Keep making stuff like this!