Delta Breach by NonDev


Please remember that all data, observations and hallucinations during a descent are strictly confidential and properly of K-COMPLEX Industries. Manuals for the Mk3 CORE vehicle may be requisitioned with the appropriate Δ-BREACH 85.4002 form.
Playable in your browser! Also available for Windows.
Credits and Tools - Art and programming by me. - Written in Nim on top of SDL2. - Sounds remixed and edited in Audacity. - Sprites created in Asesprite.
| Link | https://ev-dev.itch.io/deltabreach |
| Original URL | https://ldjam.com/events/ludum-dare/57/delta-breach |
Ratings
| Overall | 386th | 3.625⭐ | 22🧑⚖️ |
| Fun | 691th | 2.95⭐ | 22🧑⚖️ |
| Innovation | 332th | 3.425⭐ | 22🧑⚖️ |
| Theme | 607th | 3.375⭐ | 22🧑⚖️ |
| Graphics | 68th | 4.476⭐ | 23🧑⚖️ |
| Audio | 34th | 4.214⭐ | 23🧑⚖️ |
| Mood | 4th | 4.643⭐ | 23🧑⚖️ |
| Given | 29🗳️ | 6🗨️ |
While it's fun to figure stuff out yourself, a short tutorial or a least a description of what you're supposed to to would be nice.
The atmosphere is great, and the art in general is stellar
I love it, what should I do... I'll come back to play more. I need to figure it out !
Using different colours to indicate system status worked and I think I eventually figured out all the different systems. Played until around 1000Hz then figured there probably wasn't an end game screen?
So strange and nice. Good art!
I figured out how to swap(?) CO2 filters, and I assumed that I was supposed to be matching the display on the left? I did eventually successfully relay one signal, but I don't really understand what I did to cause that? I stayed at around 40hz for a while, and kind of just fiddled around until I got some numbers to type into the keypad. I never figured out what the Prime button and lever did, or if the window cracking was related to me failing or not.
@chybby: Yeah, unfortunately I didn't manage to get in a victory or wrap up in satisfying way. I originally wanted to have story records unlock based on the number of signals you relayed.
@jcourt: To not give too much away, the bottom left and window cracking are connected.
I will still say, the art alone made me check out your other games and the stuff you makes me want to get better at creating. I look forward to things you make in the future :thumbsup:
@chuckeles: That's fair.
@pixelstain: I'm really happy to hear that and definitely agree. It could have really done with some additional mechanics being layered in as you progressed so there was more to figure out and manage.
@mattpopa: Thank you, that means a lot. Agree with your thoughts, ending up with not having a more clear success on relaying signals was a miss especially.
@shadyshade, @eugenik: Thank you!
@momotiktik: Thank you! It always surprises me how the feel comes together once sounds start getting added.