Minersweeper by vegasword
NOW AVAILABLE ON MY ITCH: https://vegasword.itch.io/minersweeper
A sort of cross between Miner (VGA) and Minesweeper.
I've selected a few assets from these itch.io packages:
- dkproductions.itch.io/16bit-miner-animated-character
- odiurd.itch.io/tileset
- verysmallsquares.itch. io/free-16-bit-ores-sprite-sheet
- ef9.itch.io/ultimate-8bit-sfx-library-vol-3
- joshjameslim.itch.io/legend-retro-loops (using only The Depths - Josh Lim)
| Original URL | https://ldjam.com/events/ludum-dare/57/minersweeper |
Ratings
| Overall | 779th | 2.952⭐ | 33🧑⚖️ |
| Fun | 757th | 2.806⭐ | 33🧑⚖️ |
| Innovation | 604th | 3⭐ | 33🧑⚖️ |
| Theme | 505th | 3.581⭐ | 33🧑⚖️ |
| Humor | 565th | 2.466⭐ | 31🧑⚖️ |
| Mood | 833th | 2.597⭐ | 33🧑⚖️ |
| Given | 31🗳️ | 45🗨️ |
Nice mini game ^_^
Well made and nice looking!
It could be interesting to try out how the game feels if you can climb up again also? Then the player gets a little more agency to work around the situations where you are stuck between 2 mines and the next dig is chance?
Thanks for a great play that was completely enjoyable!!
TBH it immediately felt like a pure luck game. I guess there is a tiny bit of strategy you can do with digging but I think a way to go up would help, and to mark fields hints.
Respect to you for coding the thing from scratch instead of using a Game Engine, not many people here would be able to do that!
I have updated my game (not on this page, as it would violate the rating rules).
I've added flagging and minesweeper numbers, but only within dug blocks.
I've also adjusted the beeper to more accurately indicate the number of nearby mines.
I'm not confident about implementing a way to climb up, as I believe it might make the game too easy and less challenging. Additionally, it would require storing previous chunks and compressing them in memory or on disk, which is a significant amount of work.
Let me know if you would like to play the final version on itch.io after the rating phase or if you have any other design ideas in mind.
Also, would you be interested in purchasing this game if it had improved graphics and incremental difficulty leading to an endgame? As a pragmatic person, I find it hard to determine if a functional project is worth polishing...


About purchasing it. There is a game called "Dome Keeper", it is about mining too. It is not very long, but I love it and I bought it. I think that if your game also will be completed and will have endgame I will definitely buy it ^_^
I am also bit shocked how many ppl made minesweeper motherload/dome keeper games but hey my team made one too.
Since I find that being able to go back up would be the best improvement you could do for this game at current I'll respond to this statement.
As far as difficulty is concerned, you are currently forcing the player to take a 1/3 (or worse) chance at losing and forcing them to restart based on really bad odds. If your concern is that players would have no way to die, they your solution would be to add things that the player MUST complete before the camera will scroll down further.
On that second part, I'm not quite sure if the issue is that you are concerned about having to store every single row permanently, but I will assume that is the case. The solution to that would be to make is so your camera can only ever go down, and have so the player can only go as far up as the top of the camera. That way you don't have to deal with anything offscreen.