Unfortunate Mishaps of Subsurface Uranium Mining by pierogo

Unfortunate Mishaps of Subsurface Uranium Mining is a wacky game where you need to steer your drill deeper and deeper while managing critical resources to keep the mission going. Your goal is to collect as much uranium as possible. Do it while managing oxygen and temperature levels, refilling your fuel, repairing the drill and putting down fires.
:trophy: See current high scores here! :trophy:
Controls and gameplay:
- Use WASD to move and mouse to look around.
- Pick up or use objects with LMB and throw with RMB.
- Collect minerals and avoid obstacles using the Left, Right and Turbo buttons placed around the central monitor.
- Throw minerals into their respective intakes.
- Put down fires and fix integrity issues with your trusty extinguisher and/or wrench.
Game by CLOWNWORKS

| Link | https://clownworks.itch.io/umsum |
| Link | https://clownworks.itch.io/umsum |
| Original URL | https://ldjam.com/events/ludum-dare/57/unfortunate-mishaps-of-subsurface-uranium-mining |
Ratings
| Overall | 394th | 3.62⭐ | 27🧑⚖️ |
| Fun | 246th | 3.66⭐ | 27🧑⚖️ |
| Innovation | 263th | 3.54⭐ | 27🧑⚖️ |
| Theme | 413th | 3.72⭐ | 27🧑⚖️ |
| Graphics | 425th | 3.673⭐ | 28🧑⚖️ |
| Audio | 255th | 3.62⭐ | 27🧑⚖️ |
| Humor | 218th | 3.417⭐ | 26🧑⚖️ |
| Mood | 340th | 3.72⭐ | 27🧑⚖️ |
| Given | 38🗳️ | 31🗨️ |
Well rounded game! Gameplay, graphics, audio. Love the style!
This really feels like a game that is played on competitions. There's really much to do and to take care of at the same time, but it's fair and you can get better at it, and that is really rewarding.
Now gotta go, need to shovel some uranium into a bin.
I never thought of it as an escape room or reverse escape room. If anything my thought was more in the direction of some Star Trek holodeck game, with my goal to make more different games.
In my game (I think of naming it "Storms at Sea") you are a small fishing vessel trying to get home from a fishing trip in adverse conditions. A storm as arisen and your small crew has some trouble.
* There is a helm and you must steer your ship. (in life: steering wheel)
* There is a engine area (in life: treadmill and/or rowing machine)
* There is a bilge pump (in life: something like a bike air pump)
* There is a harpoon gun (in life: wii gun controller)
Then perhaps two team members must navigate back to port.
- As window blows you get blown off course.
- You must provide propusion by running on the treadmill or rowing machine (no power, you must turn it)
- As water comes in due to high seas/damage, you must pump the water out.
- You must fight off sea monsters.
I figure it can be scaled to more players by requiring more "work" to be done for propulsion.
My progress on this has been diverted at the moment to making a naval fighting game that uses two dance pads to control two ships which fight.
Imagination is the limit to create HIDs using small microcontrollers to interact with the game. The game running on a PC with projector and or multiple machines with monitors at different stations.
There are so many things to keep an eye on, and for me it wasn’t easy.
As for the details: I really liked the uranium collecting animation :)
Nice game!

I don't mind having lots of things to pay attention to - that's the point of the game, after all! I think the only part I found frustrating was navigating the drill on the map. It turned really slowly and you were completely at the mercy of the random generation. I ended up dying because I was running low on oxygen and the game just wouldn't generate any, which was a little annoying. When you already have ten things to do at once, there's no time to stand there and wait for the game to give you what you need. The slow turning also means you can't react to obstacles last-minute. This could apply somewhat to other tasks as well. Randomness is okay, but make sure it never screws the player over!
Overall, super fun game - I can see it becoming addictive for sure.
There are a lot of shortcomings to the balance though and the issue you describe is definitely connected. It's a jam game after all and unfortunately, balance and playtesting takes more time than you can put during just three short days.
Other than that your balance was honestly pretty well tuned for a game jam.
`https://www.youtube.com/watch?v=6FrSnqDGyks`