In the Inferno by Talia
An auto-runner game inspired by Dante's Inferno - the metaphorical journey into the depths of the earth to face fears and demons.
Although there are nine levels in Dante, there are only 3 short levels here. More was not possible in terms of time. But enjoy it! Other ideas to add: all levels of hell, more variations of enemies and a small final boss with bullet hell elements at the end of each stage. And the final boss Satan in the earth's core.

Tools: Unity 6 / Krita / Audacity / Beepbox.co
| Itch | https://taliavali.itch.io/in-the-inferno |
| Source | https://gitlab.com/TaliaVali/ld57# |
| Original URL | https://ldjam.com/events/ludum-dare/57/in-the-inferno |
Ratings
| Overall | 250th | 3.037⭐ | 29🧑⚖️ |
| Fun | 212th | 3.037⭐ | 29🧑⚖️ |
| Innovation | 249th | 2.741⭐ | 29🧑⚖️ |
| Humor | 163th | 2.615⭐ | 28🧑⚖️ |
| Given | 31🗳️ | 1🗨️ |

I got stuck on the ceiling when the path splits, but then found out you fall when the game is paused. Experimenting I found you can jump and shoot while paused as well.
Also, I’d suggest an ammo system to prevent attack spamming. For example, the player could have 3–5 arrows that slowly recharge over time (like one arrow per second). That would add more tension and introduce a bit of resource management to the combat