Focus! by grid96

[raw]
made by grid96 for Ludum Dare 57 (COMPO)

Spot the target on the rooftops! Your buddy Stan will handle the rest! Don't lose focus!

You and your partner are task to eliminate a target on the rooftops of a city. Use the zoom of your binoculars to gather information and spot the enemy.

Don't get caught!

Screenshot1.png

Epilepsy Warning

Th​is game may contain flashing lights. Player discretion is advised.​​​​

Bad Performance

Playing on mobile devices ​is not recommended.​​​

Controls

  • Left Mouse Button: interact

  • Mouse Wheel: change focus depth

:joystick: Play Now! :joystick:

Preamble

I created this entire game without using my hands. All was done using eye tracking, voice commands and a list of other partially self-made tools.

Disclaimer

All graphics, sounds and music were created by myself within the 48-hour timeframe. No AI generated assets were used in the final product!

Screenshot2.png

Screenshot3.png

Screenshot4.png

Tools

Engine: Unity

IDE: IntelliJ Rider

Graphics: Aseprite, Photoshop

Sounds: Bfxr, Audacity

Music: BeepBox

Credits

"Pixel Operator" font by Jayvee Enaguas.

"​DOTween"​ plugin ​by Demigiant.​​​​​

"​Audio Manager"​ plugin ​by Carter Games.

Ratings

Overall 52th 3.848⭐ 48🧑‍⚖️
Fun 95th 3.543⭐ 48🧑‍⚖️
Innovation 47th 3.87⭐ 48🧑‍⚖️
Theme 35th 4.185⭐ 48🧑‍⚖️
Graphics 66th 3.935⭐ 48🧑‍⚖️
Audio 134th 3.311⭐ 47🧑‍⚖️
Humor 28th 3.667⭐ 47🧑‍⚖️
Mood 82th 3.75⭐ 48🧑‍⚖️
Given 80🗳️ 71🗨️

Feedback

Tristam MacDonald
07. Apr 2025 · 07:45 UTC
Really clever interpretation of "depth". I'm not the biggest point-and-click fan, but that was entertaining, and not too hard to figure out the sequence. Kudos for the unusual game development setup too!
munmungames
07. Apr 2025 · 07:51 UTC
Very well executed ! I think a little clue could have help ("click to interact" or something), because at first I didn't understand why you couldn't just shoot at the sniper on the roof !
Love the music and art, the dialogues audio and UI can become a bit annoying ! That was before I realized it didn't block the gameplay, but a way to speed up / close dialogs manually would be better for user experience :)
Anyway, nice entry, good job !
manabreak
07. Apr 2025 · 12:08 UTC
Nice take on the theme, and super cool that you used accessibility tools to make this! I managed to eliminate the target. :)
LDJam user 407524
07. Apr 2025 · 15:56 UTC
Really clever theme interpretation, game looks nice too. Partner dialog windows getting repeated over and over were a little annoying and distracting though. Other than that, excellent submission, good job!
Phlip45
07. Apr 2025 · 18:08 UTC
Really nice use of the theme. For compo the game is visually stunning. I think the solutions to the problems didn't make much sense. Does our sniper friend have telekinesis? I'll listen to the MST3K Mantra though, haha. Again, really impressive for compo!
sarellano
07. Apr 2025 · 18:40 UTC
10/10. I loved how you approached the theme, it was very clever and overall it made me feel like I was a spy of some sorts. Loved that this is a simple mechanic with a great twist and the prompts are really useful to figure out what to do next. The art is great and the music completely matches the mood of the game. Congrats!
OnnGD
07. Apr 2025 · 23:11 UTC
nice job
firellon
08. Apr 2025 · 11:22 UTC
Haha, what a lovely idea :)

I'd love the focus to be a bit more of an important mechanic, though, the game is still very solid. Great job! :thumbsup:
Ilinx
08. Apr 2025 · 13:53 UTC
Super cool! nice concept, good writing, overall solid entry!
Benski
08. Apr 2025 · 15:58 UTC
Great submission!

- Very unique theme interpretation and mechanic

- Feels well packaged and functional

A bit of crit:

- The dialogue threw me off a bit. Personally, I wished for either a more "professional sniper" dialogue or something completely non-sensical. This felt like the middle between them and didn't connect with me.
dstoc
09. Apr 2025 · 05:47 UTC
Managed to get through it! Was also a bit confused what to do at first. At first I didn't like that you could retrigger the same dialogue, but it makes some sense now.

Congrats, excellent composition.
iovorobiev
09. Apr 2025 · 18:27 UTC
I love this! Mechanics with focus is really fun, clear and easy to grasp. The point-a-click part was done clever, and although I usually have problems with discovering what to click in such games, but didn't have it in this one.

I wish there were more levels, I'd definitely play this if this was a full game. Thanks for the experience!
jeremyfa
10. Apr 2025 · 11:32 UTC
I completed the mission! It's a really good take on the depths theme using 2D. The blurring on different layers works really well too! Impressive job overall
Tenzz
10. Apr 2025 · 17:48 UTC
Really nice game concept. I personally really like how things gradually get blurry when they're not in focus. It's an interesting and clever take on the theme
Aleksey Salion
11. Apr 2025 · 19:33 UTC
It's funny and clever — well done!
JovialKnoll
12. Apr 2025 · 05:36 UTC
Interesting and innovative mechanics, great implementation of the look.

The repeating hints became a little unfortunate when I was struggling to get the timing right on clicking the bird.
loveapplegames
12. Apr 2025 · 09:15 UTC
Very original take on the theme! Also good-looking and polished. I would have liked clearer feedback when I click on something.
ryusui
12. Apr 2025 · 17:39 UTC
Always down for a good point-and-click. I loved the interpretation of "depth" as in "focal depth" - one screen, but multiple layers. I hope you expand on this in the future!
Cresceda
13. Apr 2025 · 11:52 UTC
This is a really cute game with an interesting and clever interpretation of the theme! I like the use of different layers, I think you could make a broader game out of it! I miss click/adventure games :').
OadT
13. Apr 2025 · 13:26 UTC
Oh wow, very cool entry! Nice work on the focus effect. The story was short but good with some nice ideas for interactions. Great work!
atsh
13. Apr 2025 · 15:03 UTC
One of my favorite games so far! I loved everything - the pixel art, the animations, the music, the really original interpartation fo the theme, and the sequence of events was funny

Initially I was confused on we can't just take out the other sniper - in hindsight I guess it's so to not scare the other guy. On my first playthrough I had to randomally click on stuff sometimes to make the game progress. It's always tough to setup the context of point and click games, and not make them too easy or too difficult.

On my second playthrough everything was much more logical - at this point I mainly want more of this stuff - very original idea and very well done
gdman
14. Apr 2025 · 22:04 UTC
Great Point-adventure game with unfolding story, superb graphics and depth-of-field mechanics! Liked your game. Not sure what event caused weather shift, but it helped a lot.
dhim
15. Apr 2025 · 19:00 UTC
Seems lovely, but the sensibility of the mac trackpad mouse scroll is to high. a sensitivity setting or alternate control would be nice.

I'll try again tomorrow with the help of a external mouse!

Edit: I just saw that you did all of that without your hands, and I am complaining about sensitivity of the controls...

---

Nice to see you have used github during the development process of the game. I have starred and added your repository to a list of ld57 compo : https://github.com/stars/dhmmasson/lists/ludum-dare-57-compo

Consider adding a readme to your repositories with a link to your entries, I have created badges for the readme that you can use:
```
![Ludum Dare](https://img.shields.io/badge/LudumDare-57-f79122?labelColor=ee5533&link=https%3A%2F%2Fldjam.com%2Fevents%2Fludum-dare%2F56)
![Ludum Dare](https://img.shields.io/badge/LudumDare57-Compo-f79122?labelColor=ee5533&link=https%3A%2F%2Fldjam.com%2Fevents%2Fludum-dare%2F56)
```

Consider using these **topics** to make your Ludum Dare entry more discoverable:
- `game`
- `game-development`
- `ludum-dare`
- `ludumdare`
- `ludumdare57`
- `ludum-dare-57`
- `ld57`

[see my post on preping your repo](https://ldjam.com/events/ludum-dare/57/focus-hunt/preparing-your-github-repository-for-ludum-dare-57) for more tips.
pkenney
16. Apr 2025 · 02:02 UTC
Very cool - maybe every person will have their own experience with this aspect, but for me the time spent puzzling out the next step was just right, same for the overall mission length. I won't give spoilers but the first important step took me a bit because I thought I had done it without a reaction, but fortunately the game hinted strongly enough that I returned to the idea and progressed.

Game was charming and didn't overstay its welcome. Nice well-rounded entry delivering across all the categories.

...

The no-hand-use, quite a constraint, very cool that you've set up tools to make it work. I've tinkered with Cursor a bit lately. It's a mixed bag but it does translate natural language into code changes in a reasonable way. I see people claim they set up voice software and just talk at it, I'm curious what that experience would be like.
designernap
16. Apr 2025 · 12:49 UTC
Well, I got the man to move, threw a tennis ball at the dog and then was stuck! Haven't managed to finish it and the looping music drove me crazy! :D But otherwise, this is a really nice take on the theme and well put together. Solid entry!
OldDog
17. Apr 2025 · 10:19 UTC
this game idea is amazing!!!!!!love this game design and art style so much!! wish for more levels to play,the game ends so short
island-jam-2-group-3
17. Apr 2025 · 13:12 UTC
Original take on the theme! Nice one :-)
LeoAtopos
18. Apr 2025 · 04:45 UTC
What can I say. Precisely a good game. Congrates!
Snory
18. Apr 2025 · 12:12 UTC
Great take on the theme! I took me some time to realize what I have to do and that this is a puzzle game but once I realized, oh boy, i was searching and thinking.

Thanks
chiyeon
20. Apr 2025 · 02:50 UTC
Very clever use of the theme! Thanks for also checking out my game :)

Very polished, especially considering the additional constraints. Overall game was simple but effective in theme and presentation, art style & sound was very polished, and adjusting focus between planes was very satisfying & nice to look at. It was great to see a 2D interpretation of depth of focus, and this was implemented very well.
gbegreg
20. Apr 2025 · 16:29 UTC
Very original game idea with good execution, congratulations!
Retrisma
21. Apr 2025 · 16:44 UTC
Very cool and unique puzzle mechanic to have different layers of focus depth in a point-and-click scene! I liked scrolling in and out a lot. My main critique is that the point-and-click puzzle felt a little random, in the sense that I wasn't sure what to do at any given moment and mostly clicked around randomly after the bird puzzle. Very fun idea, though!
zimny11
21. Apr 2025 · 22:01 UTC
I see what you did with the theme :D Great job! I love point&click puzzle games! The blur look really well, puzzles were not obvious (which is good imo) and the whole idea is interesting. Only music got a bit repetitive, but nothing bad. Well done!
cassowary
22. Apr 2025 · 23:18 UTC
This is great! A nice twist on a point and click game. I appreciated the little extra touches and easter eggs you threw in. Also it's really cool that you made the whole thing only using your eyes! I'd love to see an expanded version of this with more missions and maybe an overarching story.
Roroto Sic
24. Apr 2025 · 15:39 UTC
Fun and creative point and click ! I enjoyed a lot playing it !! (to me, finding the rain was the hardest part ^^)

![Capture d’écran 2025-04-24 173603.png](///raw/d93/94/z/6c708.png)
Papaver
24. Apr 2025 · 16:07 UTC
Awesome take on the theme! I managed to hit the target. Nice graphics, cool audio. I really like how you made the focus of the binoculars by blurring different layers a different amount.

Well done! :clap: