Focus! by grid96
Spot the target on the rooftops! Your buddy Stan will handle the rest! Don't lose focus!
You and your partner are task to eliminate a target on the rooftops of a city. Use the zoom of your binoculars to gather information and spot the enemy.
Don't get caught!

Epilepsy Warning
This game may contain flashing lights. Player discretion is advised.
Bad Performance
Playing on mobile devices is not recommended.
Controls
Left Mouse Button: interact
Mouse Wheel: change focus depth
:joystick: Play Now! :joystick:
Preamble
I created this entire game without using my hands. All was done using eye tracking, voice commands and a list of other partially self-made tools.
Disclaimer
All graphics, sounds and music were created by myself within the 48-hour timeframe. No AI generated assets were used in the final product!



Tools
Engine: Unity
IDE: IntelliJ Rider
Graphics: Aseprite, Photoshop
Sounds: Bfxr, Audacity
Music: BeepBox
Credits
"Pixel Operator" font by Jayvee Enaguas.
"DOTween" plugin by Demigiant.
"Audio Manager" plugin by Carter Games.
Ratings
| Overall | 52th | 3.848⭐ | 48🧑⚖️ |
| Fun | 95th | 3.543⭐ | 48🧑⚖️ |
| Innovation | 47th | 3.87⭐ | 48🧑⚖️ |
| Theme | 35th | 4.185⭐ | 48🧑⚖️ |
| Graphics | 66th | 3.935⭐ | 48🧑⚖️ |
| Audio | 134th | 3.311⭐ | 47🧑⚖️ |
| Humor | 28th | 3.667⭐ | 47🧑⚖️ |
| Mood | 82th | 3.75⭐ | 48🧑⚖️ |
| Given | 80🗳️ | 71🗨️ |
Love the music and art, the dialogues audio and UI can become a bit annoying ! That was before I realized it didn't block the gameplay, but a way to speed up / close dialogs manually would be better for user experience :)
Anyway, nice entry, good job !
I'd love the focus to be a bit more of an important mechanic, though, the game is still very solid. Great job! :thumbsup:
- Very unique theme interpretation and mechanic
- Feels well packaged and functional
A bit of crit:
- The dialogue threw me off a bit. Personally, I wished for either a more "professional sniper" dialogue or something completely non-sensical. This felt like the middle between them and didn't connect with me.
Congrats, excellent composition.
I wish there were more levels, I'd definitely play this if this was a full game. Thanks for the experience!
The repeating hints became a little unfortunate when I was struggling to get the timing right on clicking the bird.
Initially I was confused on we can't just take out the other sniper - in hindsight I guess it's so to not scare the other guy. On my first playthrough I had to randomally click on stuff sometimes to make the game progress. It's always tough to setup the context of point and click games, and not make them too easy or too difficult.
On my second playthrough everything was much more logical - at this point I mainly want more of this stuff - very original idea and very well done
I'll try again tomorrow with the help of a external mouse!
Edit: I just saw that you did all of that without your hands, and I am complaining about sensitivity of the controls...
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Nice to see you have used github during the development process of the game. I have starred and added your repository to a list of ld57 compo : https://github.com/stars/dhmmasson/lists/ludum-dare-57-compo
Consider adding a readme to your repositories with a link to your entries, I have created badges for the readme that you can use:
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Consider using these **topics** to make your Ludum Dare entry more discoverable:
- `game`
- `game-development`
- `ludum-dare`
- `ludumdare`
- `ludumdare57`
- `ludum-dare-57`
- `ld57`
[see my post on preping your repo](https://ldjam.com/events/ludum-dare/57/focus-hunt/preparing-your-github-repository-for-ludum-dare-57) for more tips.
Game was charming and didn't overstay its welcome. Nice well-rounded entry delivering across all the categories.
...
The no-hand-use, quite a constraint, very cool that you've set up tools to make it work. I've tinkered with Cursor a bit lately. It's a mixed bag but it does translate natural language into code changes in a reasonable way. I see people claim they set up voice software and just talk at it, I'm curious what that experience would be like.
Thanks
Very polished, especially considering the additional constraints. Overall game was simple but effective in theme and presentation, art style & sound was very polished, and adjusting focus between planes was very satisfying & nice to look at. It was great to see a 2D interpretation of depth of focus, and this was implemented very well.

Well done! :clap: