River Woods by the3rdHunter
River Woods

“There is nothing – absolutely nothing – half so much worth doing as simply messing about in boats.”
– Kenneth Grahame
Take a trip through River Woods. Use your canoeing skills to try and survive.
Made By:
- Matheu Plouffe blueSky: lvl-0.itch.io
For Ludum Dare 57 Compo:
- Engine: Unity 2022.3.10f1
- IDE: Visual Studio
- Art: LibreSprite & GIMP
- Music: BeepBox
- Sound Effects: jsfxr
| Link | https://github.com/mplouffe/LD_57_Depths |
| Link | https://lvl-0.itch.io/river-woods |
| Original URL | https://ldjam.com/events/ludum-dare/57/river-woods |
Ratings
| Overall | 153th | 3.441⭐ | 36🧑⚖️ |
| Fun | 65th | 3.647⭐ | 36🧑⚖️ |
| Innovation | 100th | 3.544⭐ | 36🧑⚖️ |
| Graphics | 256th | 2.833⭐ | 35🧑⚖️ |
| Audio | 169th | 3.121⭐ | 35🧑⚖️ |
| Humor | 55th | 3.455⭐ | 35🧑⚖️ |
| Mood | 143th | 3.441⭐ | 36🧑⚖️ |
| Given | 35🗳️ | 50🗨️ |
@sicosiber Ooo. Now I want to add online multiplayer!!! :laughing:
@boboneoone Thanks for that feedback. I forgot I had the display locked like that. I'll leave it as is for the ratings, but I'll definitely address that issue. Thanks for playing despite the issues!
@dingbat Good point. I'll definitely think about how I can address that. Either giving the player some warning of upcoming obstacles, or maybe zooming out a bit as the speed picks up so you can have more time to react. Thanks for playing! I'm glad you like the game!
Nice control, would be fun to play as a two-player game, that would reflect my actual experience of canoeing (going in circle forever!)
It was a fun experience
```
I have created badges for the readme that you can use:
```


```
Consider using these **topics** to make your Ludum Dare entry more discoverable:
- `game`
- `game-development`
- `ludum-dare`
- `ludumdare`
- `ludumdare57`
- `ludum-dare-57`
- `ld57`
I really like how you have different difficulties that you can pick from, and how the tutorial flows (no pun intended) right into a hub world which leads to the levels all in a seamless experience. It's a fun immersive way of "simply messing about in boats"
I'm continually impressed that you do compos, and can make something like this all alone in just 2 days! I think this is my favorite of your jam entries yet! Great job.
@dhim Thanks for playing! Yeah I realized I made a mistake with the screen sizing, but it was after the deadline so I'm going to leave it as is for now. With compo games, you have to embrace your mistakes and imperfections! Also thanks for linking and pointing out the LD57 repo. I'll definitely use the badges and and some topics for discover-ability! Thanks for taking the time to include my repo and share that with me!
@cameronpenner Aww shucks! Thanks for the kind words! I'm really happy with how this game turned out. I agree that it's the best jam game I've made thus far. Things went really smoothly, and the project came together well. I'm glad you enjoyed and pointed out the level design! I was stoked when I thought that up and tired it out for the first time, so I'm glad to see it appreciated. Thanks for playing!!!
Great game!
I suck badly at this game, so couldn't progress much.. even on the easy path :0
THANK YOU FOR NOT MAKING THE SHORES DANGEROUS*
*Although maybe you did, I don't know, lol. It only took me 4 attempts to deal with the whirlpool.
Bonus points for making the UI also use the control buttons instead of the mouse!
@ntmalichi I'm glad you enjoyed the game. I'm really happy with how the controls turned out. I've been having fun playing around with it and thinking about how I can build on it, especially with two-players in mind!
@mcramon Thanks for playing and commenting. I am looking forward to how I can develop this game's visuals and audio without the constraints of the compo on it. In only 48h you do have to stick with a lot of first takes, and 'good enough's. :laughing: But I am a big fan of a lot of what I did produce for this jam. I like my two little voyageurs and I want to continue to build their world! :canoe: :evergreen_tree:
@pincushion It is deceptively difficult. I didn't have enough time to playtest and balance the game, so it's way more difficult than I intended it to be. But I feel like that's just the way my compo games go most of the time. It's the compo curse... I'll know I've reached the next level as a dev when I make a compo game that I have time to playtest and balance. :laughing:
@nnmbzr Haha! I'll admit my game is difficult, but I still think it's fun to play. If I had made shores deadly, it would be so hard I don't think it'd be fun anymore. The game would just be downright masochistic! :laughing: The one idea I did almost do is to make the shores bouncy, so the boat would bounce off the walls and potentially into rocks. But I never got around to adding that into the game. Besides, the game is already difficult enough with how in the way all the rocks are. I don't think the game needs more hazards until I get the gameplay a little more balanced.
@jtap Thanks for playing! I really enjoyed making this game. I'm glad you had a fun time playing it!
@dylan-shumway I'm glad you liked the game! I was pretty happy with the way the victory medals turned out. I find their chest out, epic posing hilarious, and I'm glad you enjoyed it too!
@xpoho Haha! I've heard that from a few people that their experience playing the game really mirrored their first time in a canoe. And it's usually about how they ended up just going in circles. :laughing: I'm glad I've managed to recreate that experience so authentically in my game! Thanks for playing!!!
The death screen is amazing, since I saw it so many times I had the opportunity to enjoy it to the fullest
Could be a great concept for a coop game !
@nomus Thank you for the compliment on my end screen! The art in your game IS AMAZING! One of the best looking games I've played this year. It means a lot that such a talented artist enjoyed something I made! :smile:
@mrantoinest Thanks for playing! I'm glad you enjoyed it. I honestly don't know how I didn't think of having a co-op mode earlier. Seems kinda obvious in hindsight, but it didn't occur to me until people mentioned it in these comments. But I better tweak the difficulty first because having two different people working together to steer the canoe is not going to make this game any easier! :laughing:
@very-dark-lord I'm glad you liked the game. I agree that the game wasn't very on theme, and that's why I opted out of ratings for theme. Thinking about depth gave me the idea of doing a downwards vertical scroller. And then the canoe came in because I was thinking about the deep woods. Then I started to make this game and it kinda took on a life of it's own. So I see the theme in the inspiration behind the game, but I agree that it's not very clear and that's why I opted out of the scoring.
@island-jam-2-group-3 This game is really hard! Even getting bronze isn't very easy. Way to go! I'm glad you enjoyed the game and had fun despite it's difficulty.
https://youtu.be/6MsIibLryI4
I love that there is different paths with different difficulties!
Is there a way to get more than bronze?
@very-dark-lord Makes sense why you thought the signs were just another danger as everything else in the water is an obstacle to be avoided. As I iterate on this I'll work on how I communicate that. Maybe have some more overt in-game stuff about difficulty paths and branching, and keep the signs out of the water so you're not worried about hitting them. :thumbsup: Thanks for the feedback!
Cute pixel art, and I liked the humor (not sure if it was supposed to be funny, but things like 'Q 2 quit' made me chuckle)
I feel like this would be a fun game for 2 players where each one controlled one of the paddles to see if they could work together and navigate the river as well.
Good job, had fun, broke many boats heh