Drop Into Hell by boboneoone
Drop into the depths of hell and defeat Satan.
Controls: - Left-Click: swing sword (directional) - Right-Click: block (directional) - A: left - D: right - W/Space: jump

| Source code | https://github.com/snekky-studios/drop-into-hell |
| HTML5 (web) | https://snekky-studios.itch.io/drop-into-hell |
| Original URL | https://ldjam.com/events/ludum-dare/57/drop-into-hell |
Ratings
| Overall | 280th | 2.797⭐ | 34🧑⚖️ |
| Fun | 258th | 2.781⭐ | 34🧑⚖️ |
| Innovation | 241th | 2.797⭐ | 34🧑⚖️ |
| Theme | 82th | 3.844⭐ | 34🧑⚖️ |
| Graphics | 230th | 3.031⭐ | 34🧑⚖️ |
| Audio | 246th | 1.115⭐ | 28🧑⚖️ |
| Humor | 191th | 2.453⭐ | 34🧑⚖️ |
| Mood | 254th | 2.781⭐ | 34🧑⚖️ |
| Given | 22🗳️ | 41🗨️ |
I did it! =D
Congrats on the first compo game, I dig the "dev art" :grin: Maybe try BFXR-like tools for some easy sounds fx, to juice up the gameplay (bigger fireballs too... they're never too big!)
It seems like you health don't reset when the game does, so on you 2nd+ try you'll get oneshot. Took me 3 death to figure this, F5 to restart the whole game, and then Satan got his chad 6-pack kicked hard!
I like the parallax of the wall, and the three tone color palette there. The game play is not really my style as I am very poorly coordinated, but I can feel the idea.
Some notes
- the red of the health bar is invisible against the red background.
- Having any kind of music/sound would make the game 200% more enjoyable. WHile It can be hard to do everything in one Jam, you can even opt out of the sound design and use some nice Creative Commons assets. Practice in between jam with quickly creating music. In my process I tend to do the music around noon both day, just before starting coding again, when I start to become tired. THis year I have discovered in the feed beepbox.co which was amazing for prototyping some music! As for sfx, I usually make them with my mouth (the shutter sound in my game is me mouth-clicking)
I think others may have mentioned already but your health doesn't reset on a second run, so everything kills you in one hit :(
Overall it's great, I think you could do a lot of fun stuff with this :clap:
A will second the fact there is a pretty serious bug in your health not resetting when dying, so you have to reload your page.
Overall, a decent first compo
Wish the other hits carried more impact, and that the controls were a little more responsive
Can be a base for a reall fun game, well done!
Some issues not already mentioned by others:
- The second jump in a double-jump adds to the y velocity when I typically expect
it to set y velocity to a fixed value
- Besides the health not resetting, if I play again after winning, the "floor" is still gone and
satan and I battle above a void
- While the intro sequence is super cool, it blocks you from starting the game
until it finishes, which can be frustrating when restarting after a loss
- The edge of the hole is actually an overhang and the player is allowed to go to either
edge of the screen, even though the graphics initially convinced be that the outermost
walls would be solid
- Whenever I reach the bottom there's always one last purple dude I hadn't managed to kill yet.
This wouldn't be a problem except that it and its fireballs move relative to the player
while satan and the floor do not, making things very visually confusing
- Demons can sometimes launch fireballs after dying