Hadal by ColeSlaughter
After a mysterious crash, you find yourself in the deepest layer of the ocean, the Hadal zone. Use your emergency flotation device and the power of buoyancy to climb your way out of your fathomless fate.

Credits:
Programmer: * Jared Slawski Coleslaughter
Artists: * Andrew Rudd ruddiculous * Stephen Rudd ruddgasm
Music: * Bora Genel Brainoid
| For Convenience | https://jared-slawski.itch.io/hadal |
| Best Experience (Same Link) | https://jared-slawski.itch.io/hadal |
| Original URL | https://ldjam.com/events/ludum-dare/57/hadal |
Ratings
| Overall | 28th | 4.32⭐ | 63🧑⚖️ |
| Fun | 34th | 4.202⭐ | 64🧑⚖️ |
| Innovation | 65th | 4.081⭐ | 64🧑⚖️ |
| Theme | 88th | 4.25⭐ | 64🧑⚖️ |
| Graphics | 126th | 4.302⭐ | 65🧑⚖️ |
| Audio | 103th | 3.975⭐ | 63🧑⚖️ |
| Humor | 382th | 2.949⭐ | 51🧑⚖️ |
| Mood | 145th | 4.033⭐ | 62🧑⚖️ |
| Given | 35🗳️ | 56🗨️ |
The music was good but didnt make me fell like I was underwater.
the graphics was very pretty and the movement with the momentum was satisfactory


Ended up with a time of around 5 minutes since I didn't really make use of the rectangular blobs properly ( though that's definitely a skill issue from my side lol )
I'd like to say more about this game, but there isn't too much to say tbh
Presentation both visually and audio-wise is great, and the level design was engaging while also having the right amount of variety to it. There's not much for me to nitpick either
Frankly, this is a very solid game all around that does what it wants to do very well. Great stuff
Very cool game, cool little leaderboard (I'll never be in the top 5 with my 4mins run haha)

This was really awesome. You managed to make a platformer without a "jump" button, and that alone is impressive. You also managed to keep the game challenging and fresh by introducing new mechanics at just the right intervals (spinning blocks, resizing blocks). The water effect was nicely polished and the music was really good!
If I had to nit-pick to find an area for improvement, the only thing it was really lacking was controller support, but that's just a personal preference.
If you kept working on this to expand it into a full game, I would definitely play it! Outstanding work.
I did horribly on the leaderboard, but I still had a lot of fun!

I loved this game I spent way to much time on it lol cool unique movement and addicting gameplay loop nice addition with the leaderboards!

I thought it was an amazingly innovative and fun idea! Hats off to the Rudds, as the visuals were gorgeous. And I loved the music, especially the layering in of tracks as you get higher and higher. Well done all around!
Presentation was excellent as well. That water shader, caustics, particles, and passing sea life really made it feel engaging and moody without drawing attention away from the gameplay. PERFECT balance of shiny complexity and practical simplicity. The dynamic audio was a great touch as well, reinforcing the intensity ramp-up without overpowering the gameplay.
Great work by the whole team.
The only feedback I have is that I wasn't able to load the WebGL build on Brave or Firefox (No extensions)

I played it for a while to see if I could get anything higher than 1:30 but that's about the best I could do
Anyway, ahhemmm. The game is very fun, the leaderboard kept me trying and trying, each time raging and pressing R because I messed up a decent run lol. The level design is pretty cool too. Good job guys!
PS: Penith
Saw it in stream and immediately had to play it. Pure joy and I'm happy with the result!
Great entry :smile:
`https://www.youtube.com/watch?v=wBfaZje8liE&t=4127s`

From the stream :)
A solid entry that's perfect for the jam's theme. Great art, nice use of blending FX and Brainoid's music slaps as always.
I went back and played some more as the videos were uploading.

~Xp
But don't let me shit in your cereal. The art is clean and the game performs well.
This is a wonderful submission from a super talented team!👌
Such a nice, solid little game. The introduction is quite elegant, and the core mechanic the entire game is built around is solid and satisfying. It's interesting you leaned more into a precision platforming vibe at times, I definitely appreciated the challenge there, but I admit I found it most satisfying when I was able to react enough to just glide through the level!
I'm also really impressed by all the polished details on this. I have a huge soft spot for music that evolves with the progression. The vfx of the water, the steadily breathing walls, the background (and foreground) sea life swimming around? Love it all! Also that you had time to implement a proper menu and leaderboard is great, and I can tell this will surely be a Dare To Play contender. It is unfortunately why I was surprised to find there were very few sound effects! Some proper atmospheric swimming and splashing sounds would really have added to the game feel, especially when you find that momentum. I was terrible incidentally. I beat the game but came 65th!
One minor bit of constructive feedback I have is the surprising file size. The game seems like it should be quite lightweight, but when unzipped it's like 1.5GB? Which is very surprising for a 2D unity game. I see you have one resource file sharedassets1.assets which is responsible for most of this at 1.41GB, so I wonder if you happen to have a few textures that are just reeeeeally high resolution? Might be worth crunching them down! Would probably encourage folks to play the donwloadbable version! Well done again for the splendid entry!
Lots of potential for streaming , rage-quitting :smiley:
