Submerged by TROGDOR 20X6
WASD/Arrow Keys, Mouse to control.
Unveil the hidden depths.

Built using Phaser.js, Tiled, and Blender (for the sub).
Bug fix log:
4/8/2025 9 AM: Removed debug teleport option I left in
| Link | https://geoffreylhart.gitlab.io/zenithref/demos/ld57.html |
| Link | https://geoffreylhart.gitlab.io/zenithref/demos/ld57.html |
| Original URL | https://ldjam.com/events/ludum-dare/57/submerged |
Ratings
| Overall | 356th | 3.658⭐ | 21🧑⚖️ |
| Fun | 548th | 3.211⭐ | 21🧑⚖️ |
| Innovation | 592th | 3.026⭐ | 21🧑⚖️ |
| Theme | 214th | 4.026⭐ | 21🧑⚖️ |
| Graphics | 484th | 3.553⭐ | 21🧑⚖️ |
| Audio | 440th | 3.158⭐ | 21🧑⚖️ |
| Mood | 134th | 4.053⭐ | 21🧑⚖️ |
| Given | 18🗳️ | 27🗨️ |
The mood you created was really cool. All the little effects and items in the background and the sound effects came together really well.
Great narrative, and while the graphics and audio are simple, they don't distract from the main substance, being the conversations. You even got me a little bit teary eyed.
My movement did get locked out a few times, not sure what was happening but It went away after a short period.
And the long against-the-current sections were a bit tricky.
Great game :)