Submerged by TROGDOR 20X6

[raw]
made by TROGDOR 20X6 for Ludum Dare 57 (JAM)

WASD/Arrow Keys, Mouse to control.

Unveil the hidden depths.

Screenshot 2025-04-07 205609.png

Built using Phaser.js, Tiled, and Blender (for the sub).

Bug fix log:

4/8/2025 9 AM: Removed debug teleport option I left in

Ratings

Overall 356th 3.658⭐ 21🧑‍⚖️
Fun 548th 3.211⭐ 21🧑‍⚖️
Innovation 592th 3.026⭐ 21🧑‍⚖️
Theme 214th 4.026⭐ 21🧑‍⚖️
Graphics 484th 3.553⭐ 21🧑‍⚖️
Audio 440th 3.158⭐ 21🧑‍⚖️
Mood 134th 4.053⭐ 21🧑‍⚖️
Given 18🗳️ 27🗨️

Feedback

AlphaBetaSoup
08. Apr 2025 · 03:13 UTC
Holy smokes this game is amazing! Great work!
The mood you created was really cool. All the little effects and items in the background and the sound effects came together really well.
Nanamaki
08. Apr 2025 · 03:19 UTC
Nice interpretation of the theme! I love the way how obstacles in stages is combined with the repression and defense showing in a family therapy, where progress in therapy also bring mechanics to go further. Love the atmosphere!!
Adam Gallina
08. Apr 2025 · 03:24 UTC
Man, props for killing my mood D: but actually really well done, you told a great cohesive story and the gameplay elements were nice and easy to discover!
Ian McD
08. Apr 2025 · 04:52 UTC
Really enjoyed this one. Liked the dynamic of following the story while navigating the sub. Glad no one killed the dog. (note there seems to be a bit of a bug that allows you to click to teleport). What a great experience great work!
🎤 TROGDOR 20X6
08. Apr 2025 · 13:06 UTC
@ian-mcd Oops, thought I disabled that. I had a shortcut for debug mode to allow teleporting around. Thanks for telling me!
Indiealesha
09. Apr 2025 · 08:38 UTC
Looks absolutely amazing! Graphics, sound, atmosphere, theme—everything's a perfect 5/5! But I couldn't get past that obstacle with different currents :(
Nobongo
10. Apr 2025 · 05:33 UTC
At first I thought this was just gonna be a cute submarine game but boy was I wrong. I was really surprised by everything at first but it was a pleasant surprise with how everything went, it was really neat to see different sides of the same experience from the different family members. My main critique would have to be that the dash powerup didn't seem to have enough juice a lot of the time, and I had to slam into walls at a certain angle to get through it. Regardless of that though, really cool concept and good execution on it!
LDJam user 301295
10. Apr 2025 · 05:50 UTC
I usually don't play story focused/driven games, but you reeled me in anyways.
Great narrative, and while the graphics and audio are simple, they don't distract from the main substance, being the conversations. You even got me a little bit teary eyed.

My movement did get locked out a few times, not sure what was happening but It went away after a short period.
And the long against-the-current sections were a bit tricky.

Great game :)
gamescodedogs
11. Apr 2025 · 07:09 UTC
Great game, especially amused by how the text inscriptions push the submarine back and forth. Good luck with the voting!
Velis69
11. Apr 2025 · 18:43 UTC
Nice native, i like it, good game bro! Check my game too and rate it, comrade!
Eugenik
14. Apr 2025 · 10:30 UTC
That was insane!! Great job!!.
zzy2141
16. Apr 2025 · 12:36 UTC
This came across as sincere and brave. Great job combining gameplay with narrative/dialogs. And narrating through perspectives from different family members as different levels was a great idea! I like how hard it is to navigate through obstacles, and how frequent it is to meet set backs; the feel of frustration and loss of progress really resonates with the theme a lot. It is never easy to express grief through creativity and art, and I think you have done it beautifully!