Spring Drill by TopperVideoGames

[raw]
made by TopperVideoGames for Ludum Dare 57 (COMPO)

Use the latest in automatic and controlled mining technology to explore the depths of abandoned mine shafts! The Spring Drill moves with momentum from recoil and digs through dirt!

Steer the direction of the bounce with WASD or the Arrow Keys.

Press R to restart to the very beginning of the game!

Have fun!! Screenshot1.PNG Screenshot2.PNG Screenshot3.PNG

Ratings

Overall 253th 3.016⭐ 33🧑‍⚖️
Fun 275th 2.645⭐ 33🧑‍⚖️
Innovation 69th 3.742⭐ 33🧑‍⚖️
Theme 129th 3.677⭐ 33🧑‍⚖️
Graphics 265th 2.758⭐ 33🧑‍⚖️
Audio 230th 2.419⭐ 33🧑‍⚖️
Humor 235th 1.983⭐ 31🧑‍⚖️
Mood 274th 2.581⭐ 33🧑‍⚖️
Given 22🗳️ 41🗨️

Feedback

munmungames
07. Apr 2025 · 08:12 UTC
It's an interesting game loop, I think polishing it and adding more variations for the tiles behavior would have been a better choice than to add collectibles (which doesn't bring anything to the gameplay and is a bit annoying to collect).
Good job
SYPIAC
07. Apr 2025 · 08:31 UTC
Not bad. Very innovative! I do agree that getting 50 collectibles is a bit of a chore, maybe some dangers would've been better.
BangKerpow
08. Apr 2025 · 02:06 UTC
Unique puzzle games are rare and this is a good one. That last level felt a little too long but it was still fun to wrap my head around moving through 3d space in that way.

https://youtu.be/w_2TAuFLXnA
LDJam user 261538
08. Apr 2025 · 02:06 UTC
Creative idea! I struggled with it at first but managed to beat a lvl after a little while.
Joel Davis
08. Apr 2025 · 03:38 UTC
Neat idea! I think a little more focus on the player movement could make this a really unique game, right now it feels like you kind of "freeze" at the top and bottom of your jump, if the movement was more fluid and smoother I think the rest of the game would work really well without needing changes.
OnnGD
08. Apr 2025 · 08:19 UTC
interesting idea. it's cool that during the game hints popped up, it immediately became clear what to do
freamdev
08. Apr 2025 · 10:29 UTC
Nice entry, not my cup of team gameplay wise but was an enjoyable ride. I think the movement could use some work, feels kind of turn based as it is.
thisyc
08. Apr 2025 · 19:25 UTC
Very creative. Great job capturing the theme and conveying depth. I don't mind the collectibles, but if you want to challenge players more, I would go down the path of 3D space puzzles (more unbreakable platforms) with levels that have fewer solutions, or maybe even just a single solution. In any case, I'm not a fan of the heights and I think you communicated depth really well in this game that it scares me a little. Well done!
jtap
08. Apr 2025 · 20:04 UTC
An unusual game idea. You can add some variety to the platforms. I would like the action to happen a little faster.
Thanks!
Sphone Official
08. Apr 2025 · 21:09 UTC
This is really cool entry for the theme and definitely one of the best ones.
I think the levels end up going for way too long after level 2 but still, with more variety in platform interaction and more objectives other than just collecting stuff i think this could work well as a base for a proper full puzzle game!
chiyeon
09. Apr 2025 · 09:14 UTC
Wow this is actually a really novel and unique idea that plays well in levels that have a good amount of thought to them. It has the right balance of hair pulling irritation when I mess something up with the satisfaction of finally being successful on a win. It was nice to see things like unbreakable tiles, but I would have loved to see more interactables. Regardless, overall really cool idea executed well in a fun game!
melonboy
09. Apr 2025 · 09:20 UTC
i know it's hard to make a proper puzzle game experience for a game jam. what you managed to create is cool and unique! but personally, it would've been nicer with more thought out levels with proper fail states, since you end being able to just fiddle about until you have enough gems/gold. it retracts from the game, since there isn't any reward for playing more optimally/clearing the levels faster.
but still a cool concept!!
Chuckiee
09. Apr 2025 · 16:22 UTC
This is my favorite entry. I felt like I just purchased a floppy from the store and got this game :smile: Weird but cool puzzle game!! Only sad thing was sometimes collisions not working properly and my plans going to waste.
I'd also suggest swapping level 2 and 3 so you have many and can make errors first, then you have to be more careful. Hats off to you :100: :100:
![ss.png](///raw/673/94/z/6bbe1.png)
ToKto
09. Apr 2025 · 19:44 UTC
Cool drill)
Overall, it's a good game, even interesting, there are problems with the controller, it would be nice to improve it, because of it the game is very slow and difficult, but it's a great job
Cobes
09. Apr 2025 · 21:01 UTC
Talk about innovation! Love the concept dude, amazing.
JovialKnoll
11. Apr 2025 · 00:30 UTC
Innovative puzzle mechanics with fitting graphics, really solid core here, but too slow for me. Almost had a bit of a fast-but-turn-based feel to it. With bouncy/cartoonish fast movement I think this could have been very engaging for me. Very on theme at any rate.
gamescodedogs
11. Apr 2025 · 06:28 UTC
The game turned out to be a very serious test for my vestibular system. Due to the constant zooming back and forth, literally after a minute my head started spinning.
atsh
12. Apr 2025 · 06:48 UTC
Very unique take on the depth theme, and very unique game overral - really mind bending puzzle

I'm not that into puzzle game, but I can say I wish the controls were a little more responsive

I think this one can be developed to something really cool
ljg
17. Apr 2025 · 19:28 UTC
Cool game! Getting the angles right was a challenge, but very rewarding. Well done!