Deepnaut by Patrykgazing
Venture through the deep seas, discover unique sea monsters and upgrade your submarine to explore deeper and deeper in the spooky waters of Deepnaut.
The level is randomly generated every time you play.



*Graphics: * Jesse
*Programming: * Patryk Cabaj, Łukasz "Luksor" Kaleta, Grzegorz Knapczyk
*Sound: * kondik, Łukasz "Luksor" Kaleta
All the assets have been done by our team EXCEPT: Google Fonts "Anta" by Sergej Lebedev
Every team member also designed 1 sea monster each
| Link | https://patrykgazing.itch.io/deepnaut |
| Original URL | https://ldjam.com/events/ludum-dare/57/deepnaut |
Ratings
| Overall | 365th | 3.643⭐ | 23🧑⚖️ |
| Fun | 443th | 3.381⭐ | 23🧑⚖️ |
| Innovation | 627th | 2.952⭐ | 23🧑⚖️ |
| Theme | 48th | 4.333⭐ | 23🧑⚖️ |
| Graphics | 281th | 3.976⭐ | 23🧑⚖️ |
| Audio | 417th | 3.238⭐ | 23🧑⚖️ |
| Humor | 514th | 2.632⭐ | 21🧑⚖️ |
| Mood | 360th | 3.69⭐ | 23🧑⚖️ |
| Given | 36🗳️ | 16🗨️ |
In general, I enjoy the gameplay loop of roguelites, especially when there’s clear progression between runs and a simple but motivating goal to get as far as possible.
The sound and lighting do a great job of building atmosphere — though I might’ve accidentally bumped into a couple of shrimp in the dark
Still an amazing, polished game! good job!
I just found a little weird that the submarine does this duck sound when it crashes, I think it takes away part of the immersion.
Other than that, I wish the minimap powerup was a little cheaper! It was a game changer after getting it, but it took many "blind" attemps to get it.
Also some kind of "brake" or reverse speed would've been great!
Anyways, great game! Very complete and theme related.
My meta progression stopped for some reason. Couldn't buy anything and had a lot of points just being there. Things I was able to buy were all in the first row and sharp bullets 1 and charger 1. Nothing else unlocked (just unactive) and it was a sad day for me!
Movements took me some time to get used to, but it worked after a while. First speed upgrade felt like a trap, though. Yes, you could swim from those bubbles faster, but you also often would get pushed so hard that you would still smack into the wall... just a bit further away!
Everything looked so cute though! Even monsters :) Loved flickering lights as well.
Seems to be a bug in progression, though, after I unlock minimap? Can't unlock anything else after that even once I've got enough points?
The upgrade screen seems a bit broken. It seems like some are locked behind others but it is not unclear what the relations are. Also I completely stopped being able to unlock anything else after a few runs.
Also some upgrades are about weapons and I was not seeing any sign of weapons in the game.
It would be nice if the it showed your the deepest you managed to get somewhere to have a score to beat.
